Posts Tagged ‘moonscript’
Hello, I updated the games browser, you can now filter by platforms and frameworks used. If you’re still searching for games to play and rate then try it out! If you have any ideas for more filters tell me and I’ll add them if it’s not too difficult. Also the whole project is open source, you can find it on GitHub: https://github.com/leafo/ludum-dare-browser
Hello everyone! I want to apologize for not rating more games. I’ll get on that shortly, but in the meantime I made something really cool to browse all the games from the last Ludum Dare, it’s (very descriptively) called the Ludum Dare 26 Games Browser. Check it out!
If you hover over the game you can get access to the game page, the author, how many votes they have and their coolness. Also you can click the download icon on the top left to get a list of all the game’s downloads. If you have any feature ideas tell me.
PROUDLY PRESENTING MOONDAR
You’re stuck on a runaway moon buggy speeding across planet Moondar. Enemies attack from above while obstacles come from ahead. It’s your job to stay alive by steering the moon buggy out of harm as you destroy the alien invaders! It’s got cool dual mode gameplay, awesome soundtrack, and sweet minimalist graphics (lol).
Hello everyone! I made a cool site since last LD that you might find interesting. One of the things I’ve tried to do after every Ludum Dare game is make a little page for my game with screenshots and downloads that I can share. I thought that it would be cool if there was a site that let do something like this quickly. So Bam! I created …
It’s a site for developers to host their indie games. You can quickly design a dedicated page for you games(s). There are no banners or links to anything other than your game except a tiny link back to itch.io on the very bottom. The site hosts all your images and game files. You can customize the layout of the page with videos, images, colors and fonts. It even has analytics for downloads and views. It’s free to use, so check it out! Here’s a sample game page for my last Ludum Dare game: http://leafo.itch.io/x-moon
While making it I thought to myself about how there are probably a lot of cool indie games out there that the developer has sitting around for download. I thought it would be neat to apply a pay-what-you-want pricing model to these games so that if someone really likes the game they could give back to the developer. Thus, I added payments support to itch.io! itch.io lets you set a minimum price on your game (which can be 0 to also allow free downloads). It supports both PayPal (with a bunch of currencies) and Amazon Payments (USD only). All you need to do is link your account and you can start selling.
If you don’t want anything to do with money it’s still free to host your game. Feel free to use it for your next Ludum Dare game. I host the files on Google Cloud Storage, giving you a speedy and reliable download.
I’d really appreciate it if you checked it out. I spent a lot of time making it and I’m still adding features so give me your feedback. Thanks!
HELLO EVERYONE. The moment you have been waiting for is finally here. X-Moon is eager for you to play and rate it! It’s a fast paced tank omni-directional shooter with infinite levels, 4 enemy types and a sweet soundtrack. Destroy all the colonists on a remote planet, then blow it up after stealing their energy.
Hello everyone, I’ve uploaded a timelapse a bit ago for the development of my game ExoSlime. If you haven’t played it yet, you should! Here’s a preview of what to expect:
And here’s the timelapse:
HELLO EVERYONE. I finished my game for the jam, but never posted here. So I’m here to deliver a public service announcement, you should play my game (and rate it)!
There were a couple performance issues at first, but I’ve fixed them. If you tried to play before and it didn’t work, please try again.
Hello everyone. This is my third Ludum Dare. I am really excited about this one because I haven’t made a game since LD23! I’ve already been working for the past 3 hours (wow it’s been 3 hours already!), but I figure I should post I’m in before it’s too late!
Here’s a little teaser of what I’ve got so far:
I have no idea what I’ll be making yet! I’m quite intimidated by the theme to be honest. Going to try to get some basic graphics and movement working before going to bed tonight, then figure out the rest tomorrow.
Sadly, I have to go to a wedding Saturday evening, which is going to take a huge chunk of time. So I may have to bail on the comp, and do the jam instead. I took monday off from work just in case
Follow me on twitter as I post updates and good luck to everyone!
Although I finished this yesterday at the deadline, I’m posting it now because the site isn’t (as) super laggy.
Proudly presenting Wulcan:
Wulcan my second game made for Ludum Dare! You pilot a space ship through an ever narrowing chasm in space. As the walls slowly close in on you, enemies will also barrage you from above. You ship comes equipped with the Alpha and the Beta guns. The Alpha gun shoots a blue bolt that will destroy enemies. The Beta gun shoots a pink bolt that will cause the walls to push back when it hits an enemy. It’s your job to get as far as possible!
Please read the readme on the download page because there aren’t directions in the game.
Wulcan runs in LÖVE and is written in my own programming language, MoonScript. More about the development process in a later post!
Thanks and enjoy!
Source is hosted on github: https://github.com/leafo/ludum-dare-23
I’m back for my second Ludum Dare and I couldn’t be more excited. I learned a lot last time, finishing my first game called Volcanox. It was a great experiment for me because I wrote the game in my own programming language, MoonScript.
It was also very difficult because I was essentially started with nothing more than love2d. I spent a lot of time writing all of the game foundations from scratch. This time around I’m coming prepared. I extracted all the generic things I wrote for Volcanox (like collision detection, and rendering tiles) into a little library called LoveKit.
I’ve also got a few more tricks up my sleeve with LoveKit. I’ve written a nifty piece of code to hot-load game code and images as I edit them. This means that as soon as I save some file the changes are instantly reflected in the game without having to restart anything. I haven’t use this to make a game yet, but I think it will speed thing up considerably, I’ll post an update about how well it’s working once the comp has started.
Follow me on twitter as I post updates!
Hi, this is my first Ludum Dare. I’ve messed around in game development before but never really completed anything. I hope the stress of the competition acts as a great motivator.
I just released my own programming language called MoonScript which compiles into Lua. I’ll be using that to make my game. This will be a great test to see how it works. One of the original use cases of the language was game development because there are so many engines that use Lua.
If you happen to be using Lua, then I suggest you check it out because it’s pretty awesome, works on all platforms, and I’ve written a ton of documentation.
Anyway, about my game. So far I plan to create a platformer, but depending on the theme I might switch things up. I’ll be developing on linux but using LÖVE so my result should run everywhere. I hope to do a time lapse screen capture of the entire weekend but I haven’t found software yet. I’m worried about creating graphics and music because I’m not very good at those things. Must not let them consume too much time.
Here’s the final list:
Language: MoonScript (compiles to Lua)
Follow me on twitter for updates, and here’s a pic of me being serious: