<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>Ludum Dare &#187; .net</title>
	<atom:link href="http://www.ludumdare.com/compo/tag/net/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.ludumdare.com/compo</link>
	<description>A tri-annual 48 hour solo game development competition.</description>
	<lastBuildDate>Wed, 08 Feb 2012 14:14:06 +0000</lastBuildDate>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.3.1</generator>
		<item>
		<title>Recommend Boiler Plate Code</title>
		<link>http://www.ludumdare.com/compo/2010/04/21/recommend-boiler-plate-code/</link>
		<comments>http://www.ludumdare.com/compo/2010/04/21/recommend-boiler-plate-code/#comments</comments>
		<pubDate>Thu, 22 Apr 2010 04:20:25 +0000</pubDate>
		<dc:creator>MrPhil</dc:creator>
				<category><![CDATA[LD #17 - Islands - 2010]]></category>
		<category><![CDATA[.net]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=15841</guid>
		<description><![CDATA[I&#8217;m going to use .Net and SDL.Net and I&#8217;ve gotten the startup stuff written.  What boiler plate code would you recommend one create prior to the contest and publish as a library? Ideas: Font system (bitmap or truetype) Level editor Code to read Ogmo Editor&#8216;s project and level files Logging system Highscore system]]></description>
			<content:encoded><![CDATA[<p>I&#8217;m going to use .Net and SDL.Net and I&#8217;ve gotten the startup stuff written.  What boiler plate code would you recommend one create prior to the contest and publish as a library?</p>
<p>Ideas:</p>
<ul>
<li>Font system (bitmap or truetype)</li>
<li>Level editor</li>
<li>Code to read <a href="http://ogmoeditor.com/">Ogmo Editor</a>&#8216;s project and level files</li>
<li>Logging system</li>
<li>Highscore system</li>
</ul>
]]></content:encoded>
			<wfw:commentRss>http://www.ludumdare.com/compo/2010/04/21/recommend-boiler-plate-code/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>What if they never stopped building IT?</title>
		<link>http://www.ludumdare.com/compo/2009/04/20/what-if-they-never-stopped-building-it/</link>
		<comments>http://www.ludumdare.com/compo/2009/04/20/what-if-they-never-stopped-building-it/#comments</comments>
		<pubDate>Mon, 20 Apr 2009 14:58:12 +0000</pubDate>
		<dc:creator>yorak</dc:creator>
				<category><![CDATA[LD #14 - Advancing Wall of Doom - 2009]]></category>
		<category><![CDATA[.net]]></category>
		<category><![CDATA[incomplete]]></category>
		<category><![CDATA[mono]]></category>
		<category><![CDATA[SDL]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=5925</guid>
		<description><![CDATA[What I learned with this LD is that 12 hours is not enough to develop a game, at least for me. For first day the competition my only progress was that I had the idea for a game in the theme of &#8220;Advancing Wall of Doom&#8221;. My toughts during innovation followed path quite similar to [...]]]></description>
			<content:encoded><![CDATA[<p><img style="middle;" src="http://www.students.tut.fi/~raskuj/WOC.jpg" alt="What if they never stopped building IT?" width="400" height="300" /></p>
<p>What I learned with this LD is that 12 hours is not enough to develop a game, at least for me. For first day the competition my only progress was that I had the idea for a game in the theme of &#8220;Advancing Wall of Doom&#8221;.</p>
<p>My toughts during innovation followed path quite similar to this:</p>
<ul>
<li>What is the best known wall of the world? <strong>- The wall of china!</strong></li>
<li>How it may cause DOOM? &#8211; Of course it would have caused DOOM for all mankind <strong>if the chinese people hadn&#8217;t stopped building it!</strong> Sooner or later it would have covered entire face of the earth!</li>
