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Posts Tagged ‘musagi’

Message from Dr Light!

Posted by SteelGolem
Friday, March 6th, 2009

Get your weapons ready! Get equipped with:

Tools I’ll be using partially, wholly, or not at all..

blecki’s jileed (mapping)
http://jemgine.omnisu.com/

drpetter’s sfxr (sound effects)
http://www.cyd.liu.se/~tompe573/hp/project_sfxr.html

drpetter’s musagi (music)
http://www.cyd.liu.se/~tompe573/hp/project_musagi.html

keeyai’s chronolapse (timelapse)
http://keeyai.com/projects-and-releases/chronolapse/

someone else’s paint.net (image editing)
http://www.getpaint.net/index.html

Balloon Game Update

Posted by SpaceManiac
Sunday, January 11th, 2009

Thanks to pekuja for compiling Balloon Game! It should work for everybody now. I also included SDL.dll in the zip. No changes have been made to the code or graphics. Get the new version here.

See old post at http://www.ludumdare.com/compo/2009/01/10/balloon-game/

Balloon Game!

Posted by SpaceManiac
Saturday, January 10th, 2009

It’s amazing! It’s wonderful! It has potatoes.


Get it here. Uses C++ and SDL. Written & compiled in MSVC++ 2008 Express edition. MS Paint & GIMP for graphics. SFXr & Musagi for the sound & music that didn’t make it in.

Note: this is the Debug build because for some reason the Release build refuses to compile.

EDIT: See new post (http://www.ludumdare.com/compo/2009/01/11/balloon-game-update) for version that should actually work.

Framed! v1.1 Released (Final)

Posted by mikeware
Sunday, April 20th, 2008

Well, after waking up and just drinking some juice, I fixed my music song and tweaked the difficulty levels a bit. So, Framed! is complete!

It’s pretty exciting. I think I’ll make an installer later and post it permanently on my website. For now here are the links for downloading:

Framed! v1.1 Final: (windows) (src)

The windows version was tested on XP on two separate machines, let me know if there’s any trouble.  The source requires Python 2.4 or Python 2.5 and PyGame 1.7.1.  Enjoy!

Framed!

You can see a recap of my progress log, after the break.

(more…)


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