Posts Tagged ‘napalm’
Since we’re participating from Europe, we received the theme at 3am and slept on it This morning I had a great idea based around the Bacterial Resistance: enemies will have 3 resistances display in their R, G and B channels. They will mutate with each generation, but by and large should become harder to kill simply because of natural selection.
The goal is to exterminate them all before they reach plague proportions!
Obviously it would be boring to wipe out germs, so instead we’ll be exterminating kittens. Hurrah!
Want to stay up to date with development? Go to my Ludum Dare game page: there are links to the base-code I’m using, github repository, my (real) website and and rolling-release version of the game itself (so far pretty basic).
this is my first Ludum Dare. I will enter using GameMaker. For ressources I’m going to use the sprite editor of GM and maybe GIMP or Inkscape. Sfxr, which I got from here, seems like a good thing, too.
Good luck everyone,