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Posts Tagged ‘morning’

Clocking on.

Posted by danblack
Saturday, April 18th, 2009

Morning all from sunny Huddersfield.  It is actually sunny here for a change but sadly I can only see a tiny bit of the outside world from my prison for the next 48 hours, I mean delightfull cellar workspace.

It’s my first Ludum Dare and my first game competition so I’m not sure how I will get on but I’ll give it a go.  The theme seems a bit limited to me but that is probably my just limited saturday morning brain.  Anyway I just wanted to say hello and good luck all.  I’m looking forward to playing all the games, I just hope we don’t all make the same one ; )

P.S. No exciting breakfast photos here sadly as I’ve already eaten it.  I’ll try and remeber to take a photo tomorrow. Of tomorrows breakfast that is, not of todays breakfast. That would just be wrong! Back to the code face.

Morning folks

Posted by jolle
Sunday, August 10th, 2008

I’m up and and working again. Have continued on the roads stuff so that now you can assign workers beyond influence level if it has road connection. Things missing at the moment are building fundament and expanding level of influence. And, like, and AI, decent graphics, multi-player mode etc etc.

I’ve noted that the way worker assignment is currently done is quite bothersome. Not sure how it should be instead. Thinking either that workers stay assigned and can be unassigned, or that one can just select what resources to buy for the remaining workers after having built etc. Currently it works that you select action for each hex during a road, including assigning workers. Then on next round those things are reset.

And now I need to go out in the rain on a quest to buy breakfast stuff.

Min Mo

Posted by HybridMind
Friday, April 18th, 2008

That’s my working title currently…

Well, it’s about 3am here EST and I think I’ve gotta shuffle off to bed. I’ve spent the past 4 or so hours working in art programs on concept art and haven’t written a lick of code. I’ve basically been listening to Deep Mix / Moscow Radio which I’ve found very inspirational for this theme whilst I’ve drawn animated bitmaps to the beat.

I started out in Corel Draw and then ended up in Tile Studio. I got inspired while I was in Corel Draw and then took some of the concepts over to Tile Studio to flesh out further in tile / bitmap format. I came up with my main character animation sprite sets and got a nice test animation that I actually don’t know how to dump out to an animated gif to share. Too tired to figure that out right now, so nothing visual to share yet. Now I just need to keep fleshing out the scope of the game / gameplay and see if I can code something usable in time! Phew..!

I’ve enjoyed seeing everyone’s posts and chats in the IRC channel. I hope you are all having a good time! ;) What an adventure.


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