<li>The <strong>construction material </strong>for the &#8220;uber wall of china&#8221; <strong>would come from other human made constructs</strong> (cities and protective walls in my game) . The player tries to protect his cities by building his own walls (inferior to &#8220;uber wall of china&#8221; of course). Too bad that the hard working chinese workers can also use steal protective walls for building material, thus making the construction of their WALL OF DOOM even faster.</li>
<li>The gameplay would have been an hybrid between Amiga game Masterblaster (the advancing &#8220;spiraly&#8221; wall) and the game classic Rampart (building your own walls using wall blocks not entirely different from tetris). The gameplay should be rather hectic and emphasizing on intuition rather than logic.</li>
</ul>
<p>So what did I manage to complete in 12 hours. A lot, if you look back:</p>
<ul>
<li>I managed to set up dev enviroment on my secondary Ubuntu Jaunty box, consisting of MonoDevelop, SDL.NET, GIMP, Audacity, ffmpeg and others.</li>
<li>I got a world with advancing china wall, (for now) invisible chinese workers, dwindling cities and basic wall placement rules.</li>
</ul>
<p>I&#8217;m missing:</p>
<ul>
<li>Protective walls for players and mouse controlled way of placing them in Rampart style.</li>
<li>Animated chinese workers who carry bricks from cities and player walls to their own wall.</li>
<li>Score counting. Every tick with cities gives you points, when all the bricks from the city have been stolen to the chinese wall, points are no longer gained.</li>
<li>Menu, hi-score and some sort of winnablility.</li>
</ul>
<p>Perhaps I will complete game project later this week. Well see.</p>
<p>Video of the &#8220;toy&#8221; version of the still incomplete game (not playable or winnable):<br />
<a href="http://www.youtube.com/watch?v=fn-EVAtI2xw" target="_blank">http://www.youtube.com/watch?v=fn-EVAtI2xw</a></p>
<p>Timelapse of my 12h:<br />
<a href="http://www.youtube.com/watch?v=80kwKIIYsCk" target="_blank">http://www.youtube.com/watch?v=80kwKIIYsCk</a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.ludumdare.com/compo/2009/04/20/what-if-they-never-stopped-building-it/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Kill Ben &#8211; A New Game Based on the TV Show LOST using the Simple Dungeon Engine</title>
		<link>http://www.ludumdare.com/compo/2008/04/22/kill-ben-a-new-game-based-on-the-tv-show-lost-using-the-simple-dungeon-engine/</link>
		<comments>http://www.ludumdare.com/compo/2008/04/22/kill-ben-a-new-game-based-on-the-tv-show-lost-using-the-simple-dungeon-engine/#comments</comments>
		<pubDate>Wed, 23 Apr 2008 05:46:49 +0000</pubDate>
		<dc:creator>sfernald</dc:creator>
				<category><![CDATA[LD #11 - Minimalist - 2008]]></category>
		<category><![CDATA[.net]]></category>
		<category><![CDATA[lost]]></category>
		<category><![CDATA[RPG]]></category>
		<category><![CDATA[scenario]]></category>
		<category><![CDATA[simple dungeon]]></category>
		<category><![CDATA[tv show]]></category>
		<category><![CDATA[Windows]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/2008/04/22/kill-ben-a-new-game-based-on-the-tv-show-lost-using-the-simple-dungeon-engine/</guid>
		<description><![CDATA[I decided to have a little fun today.  I took the game engine I created for Simple Dungeon and created a new adventure out of it. This one is based on the TV series LOST. I don&#8217;t know if any of you are fans of the show, but I&#8217;m a big fan.   Anyway, the adventure [...]]]></description>
			<content:encoded><![CDATA[<p>I decided to have a little fun today.</p>
<p> I took the game engine I created for Simple Dungeon and created a new adventure out of it. This one is based on the TV series LOST. I don&#8217;t know if any of you are fans of the show, but I&#8217;m a big fan. </p>
<p> Anyway, the adventure is set on Lost island. You are Locke and the objective is to kill Ben. You&#8217;ll run into many of your favorite Losties here. Maybe even the smoke monster. You&#8217;ll finally get to see how that Locke vs. Jack battle turns out.</p>
