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Ludum Dare 30 — August 22nd-25th 2014 — Theme: Connected Worlds
  • Judging Ends: in 13 days, 23 hours, 9 minutes, 50 seconds
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    Posts Tagged ‘mouse’

    Losing it – We did it!

    Posted by (twitter: @@fox_in_soxx)
    Monday, April 28th, 2014 6:23 pm

    We did it!
    It took us so much time and effort to complete this little game and I am happy we were able to finish it. Well, more or less.
    It’s the first time our team is taking part in the Ludum Dare jam, but it’s no way a disappointment. Check out our game, we hope you enjoy!

    Losing it Jam page

    screen1

    Two Roads

    Posted by
    Sunday, December 7th, 2008 1:56 pm

    two roads title

    Two Roads is my entry for LD13 – Roads. It’s extremely simple to play, and you’d have to be sick in the head to not have the most fun ever in your whole life enjoying its extremely innovative and immersive gameplay.

    POST COMPO UPDATE!  This is not cheating!  You can go ahead and download the 17mb compo edition below, or you can be smart and download the 5.4mb post-compo edition instead!  It’s the exact same in every way, except all the sounds are changed to OGG files, and all the images have been converted to 256 color.  The only code change was to change “wav” to “ogg” in the sound loading code.

    Win32 download: http://hamumu.com/goods/ludum/tworoads.zip (17mb! It must be good!)

    Obviously I slacked off a lot this weekend, since this is only my second log entry… oh well. I hope you enjoy my game! It was a unique experience creating it.

    PuffBOMB

    Posted by (twitter: @mikekasprzak)
    Monday, November 26th, 2007 11:02 am

    Ludum Dare #3 (2003), theme Preparation. My game, PuffBOMB. Propel a hamster character to an end zone using bombs. Incredible Machine with explosives, burning, and screaming. :). The original compo version, unfortunately, featured only 2 levels.

    PuffBOMB scored a Silver for sound, and came in 5th place for fun.

    Download: Original compo version

    PuffBOMB - Compo Version

    After the compo, I continued to work on the game over a couple weekends, adding 10 actual levels to the game. Also, adding custom level support, due to Stephen Stair offering to build a level editor. The game was later featured on several on several game magazine coverdisks.

    Download: Post compo version (0.8)

    PuffBOMB Post Compo Shot

    Eventually, in 2005, I went ahead and fancied up the original game for submission to the IGF and Slamdance competitions. Changed the graphics dramatically, toyed with some graphical effects like a cartoony fire effect, white outlining effect, and so on. Added a proper menu, and ported the game to the Mac.

    PuffBOMB was a finalist for the “Popcap Casual Game Award” at Slamdance 2006.

    Download: Windows, MacOS X

    PuffBOMB - IGF/Slamdance Version

    Today, development continues on the so called “super remake” of the game.

    PuffBOMB - 2008

    Sheep Strike

    Posted by (twitter: @mikekasprzak)
    Monday, November 26th, 2007 10:09 am

    Ludum Dare #2, theme Construction/Destruction and Sheep. My game, Sheep Strike. Sheep Strike is a 2 phase game. In the first phase, you construct using Tetris blocks, a defensive barrier to protect the baby wolves. Occasionally getting guns as well. In the 2nd phase, using your guns, you’d defend the base from a bombardment of sheep coming from the sky.

    The game scored a Silver in the Theme category.

    Sheep Strike

    Fun Game

    Posted by (twitter: @mikekasprzak)
    Monday, November 26th, 2007 12:00 am

    Ludum Dare Zero (Beta, 24 hour), theme Indirect Interaction. My game, Fun Game. Contrary to the name, Fun Game wasn’t a fun game. In fact, it wasn’t anywhere near a complete game. The idea was to (hahaha) create a virtual pet game in 24 hours. Genius idea I do say. I did complete a bunch of art, and had a … sort of working user interface. All in all, not too bad a stab at a 24 hour game… just nothing worth mentioning.

    Fun Game


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