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	<title>Ludum Dare &#187; not fun</title>
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	<link>http://www.ludumdare.com/compo</link>
	<description>A tri-annual 48 hour solo game development competition.</description>
	<lastBuildDate>Wed, 08 Feb 2012 14:14:06 +0000</lastBuildDate>
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		<title>tried to make an island text adventure</title>
		<link>http://www.ludumdare.com/compo/2010/04/24/tried-to-make-an-island-text-adventure/</link>
		<comments>http://www.ludumdare.com/compo/2010/04/24/tried-to-make-an-island-text-adventure/#comments</comments>
		<pubDate>Sun, 25 Apr 2010 03:30:56 +0000</pubDate>
		<dc:creator>allen</dc:creator>
				<category><![CDATA[LD #17 - Islands - 2010]]></category>
		<category><![CDATA[fail]]></category>
		<category><![CDATA[islands]]></category>
		<category><![CDATA[not fun]]></category>
		<category><![CDATA[tads3]]></category>
		<category><![CDATA[text adventure]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=18269</guid>
		<description><![CDATA[and failed miserably. Just wanted to take a break from Unity and all that fancy 3d. But, it was fun to mess around TADS3 for a bit. There&#8217;s a few things you can do in the game, but nothing too interesting. Will probably come back to TADS3 one day and make a proper text adventure. [...]]]></description>
			<content:encoded><![CDATA[<p>and failed miserably. Just wanted to take a break from Unity and all that fancy 3d. But, it was fun to mess around TADS3 for a bit. There&#8217;s a few things you can do in the game, but nothing too interesting. Will probably come back to TADS3 one day and make a proper text adventure. Now to finish my real entry.</p>
<p><a href="http://dl.dropbox.com/u/2773617/my%20games/island_ld17.zip">windows build + tads3 source code</a></p>
<p><img class="alignnone" src="http://imgur.com/ccFAK.png" alt="" width="468" height="347" /></p>
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		<title>Fun Game</title>
		<link>http://www.ludumdare.com/compo/2007/11/26/fun-game/</link>
		<comments>http://www.ludumdare.com/compo/2007/11/26/fun-game/#comments</comments>
		<pubDate>Mon, 26 Nov 2007 08:00:54 +0000</pubDate>
		<dc:creator>PoV</dc:creator>
				<category><![CDATA[LD #00 - Indirect Interaction - 2002]]></category>
		<category><![CDATA[allegro]]></category>
		<category><![CDATA[eating]]></category>
		<category><![CDATA[final]]></category>
		<category><![CDATA[fruit]]></category>
		<category><![CDATA[fun]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[indirect interaction]]></category>
		<category><![CDATA[LD0 - Indirect Interaction]]></category>
		<category><![CDATA[mouse]]></category>
		<category><![CDATA[not fun]]></category>
		<category><![CDATA[unplayable]]></category>
		<category><![CDATA[Windows]]></category>

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		<description><![CDATA[Ludum Dare Zero (Beta, 24 hour), theme Indirect Interaction. My game, Fun Game. Contrary to the name, Fun Game wasn&#8217;t a fun game. In fact, it wasn&#8217;t anywhere near a complete game. The idea was to (hahaha) create a virtual pet game in 24 hours. Genius idea I do say. I did complete a bunch [...]]]></description>
			<content:encoded><![CDATA[<p>Ludum Dare Zero (Beta, 24 hour), theme Indirect Interaction.  My game, <a href="http://junk.mikekasprzak.com/Research/Fun%20Game%20(LD0)/FunGame-02.zip">Fun Game</a>.  Contrary to the name, Fun Game wasn&#8217;t a fun game.  In fact, it wasn&#8217;t anywhere near a complete game.  The idea was to (hahaha) create a virtual pet game in 24 hours.  Genius idea I do say.  I did complete a bunch of art, and had a &#8230; sort of working user interface.  All in all, not <em>too bad</em> a stab at a 24 hour game&#8230; just nothing worth mentioning.</p>
<p><a href="http://www.ludumdare.com/compo/wp-content/uploads/2007/11/fungame_full.png" title="Fun Game"><img src="http://www.ludumdare.com/compo/wp-content/uploads/2007/11/fungame_full.thumbnail.png" alt="Fun Game" /></a></p>
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