<p> Code is 99.7% the same. Mostly what I changed were the two data files. Fixed a couple bugs though while I was at it. It took a couple hours to design the new world and objects and monsters.</p>
<p>Have fun and let me know if you enjoy your adventures on Lost island.</p>
<p> Game is here:</p>
<p><a href="http://rapidshare.com/files/109829863/KillBen.rar.html"><font color="#0b7bcc">http://rapidshare.com/files/109829863/KillBen.rar.html</font></a></p>
<p> &#8211;Note, updated rar. Forgot one of the files needed to run the game.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.ludumdare.com/compo/2008/04/22/kill-ben-a-new-game-based-on-the-tv-show-lost-using-the-simple-dungeon-engine/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Final &#8211; Simple Dungeon</title>
		<link>http://www.ludumdare.com/compo/2008/04/20/final-simple-dungeon/</link>
		<comments>http://www.ludumdare.com/compo/2008/04/20/final-simple-dungeon/#comments</comments>
		<pubDate>Sun, 20 Apr 2008 20:39:44 +0000</pubDate>
		<dc:creator>sfernald</dc:creator>
				<category><![CDATA[LD #11 - Minimalist - 2008]]></category>
		<category><![CDATA[.net]]></category>
		<category><![CDATA[final]]></category>
		<category><![CDATA[RPG]]></category>
		<category><![CDATA[simple dungeon]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/2008/04/20/final-simple-dungeon/</guid>
		<description><![CDATA[  Been fun and got it done! My final version of Simple Dungeon. Source is here: http://rapidshare.com/files/109092549/SimpleDungeon_Source.rar.html Game is here: http://rapidshare.com/files/109092285/SimpleDungeon.rar.html  I spent probably 12 hours or so on this game. It was a ton of fun. Hope to do it again. Love this contest. Can&#8217;t wait to check out other entries. Use arrows keys [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.ludumdare.com/compo/wp-content/uploads/2008/04/final.jpg" title="Final Screenshot of Simple Dungeon"><img src="http://www.ludumdare.com/compo/wp-content/uploads/2008/04/final.thumbnail.jpg" alt="Final Screenshot of Simple Dungeon" /></a> </p>
<p>Been fun and got it done! My final version of Simple Dungeon.</p>
<p>Source is here: <a href="http://rapidshare.com/files/109092549/SimpleDungeon_Source.rar.html"><font color="#0b7bcc">http://rapidshare.com/files/109092549/SimpleDungeon_Source.rar.html</font></a></p>
<p>Game is here: <a href="http://rapidshare.com/files/109092285/SimpleDungeon.rar.html"><font color="#0b7bcc">http://rapidshare.com/files/109092285/SimpleDungeon.rar.html</font></a></p>
<p> I spent probably 12 hours or so on this game. It was a ton of fun. Hope to do it again. Love this contest. Can&#8217;t wait to check out other entries.</p>
<p>Use arrows keys to move, attack, pick up items, etc. It is really easy to figure out. Objective is to save the princess in the dungeon. If you die, game will exit, haha. Hope you enjoy!</p>
<p> You need at least .NET Framework 2.0 to run. If you have problems, try the latest framework 3.5. I haven&#8217;t tested this on other machines but should work on all windows machines.</p>
<p>Now got to watch my lakers! bye.</p>
<p> Note &#8211; one last revision -2:19 pst.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.ludumdare.com/compo/2008/04/20/final-simple-dungeon/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>HeliChain reborn!</title>
		<link>http://www.ludumdare.com/compo/2008/01/05/helichain-reborn/</link>
		<comments>http://www.ludumdare.com/compo/2008/01/05/helichain-reborn/#comments</comments>
		<pubDate>Sat, 05 Jan 2008 23:16:50 +0000</pubDate>
		<dc:creator>drZool</dc:creator>
				<category><![CDATA[LD #10 - Chain Reaction - 2007]]></category>
		<category><![CDATA[.net]]></category>
		<category><![CDATA[2D]]></category>
