Posts Tagged ‘noise’
Hungry Derivatives Advancing Collapse :: LD14 :: by jph/2009
here is the title sceen in the ZGE editor,. .
Well that was fun! My first LD!
This game is not at all what I had in mind at the start,. but I tend to wander as new ideas come in,. . sotra’ cool, very odd. What you think?
(win xp/vist ver. 47kb) osX and linux possible if wanted,. .
I had some fun working with the Implicit mesh procedures to build the block head character,. something I have not used so much in the ZGE till now,. I just was not able to get the sort of collision reactions I indended working in this time line,. my lazy math/logic skills,. and without resorting to my normal method of asking my friends for help with math and logic,. so this is me solo., I will likely do a game that I did have in mind later with that help,. .
This is a weird game! I am not sure many people will enjoy it,. but give ‘er a go and let me know your thoughts,. I do enjoy feedback. there is a simple score and it is currently a player vs environment with no bad guys as I had inended,. but 48 hours is not that much time and it was only the time in that window I could actualy use working on it so much less ,. . I’m sure that is true for most here. so the level just gets less dense and you will eventually miss a jump and fall,. . so get as much shiny befor that as you can.