Posts Tagged ‘motivation’
My Un-Success Story (What could never happen – Isolated Assault 2!)
Ludum Dare 22:
While Isolated Assault was huge success in my eyes considering it was my first Ludum Dare game, and by the scores it received, I’m struggling to come up with a Post-Compo version. You see, I’m just not feeling the motivation to work on it. Every time I sit down, I just feel, “Wow, this is old.” It’s like one of those projects I just gave up because I had no motivation for it.
That’s how it went with Dunnet (My most worked on game), and with my First Person Shooter (My first professional game), and with all those projects I started but never got around to.
Currently my Unity Project Folder looks like this:
Where “Abandoned” have been worked on for a while. I could always go back to the “Abandoned,” but I haven’t, and why should I?
My Problem:
I need a due date on projects.
Some people can never get work done knowing there’s time management involved. For me, it’s the other way. Knowing that there’s no time to procrastinate, and that there’s a reward for finished, I can get a lot of good things done.
I also have problems focusing on one idea and getting it implemented quickly. All of focused ideas I have are too complicated even for top-notch game companies.
Therefore, Ludum Dare was perfect for me–it gave a theme for the game and a deadline. I now know my best work will probably come from future LDs.
Will there ever be an Isolated Assault 2?
Not now. And probably not from me. Anyone familiar with Unity (That means you, reader!) can take my Isolated Assault Source files, and add some new levels, as long as I receive credit.
I have no motivation whatsoever to make an Isolated Assault 2. All my ideas were expressed in the first one. You are a guy. That fights cubes. That wears glasses. The only thing added to this game would be gloss.
Will you participate in LD 23?
Of course! Ludum Dare is the best way to manage time and get good games squeezed out!
Will you stop asking yourself random questions?
Never!!!!
Now I ask you, do I stick with deadlines for making games, or do I learn to get around them?
Do I use Ludum Dare to create all my of my work?
For some reason, I need some sort of reward/time limit for everything I make, because that’s just how I work.
Either way, I’ll obviously still be doing LDs, and I can’t wait for LD23!
Why do I participate in Ludum Dare?
There are many possible answers, even some impossible ones, but only one’s accurate.
I’m ridding myself of perfectionism.
Every time I start a project, I get stuck at worrying over every detail obsessively, to the point where the actual progress suffers. Ludum Dare with its strict time limit forces you to cut down on excess and only bring the meat to the table.
You can’t just wait for inspiration to strike out of nowhere. Inspiration comes when you’re actually doing and refining things. I was in a dead end in the night of day 1, but now I have a game I’m happy with. Perfectionism at its best is quality control for things you’ve already created, not a toll that blocks you from creating because “it won’t be good enough”. And LD always gets me in that sort of flow.
Also,

I told you it’s possible.
Half-ish time report
Having a couple of hours of a serious lack of motivation at the moment. I did manage to get up fairly early this morning however and sit down to a nice can of energy drink at some retarded hour.
Progress with my game has been slow for a while, I was hoping to have most of the underlying systems finished and be moving onto throwing in content, but I dont even have a moving player yet. And progress is about to come to a complete stop for a few hours as I have a shift at work in ~30mins.
Heres one of the intro screens with the initial story details/clues:
Still yet to come up with a title!!
I have most of the menus done, the main character is 80% finished + a space station has been built and a few other things. I just need some animation, levels and cut scenes to get this game into action. Wont be sleeping much tonight, thats for sure but I find a lot of my better work is done in the final moments of something like this, when the rush begins
Another screenshot to wrap up this post, space station X15 which this will all take place on -
Cats!
Just a reminder, don’t forget to add a cat to your game!

Yummy!
Saturday, December 17th, 2011 6:38 amOnly in Ludum Dare you can eat a whole box of chocolate without noticing it!
(5 minute ago it was full!)
Think Positive!
Saturday, December 17th, 2011 3:01 amNo Motivation
So.. I have zero motivation… I’m ill… But I have a idea
Maybe if I start I get some motivation. Not sure about that…
What I will be using:
- haXe
- FlashDevelop
- Paint.NET
- Something for music (Or just no music for now)
Remember: you love kittens
Remember the KITTEN CHALLENGE! Don’t forget your fine furry friends and add a kitten somewhere in your game as an easter egg. If you are participating, be sure to post to the blog using the “kitten-challenge” and “easter-egg” tags and put this icon on your title screen or screenshots.

Nobody Blink…
LD IS ON!
It’s that time we’ve waited for…
Let’s get started!
Nobody Blink…
Can you survive this deadly fight?
Come on! Man up!
Forget danger! You won’t be safe anway!
Go for broke!
TRIUMPH!!!
OR!!
DIE!!!
KITTEN CHALLENGE
This is an official challenge to all Ludum Dare gamedevs.
This weekend, your quest is to put a KITTEN somewhere in your game as an “easter egg”.
This “kitten challange” will be like a meta game in which everyone tries to find the kittens in each game they play. You know you want to.
Do it – for the love of kittens. For the love of meta. For the love of all things LD48.
Edit: Dock was cool enough to make an icon that you should put in your game title screen or game thumbnail screenshots so we know to look for your kitten:
http://www.ludumdare.com/compo/2011/12/16/1-kitten-badge/
Finally, be sure to post to the blog using the “kitten-challenge” and “easter-egg” tags.
Here are the tragic results of theme voting. Where’s the kitten love?
1. Alone+227
2. Randomly generated+206
3. Evolution+41
4. Parallel dimension+14
5. Forgotten places-29
6. Falling-77
7. Moon-105
8. Tunnels-108
9. Consequences-113
10. Decay-116
11. Dreams-118
12. Underground-125
13. Time-travel-133
14. Teleportation-148
15. Self-replication-170
16. Territory-284
17. Mechanisms-291
18. Antihero-325
19. Reflection-417
20. Shape-shifting-477
21. Kittens-481
My own feelings on this subject
Im Kitt-in!
2nd time around, hoping to top my last score!
Language/IDE: AS3 – Flixel w/ Flashdevelop
Graphics: Paint.NET for sprites, PS for fancy backgrounds if necessary
Music: will attempt milkytracker but will probably stick with mixcraft loops
Fuel: many bottles of mineral water and cheez-its
go vote kittens. now.
I Am In, Ludum Dare 22
I am from Newfoundland Canada, and I am in.
My tools will be
- Visual Studio Express 2010
- Language C++
- OpenGL with GLEW
- SDL (maybe?)
- Blender 2.49 (because I haven’t gotten use to the new look yet)
- Paint.NET
- GIMP

Free Idea From the Internet
Brace Yourselves

Go time-travel!
Anyways I’m going to be attempting to use the library me and my friend developed for our failed pyweek run.
The library uses python and pygame.
It’s licensed on the GPLv3 so you need to be compliant with it if you plan on using it.
It’s available here: http://ubuntuone.com/4aPAAF0RN8AUov19Tplgpm
Bonjour
Thursday, December 15th, 2011 3:31 pm
Ok guys ! The channel’s back ! Everybody’s welcome, but you have to know that the spoken langage will be, guess it, french. Don’t worry, if you just want to come and shout random things at us that sound french, it’s ok too.
Of course, we will be on the official channel too. Wouldn’t want to miss all the OMGFLOODNOTIMELEFT stuff, and all the LD love <3
Tomorrow, “I’m in” post and all the stuff. This is getting serious !















