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<channel>
	<title>Ludum Dare &#187; musagi</title>
	<atom:link href="http://www.ludumdare.com/compo/tag/musagi/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.ludumdare.com/compo</link>
	<description>A tri-annual 48 hour solo game development competition.</description>
	<lastBuildDate>Wed, 08 Feb 2012 14:14:06 +0000</lastBuildDate>
	<language>en</language>
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		<item>
		<title>I&#8217;m in</title>
		<link>http://www.ludumdare.com/compo/2011/08/16/im-in-137/</link>
		<comments>http://www.ludumdare.com/compo/2011/08/16/im-in-137/#comments</comments>
		<pubDate>Wed, 17 Aug 2011 00:12:55 +0000</pubDate>
		<dc:creator>derdragon</dc:creator>
				<category><![CDATA[LD #21]]></category>
		<category><![CDATA[blender]]></category>
		<category><![CDATA[coggoid]]></category>
		<category><![CDATA[musagi]]></category>
		<category><![CDATA[sfxr]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=59666</guid>
		<description><![CDATA[This will be my second attempt at a Ludum Dare now. Last time I wasn&#8217;t able to finish, but I learned a lot. Interestingly enough&#8230; most of the code I&#8217;d written as a framework for the last Ludum Dare, I incorporated back into my main engine. Actually it was more like&#8230; put my main engine [...]]]></description>
			<content:encoded><![CDATA[<p>This will be my second attempt at a Ludum Dare now. Last time I wasn&#8217;t able to finish, but I learned a lot. Interestingly enough&#8230; most of the code I&#8217;d written as a framework for the last Ludum Dare, I incorporated back into my main engine. Actually it was more like&#8230; put my main engine into that framework. In any case, as a result, this time around I will be using:</p>
<p><a href="http://www.ludumdare.com/compo/2011/08/16/im-in-137/splash-7/" rel="attachment wp-att-59672"><img class="aligncenter size-large wp-image-59672" src="http://www.ludumdare.com/compo/wp-content/uploads/2011/08/splash-550x235.png" alt="" width="550" height="235" /></a></p>
<ul>
<li>Coggoid! My engine itself that I&#8217;ve been working on for years.</li>
<li>Blender, as it imports directly into Coggoid</li>
<li>Sfxr and Musagi most likely for sound and music if I&#8217;m able to get that far</li>
<li>Audacity for sound editing, again assuming I get this far</li>
<li>A very old version of Paint Shop Pro, and probably a little Paint .Net for textures</li>
</ul>
<div>Shouldn&#8217;t be interrupted by any art shows this time around so maybe I&#8217;ll have a better shot at this. Really looking forward to putting my engine to the test. I&#8217;ll likely be adding a feature or two to it over the course of the competition as needed. Good luck to everyone out there!</div>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Expression of interest</title>
		<link>http://www.ludumdare.com/compo/2010/12/14/expression-of-interest/</link>
		<comments>http://www.ludumdare.com/compo/2010/12/14/expression-of-interest/#comments</comments>
		<pubDate>Tue, 14 Dec 2010 07:10:35 +0000</pubDate>
		<dc:creator>yoyo</dc:creator>
				<category><![CDATA[LD #19 - Discovery - 2010]]></category>
		<category><![CDATA[musagi]]></category>
		<category><![CDATA[paint.net]]></category>
		<category><![CDATA[processing]]></category>
		<category><![CDATA[sfxr]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=30052</guid>
		<description><![CDATA[Finished LD14, started LD18 but didn&#8217;t finish, had work on that weekend. This weekend is looking clear, except maybe a few breaks for Christmas shopping. I&#8217;ve been getting into Processing, so I&#8217;ll probably try using it this time. It&#8217;s super-quick to get things up and running so I find it very motivating. And it&#8217;s suitable [...]]]></description>
			<content:encoded><![CDATA[<p>Finished LD14, started LD18 but didn&#8217;t finish, had work on that weekend.</p>
<p>This weekend is looking clear, except maybe a few breaks for Christmas shopping. I&#8217;ve been getting into Processing, so I&#8217;ll probably try using it this time. It&#8217;s super-quick to get things up and running so I find it very motivating. And it&#8217;s suitable for my new netbook, serious 3D seems to be out of the question.</p>
<p>Tools may include Paint.net, sfxr, musagi, and anything else I need.</p>
<p>It&#8217;s been a fairly shitty year of professional game development for me, just need a politics-free creative weekend to get the love back.</p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Musagi or Logic Studio?</title>
		<link>http://www.ludumdare.com/compo/2010/12/11/musagi-or-logic-studio/</link>
		<comments>http://www.ludumdare.com/compo/2010/12/11/musagi-or-logic-studio/#comments</comments>
		<pubDate>Sat, 11 Dec 2010 11:47:56 +0000</pubDate>
		<dc:creator>Aurel300</dc:creator>
				<category><![CDATA[LD #19 - Discovery - 2010]]></category>
		<category><![CDATA[logic studio]]></category>
		<category><![CDATA[musagi]]></category>
		<category><![CDATA[music]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=29206</guid>
		<description><![CDATA[So I just randomly noticed that many people around here were going for Musagi, if the time is right to compose some music. So I looked it up, and hey &#8211; it&#8217;s from Dr. Petter, which has also made sfxr! I thought it may be something interesting &#8211; downloaded. It was a win application, which [...]]]></description>
			<content:encoded><![CDATA[<p>So I just randomly noticed that many people around here were going for Musagi, if the time is right to compose some music. So I looked it up, and hey &#8211; it&#8217;s from Dr. Petter, which has also made sfxr! I thought it may be something interesting &#8211; downloaded. It was a win application, which is, however, no problem &#8211; Wine solves it easily.</p>
<p>But then&#8230; It is kinda simple. Not a lot of generators, assets, samples or whatever.</p>
<p>That is why, if I have time to compose music, I will use LS&#8230; <img src='http://www.ludumdare.com/compo/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>The Cave</title>
		<link>http://www.ludumdare.com/compo/2010/04/25/the-cave/</link>
		<comments>http://www.ludumdare.com/compo/2010/04/25/the-cave/#comments</comments>
		<pubDate>Mon, 26 Apr 2010 03:19:54 +0000</pubDate>
		<dc:creator>hamburger</dc:creator>
				<category><![CDATA[LD #17 - Islands - 2010]]></category>
		<category><![CDATA[drpetter]]></category>
		<category><![CDATA[eighties]]></category>
		<category><![CDATA[final]]></category>
		<category><![CDATA[flashdevelop]]></category>
		<category><![CDATA[flashpunk]]></category>
		<category><![CDATA[Flixel]]></category>
		<category><![CDATA[intercontinental drift]]></category>
		<category><![CDATA[internet]]></category>
		<category><![CDATA[isolation]]></category>
		<category><![CDATA[lonely]]></category>
		<category><![CDATA[musagi]]></category>
		<category><![CDATA[psychology]]></category>
		<category><![CDATA[sfxr]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=19509</guid>
		<description><![CDATA[This was a really strange LD for me. I had no Internet all weekend &#8211; it was like the eighties, except with Flixel. Without IRC and blogs, making a game by oneself is very lonely; I don&#8217;t recommend it. I learned Flixel over the weekend, and I now know that my brain is the Flixel-compatible type. [...]]]></description>
			<content:encoded><![CDATA[<p>This was a really strange LD for me. I had no Internet all weekend &#8211; it was like the eighties, except with Flixel. Without IRC and blogs, making a game by oneself is very lonely; I don&#8217;t recommend it.</p>
<p>I learned Flixel over the weekend, and I now know that my brain is the Flixel-compatible type. The whole thing makes very good sense to me and feels familiar. It&#8217;s interesting that everyone seems to fall distinctly into one of two camps, people who get Flixel and people who get FlashPunk. It would be interesting to investigate how these two classes of people are different, in ways other than programming. For instance, do we all like the same movies?</p>
<p><a href="http://www.ludumdare.com/compo/ludum-dare-17/?action=rate&amp;uid=653">My game is called Intercontinental Drift, and it&#8217;s posted here</a>. Please play it and come back here to leave comments. The game and I have been in isolation all weekend, and we both thirst for a little human contact.</p>
<p>I think the game is kind of interesting, though it is unpolished and pretty incomplete. I never got a chance to make music or expand the levels very much. As usual, I didn&#8217;t start actually churning out chunks of gameplay (levels) until the last few hours. I need to work on this for future LDs, because it&#8217;s the most important part.</p>
<p>Cheers!</p>
<p>Hamburger</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Message from Dr Light!</title>
		<link>http://www.ludumdare.com/compo/2009/03/06/message-from-dr-light/</link>
		<comments>http://www.ludumdare.com/compo/2009/03/06/message-from-dr-light/#comments</comments>
		<pubDate>Fri, 06 Mar 2009 17:55:58 +0000</pubDate>
		<dc:creator>SteelGolem</dc:creator>
				<category><![CDATA[MiniLD #08]]></category>
		<category><![CDATA[chronolapse]]></category>
		<category><![CDATA[jileed]]></category>
		<category><![CDATA[musagi]]></category>
		<category><![CDATA[sfxr]]></category>
		<category><![CDATA[tools]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=4545</guid>
		<description><![CDATA[Get your weapons ready! Get equipped with: Tools I’ll be using partially, wholly, or not at all.. blecki’s jileed (mapping) http://jemgine.omnisu.com/ drpetter’s sfxr (sound effects) http://www.cyd.liu.se/~tompe573/hp/project_sfxr.html drpetter’s musagi (music) http://www.cyd.liu.se/~tompe573/hp/project_musagi.html keeyai’s chronolapse (timelapse) http://keeyai.com/projects-and-releases/chronolapse/ someone else’s paint.net (image editing) http://www.getpaint.net/index.html]]></description>
			<content:encoded><![CDATA[<p>Get your weapons ready! Get equipped with:</p>
<p>Tools I’ll be using partially, wholly, or not at all..</p>
<p>blecki’s jileed (mapping) <a href="http://jemgine.omnisu.com/"></p>
<p>http://jemgine.omnisu.com/</a></p>
<p>drpetter’s sfxr (sound effects) <a href="http://www.cyd.liu.se/%7Etompe573/hp/project_sfxr.html"></p>
<p>http://www.cyd.liu.se/~tompe573/hp/project_sfxr.html</a></p>
<p>drpetter’s musagi (music) <a href="http://www.cyd.liu.se/%7Etompe573/hp/project_musagi.html"><br />
http://www.cyd.liu.se/~tompe573/hp/project_musagi.html </a></p>
<p>keeyai’s chronolapse (timelapse)<br />
<a href="http://keeyai.com/projects-and-releases/chronolapse/">http://keeyai.com/projects-and-releases/chronolapse/</a></p>
<p>someone else’s paint.net (image editing) <a href="http://www.getpaint.net/index.html"></p>
<p>http://www.getpaint.net/index.html</a></p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Balloon Game Update</title>
		<link>http://www.ludumdare.com/compo/2009/01/11/balloon-game-update/</link>
		<comments>http://www.ludumdare.com/compo/2009/01/11/balloon-game-update/#comments</comments>
		<pubDate>Sun, 11 Jan 2009 23:44:57 +0000</pubDate>
		<dc:creator>SpaceManiac</dc:creator>
				<category><![CDATA[MiniLD #06]]></category>
		<category><![CDATA[Balloon]]></category>
		<category><![CDATA[C++]]></category>
		<category><![CDATA[final]]></category>
		<category><![CDATA[monochrome]]></category>
		<category><![CDATA[musagi]]></category>
		<category><![CDATA[SDL]]></category>
		<category><![CDATA[sfxr]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=4429</guid>
		<description><![CDATA[Thanks to pekuja for compiling Balloon Game! It should work for everybody now. I also included SDL.dll in the zip. No changes have been made to the code or graphics. Get the new version here. See old post at http://www.ludumdare.com/compo/2009/01/10/balloon-game/]]></description>
			<content:encoded><![CDATA[<p>Thanks to pekuja for compiling Balloon Game! It should work for everybody now. I also included SDL.dll in the zip. No changes have been made to the code or graphics. Get the new version <a href="http://files.chocoboheaven.com/uploads/Guests/files/50789_balloongame.zip">here</a>.</p>
<p>See old post at <a href="http://www.ludumdare.com/compo/2009/01/10/balloon-game/">http://www.ludumdare.com/compo/2009/01/10/balloon-game/</a></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Balloon Game!</title>
		<link>http://www.ludumdare.com/compo/2009/01/10/balloon-game/</link>
		<comments>http://www.ludumdare.com/compo/2009/01/10/balloon-game/#comments</comments>
		<pubDate>Sun, 11 Jan 2009 05:15:57 +0000</pubDate>
		<dc:creator>SpaceManiac</dc:creator>
				<category><![CDATA[MiniLD #06]]></category>
		<category><![CDATA[Balloon]]></category>
		<category><![CDATA[C++]]></category>
		<category><![CDATA[monochrome]]></category>
		<category><![CDATA[musagi]]></category>
		<category><![CDATA[SDL]]></category>
		<category><![CDATA[sfxr]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=4405</guid>
