Posts Tagged ‘MrPhil’
Iron Roads – Thanks
Sunday, December 21st, 2008 8:37 pmI just wanted to thank all the people that graded my unfinished game. I’m very apperciative of all the encourging comments. Many of you will be happy to know that I’ve continued to work on the game and will keep you posted! Finally, thanks to the mysterious super secret ludum dare organizers.
Count Me In
Friday, December 5th, 2008 3:02 pmI’ve decided to enter again. This will be Ludum Dare number 4 for me. This time I’m planning to use BlitzMax and Jake Birkett’s Grey Alien BlitzMax Game Framework. Here is the basic setup code I’ll be using (if you follow the “Start Here” document this should be your result, except I added a try-catch around everything for unhandled exceptions): (more…)
Stacker High Score
Monday, August 11th, 2008 9:44 amStacker Final
Sunday, August 10th, 2008 6:58 pmI made it harder at higher levels. Have fun!
Stacker Final—(See note below)
It is written in C# for Silverlight 2.0 Beta 2. It should run in Firefox and IE on Mac and Windows.
I used the Farseer Physics Engine and the rest was written from scratch.
NOTE: I found a bug that can lock up the browser: Here is the repair Stacker Final (Repaired) I now limit how many blocks you can use and make you restart the level if you go over. The Farseer engine starts to suck up all the CPU cycles after about 90 blocks.
Stacker (maybe final)
Sunday, August 10th, 2008 5:52 pmGetting close to the deadline so I wanted to submit a backup final.
I’m calling my game Stacker. Goal is to get the little blocks to stack up to the line. If you are successful the next level raises the bar a little. I have not made it too the very top yet. It should reward you, but I haven’t been able to tested it yet.

Here is the link: Stacker
Why does it start spinning just before hitting the ground?!?
Saturday, August 9th, 2008 7:38 pmPretty much spent every hour since the start trying to get the Farseer engine to work. My biggest and lengthiest hurdle was discovering and then fixing the fact that Silverlight uses a TopLeft coordinate system and Farseer use a center of object system. I probably would have figured it out faster, but I just happen to pick coordinates that interacted in a way that my small test box would hit the corner of the ground and bounce off spinning. Visibly the ground took up the bottom of the screen so it sent me on a wild goose chase looking for buggy forces.
PS. I’ve been Twittering as I work in a sort of experiment. If anyone else is, let me know and I’ll follow: http://twitter.com/MrPhilGames





