Posts Tagged ‘montage’
Woohoo, it’s finally time for another LD!
I have just noticed that nearly all my software still has files from the previous LD in the most recent files menu :/ Time to finally do some gamedev again!
I’ll be using:
- Unity 3D 4.1 Pro (coding in C#)
- Modo 701, ZBrush 4R5, Blender 2.66, Photoshop CS6, Substance Designer 3.5, Vue 11 Infinite (maybe)
- Reason 6.5, Reaper whatever-is-latest, Garritan Instant Orchestra, Shreddage, Band-in-a-Box 2013, Adobe Audition CS6 (and SFXR if I run out of time for proper sound effects)
GOOD LUCK TO ALL!
And here are all the games I managed to make during a LD:
So it’s been two years since I made my original montage video, so I decided to update it with my latest games from recent LDs…
Hello again ludum people,
So I’ve already made a declaration/tools post but here’s an updated version of the montage picture that started it all. Also a graph of my results…
As you can see the graphics are usually my strong point (which is funny since I’m a programmer who couldn’t draw a stick figure to save his life not long ago) but the rest isn’t so great. One thing I notice is that Fun seems to follow the Innovation curve. So maybe I should try to be more original. I don’t know but I think I’ll try to aim at something more fun and lively this time. We’ll see how that goes.
I am in! Pretty sure I’ll get an uninterrupted 48 hours this time so I’m really excited about this. I figured it was time to update my montage of past entries.
Yeah, so I’ve been doing these for a while. I’m pretty sure I’ll stick to good old C++/OpenGL/SDL but there’s a chance I’ll use cocos-2d or cocos-2d-x if I come up with a 2D game. I’ve started on a real for-serious game engine but it’s not quite ready even for ludumdare usage yet, hopefully it will be ready for the next one. So I’ll probably once again use bits and pieces from my old entries for a basecode. I’ve got some new musical toys so hopefully I’ll find time to add some music for this one. For graphics I use photoshop and blender.
Good luck everyone! This is going to be awesome!
Remember that back in LD #18 we did a bunch of posts collecting screenshots of our past LD games? That was cool, and I have a handful of games to add to it, so here’s a new one!
I had lots of fun making those! And it’s nearly time to start the next one!
Nothing will prevent me from completing a game this weekend!
Engine: Unity 3D Pro (coding in C#)
Graphics pipeline: Modo 501, ZBrush 4.0, Blender 2.59, Photoshop CS5 Extended
Sound: Reason 5, Audition 1.5
Gonna try to give it another go. Really have no idea what I’ll use, depending on the theme it’ll be something very simple. Not too well prepared this time, I just started a new job (doing game stuff for reals) so I’ve been busy.
My last two attempts:
And the desk, similar to previous years but now located in California:
I’m looking forward to this LD48. I have a birthday party to attend Friday night, but otherwise my weekend is open. It’s been a while since I’ve participated, and I missed out on the montage fun last year, so I decided to do one now.
My history with the LD48:
Good luck everyone.
The montage meme was really fun last LD so it’s back, but this time in video!
Now … to the keynote !
I really should be resting now, but I’ve finished my work so I can participate in LD18!
I intend to use
and Photoshop CS2!
(All the twos).
My previous two LD games:
Good luck all!
So there is my montage. It has been really fun looking at all the other montages people have been posting.
SO MANY GAMES WERE CREATED HERE AND THAT IS AWESOME!
The thing I am pretty excited about is that a few of us New Englanders are getting together tomorrow to develop in person over in Portsmouth New Hampshire. If anyone else is in the area you’re welcome to join us! We’ll be picking out a non-crowded cafe over there tomorrow and about 4 of us will be getting together so far. Pretty psyched about that part for sure!
Long live Ludum Dare!
After how great the last one was I wouldn’t miss this for the world. Going to be using much the same setup as last time, flex, some base code, the GIMP, as3sfxr, audacity, whatever. Asuming I get the time I’ll probably be making music in HighC.
My base code is available here. For those that care about how ‘from scratch’ everything is, it’s probably about the same level of leg-up as Flixel or FlashPunk, but I started it before those emerged, and I’m comfortable with it now. It’ll be enough to hit the ground running, but not to take all the huff out of the sprint.
Oh, and as it seems to be the done thing, this is what I’ve done here before:
I hope everyone is as hyped as I am. Have a great time, and make something amazing!
There it is! Can’t believe it’s been 20 entries. Can’t believe how long it took to make the collage! Actually, I don’t think I ever submitted Space Cruise, but I was making it for the contest, and I still have it partly done, so there you go. If you want to check out any of these for some reason, visit www.hamumu.com and search and search until you find them! A couple aren’t available there, but those are some really really bad ones. My first one goes back to LD#0 – Indirect Interaction (in 24 hours, not 48!). Beat that, n00bZ0rz.
Credit to Jovoc for the artsy hexagonal layout which I stole.
Well, just posted to express my intent of participating on this Ludum Dare… I won’t have the whole 48 hours to work on the game, so I decided to go for the jam instead, and since I’m at it, I’m going to use my own C++ engine, some assets from old games I have laying around, etc…
And since all the cool kids are doing it, montage of previous LDs:
If you want to see bigger images and links to the games, point your browser to http://shadowcovenant.com/blog/2010/04/13/ludum-dares-48-hour-competitions/ .
Good luck, everyone!