		<category><![CDATA[chain]]></category>
		<category><![CDATA[heli]]></category>
		<category><![CDATA[opengl]]></category>
		<category><![CDATA[port]]></category>
		<category><![CDATA[xna]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/2008/01/05/helichain-reborn/</guid>
		<description><![CDATA[Finally I&#8217;ve ported it away from XNA to OpenGL, still got the (almost) same lousy controls, for your pleasure. Still needs .Net 2.0 to be installed though, but should be compatible with Mono, and thus playable on Linux. If someone like to try to compile it on Linux, contact me. Some things have been tweaked [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.ludumdare.com/compo/wp-content/uploads/2008/01/noxna.jpg" title="No xna, only OpenGL"><img src="http://www.ludumdare.com/compo/wp-content/uploads/2008/01/noxna.thumbnail.jpg" alt="No xna, only OpenGL" /></a></p>
<p>Finally I&#8217;ve ported it away from XNA to OpenGL, still got the (almost) same lousy controls, for your pleasure. Still needs .Net 2.0 to be installed though, but should be compatible with Mono, and thus playable on Linux. If someone like to try to compile it on Linux, contact me. Some things have been tweaked and added. But the game play is the same. Added ugly clouds for better sense of height movement. Updated the physics lib to the newest version.</p>
<p>Arrows: (over) steer</p>
<p>Z: Claw claw claw!</p>
<p>X: TURRRRRRBO</p>
<p>Space: Reset heli position</p>
<p>R: Reset level</p>
<p>N: Next level</p>
<p><a href="http://enedahl.com/ld10/HeliChainOpenGL_0.3.rar">Download now!</a> 441KB Now with dependencies included!</p>
]]></content:encoded>
			<wfw:commentRss>http://www.ludumdare.com/compo/2008/01/05/helichain-reborn/feed/</wfw:commentRss>
		<slash:comments>6</slash:comments>
		</item>
		<item>
		<title>HeliChain &#8211; Post compo port in the worx</title>
		<link>http://www.ludumdare.com/compo/2008/01/01/helichain-post-compo-port-in-the-worx/</link>
		<comments>http://www.ludumdare.com/compo/2008/01/01/helichain-post-compo-port-in-the-worx/#comments</comments>
		<pubDate>Tue, 01 Jan 2008 22:50:53 +0000</pubDate>
		<dc:creator>drZool</dc:creator>
				<category><![CDATA[LD #10 - Chain Reaction - 2007]]></category>
		<category><![CDATA[.net]]></category>
		<category><![CDATA[heli]]></category>
		<category><![CDATA[opengl]]></category>
		<category><![CDATA[port]]></category>
		<category><![CDATA[xna]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/2008/01/01/helichain-post-compo-port-in-the-worx/</guid>
		<description><![CDATA[Only 4 people rated my game. Thats unacceptable, I need get rid of XNA. So I&#8217;ve thrown all XNA stuff out of it. I needed to poke a bit in the source of the physics lib as well to cleanse out the filth, thankfully that was easy. Now I need to tame the horrible controls [...]]]></description>
			<content:encoded><![CDATA[<p>Only 4 people rated my game. Thats unacceptable, I need get rid of XNA. So I&#8217;ve thrown all XNA stuff out of it. I needed to poke a bit in the source of the  physics lib as well to cleanse out the filth, thankfully that was easy. Now I need to tame the horrible controls (That was my fault, cannot blame XNA for everything), and then pretty it up and I&#8217;ll make a release. I plan to port it to linux too, with Mono.</p>
<p>I&#8217;m only using Glfw, OpenGL and .Net 2.0 as we speak. For sound it will be OpenAL.</p>
<p><a href="http://www.ludumdare.com/compo/wp-content/uploads/2008/01/heli_opengl.png" title="Whoho! OpenGL lines!"><img src="http://www.ludumdare.com/compo/wp-content/uploads/2008/01/heli_opengl.thumbnail.png" alt="Whoho! OpenGL lines!" /></a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.ludumdare.com/compo/2008/01/01/helichain-post-compo-port-in-the-worx/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
	</channel>
</rss>

