A little inspiration

Ludum Dare 18 :: August 20th-23rd, 2010 :: Theme: Enemies as Weapons
[ COMPETITION RESULTS | TOP 20 ]
[ JAM GAMES (41) | COMPO GAMES (172) | VIEW ALL (213) ]
I went to bed after 5:30AM after getting some rudimentary AI in. I don’t know why the ground-based characters have no second-thoughts about going through the trees and mountains. If anything, they should want to avoid them. I’m sure there’s a bug in the implementation.
I woke up feeling fairly crappy, but I know what will fix that!
Yeah, OJ! Oh, and, yeah, sure, I suppose Banana can come along, too.

(Too creepy ?)

Hey everyone.
This will be my second Ludum Dare and learned well from my mistakes from LD#17
. Can’t wait to hear what the theme is…
Stuff I’ll be using:
Game Dev Kit: Game Editor, or Java with Slick2D… Depends on how I feel when the compo starts.
Sound & Music: sfxr, LMMS and Ardour
Graphics: The GIMP and Blender (Rendered images)

Discuss.
Seriously, it’s right up there with the best themes I’ve ever seen proposed for Ludum Dare. Props to whoever came up with it. There’s quite a bit of room for interpretation and definitely a lot of potential for gameplay ideas and mechanics. The artistic freedom given here is also noteworthy. I haven’t really felt much reason to make a post about other themes I thought would be good, but this one really deserves it.

Taste the rainbow. Double Zombie Rainbow.
All posts, images, and comments are owned by their creators.