		<description><![CDATA[It&#8217;s amazing! It&#8217;s wonderful! It has potatoes. Get it here. Uses C++ and SDL. Written &#38; compiled in MSVC++ 2008 Express edition. MS Paint &#38; GIMP for graphics. SFXr &#38; Musagi for the sound &#38; music that didn&#8217;t make it in. Note: this is the Debug build because for some reason the Release build refuses [...]]]></description>
			<content:encoded><![CDATA[<p>It&#8217;s amazing! It&#8217;s wonderful! It has potatoes.</p>
<p><a href="http://www.ludumdare.com/compo/wp-content/uploads/2009/01/picture.png"><img class="alignnone size-medium wp-image-4406" src="http://www.ludumdare.com/compo/wp-content/uploads/2009/01/picture-300x235.png" alt="" width="300" height="235" /><br />
</a></p>
<p>Get it <a href="http://files.chocoboheaven.com/uploads/Guests/files/balloongame.zip">here</a>. Uses C++ and SDL. Written &amp; compiled in MSVC++ 2008 Express edition. MS Paint &amp; GIMP for graphics. SFXr &amp; Musagi for the sound &amp; music that didn&#8217;t make it in.</p>
<p>Note: this is the Debug build because for some reason the Release build refuses to compile.</p>
<p>EDIT: See new post (<span><a href="http://www.ludumdare.com/compo/2009/01/11/balloon-game-update/">http://www.ludumdare.com/compo/2009/01/11/<span title="Click to edit this part of the permalink">balloon-game-update</span></a>) for version that should actually work.<br />
</span></p>
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		<item>
		<title>Framed! v1.1 Released (Final)</title>
		<link>http://www.ludumdare.com/compo/2008/04/20/framed-v11-released-final/</link>
		<comments>http://www.ludumdare.com/compo/2008/04/20/framed-v11-released-final/#comments</comments>
		<pubDate>Sun, 20 Apr 2008 16:41:38 +0000</pubDate>
		<dc:creator>mikeware</dc:creator>
				<category><![CDATA[LD #11 - Minimalist - 2008]]></category>
		<category><![CDATA[final]]></category>
		<category><![CDATA[musagi]]></category>
		<category><![CDATA[pygame]]></category>
		<category><![CDATA[python]]></category>
		<category><![CDATA[sfxr]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/2008/04/20/framed-v11-released-final/</guid>
		<description><![CDATA[Well, after waking up and just drinking some juice, I fixed my music song and tweaked the difficulty levels a bit. So, Framed! is complete! It&#8217;s pretty exciting. I think I&#8217;ll make an installer later and post it permanently on my website. For now here are the links for downloading: Framed! v1.1 Final: (windows) (src) [...]]]></description>
			<content:encoded><![CDATA[<p>Well, after waking up and just drinking some juice, I fixed my music song and tweaked the difficulty levels a bit.  So, Framed! is complete!</p>
<p>It&#8217;s pretty exciting.  I think I&#8217;ll make an installer later and post it permanently on my website.  For now here are the links for downloading:</p>
<p>Framed! v1.1 Final: <a href="http://www.mikeware.com/ld11/framedv11win.zip">(windows)</a> <a href="http://www.mikeware.com/ld11/framedv11src.zip">(src)</a></p>
<p>The windows version was tested on XP on two separate machines, let me know if there&#8217;s any trouble.  The source requires Python 2.4 or Python 2.5 and PyGame 1.7.1.  Enjoy!</p>
<p><a href="http://www.ludumdare.com/compo/wp-content/uploads/2008/04/title.png" title="Framed!"><img src="http://www.ludumdare.com/compo/wp-content/uploads/2008/04/title.thumbnail.png" alt="Framed!" /></a></p>
<p>You can see a recap of my progress log, after the break.</p>
<p><span id="more-2107"></span> 04/20/08 &#8211; 12:30 PM &#8211; Framed v1.1 Released<br />
* Easy and Hard Modes Difficulty Difference</p>
<p>04/20/08 &#8211; 2:30 AM &#8211; Framed v1.1 Pre-release<br />
* Contains Easy and Hard Modes (Visual Difference)<br />
* Has Background Music Track</p>
<p>04/19/08 &#8211; 11:45 PM &#8211; Framed v1.0<br />
* Game Complete<br />
* Win/Lose Screens Added</p>
<p>04/19/08 &#8211; 7:00 PM &#8211; Framed v0.9<br />
* Game Mechanics Completed<br />
* Title Screen</p>
<p>04/19/08 &#8211; 4:00 PM &#8211; Framed v0.5<br />
* Perfect Frame Field Generation Algorithm<br />
* Game Mechanics Devised<br />
* Frame Opening/Closing Animation Added<br />
* Sounds Added<br />
* Framed Named</p>
<p>04/19/08 &#8211; 12:50 AM &#8211; Framed v0.1<br />
* Initial Frame Field Generation Algorithm</p>
<p>04/18/08 &#8211; 11:32 PM EST &#8211; Initial Concept</p>
]]></content:encoded>
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