Posts Tagged ‘montage’
Montage
Remember that back in LD #18 we did a bunch of posts collecting screenshots of our past LD games? That was cool, and I have a handful of games to add to it, so here’s a new one!
I had lots of fun making those! And it’s nearly time to start the next one!
I’m ni!
Tuesday, August 16th, 2011 11:26 pmNothing will prevent me from completing a game this weekend!
Engine: Unity 3D Pro (coding in C#)
Graphics pipeline: Modo 501, ZBrush 4.0, Blender 2.59, Photoshop CS5 Extended
Sound: Reason 5, Audition 1.5
Continue?
Gonna try to give it another go. Really have no idea what I’ll use, depending on the theme it’ll be something very simple. Not too well prepared this time, I just started a new job (doing game stuff for reals) so I’ve been busy.
My last two attempts:

And the desk, similar to previous years but now located in California:
I’m in.
I’m looking forward to this LD48. I have a birthday party to attend Friday night, but otherwise my weekend is open. It’s been a while since I’ve participated, and I missed out on the montage fun last year, so I decided to do one now.
My history with the LD48:
Good luck everyone.
Revenge of the montage
Wednesday, December 15th, 2010 8:24 pmThe montage meme was really fun last LD so it’s back, but this time in video!
Okay, since all the kool kids are doing it …

Now … to the keynote !
Yeahhh I’m in
I really should be resting now, but I’ve finished my work so I can participate in LD18!
I intend to use
MMF2,
MadTracker2
and Photoshop CS2!
(All the twos).
My previous two LD games:


Good luck all!
Montage and greetings…

So there is my montage. It has been really fun looking at all the other montages people have been posting.
SO MANY GAMES WERE CREATED HERE AND THAT IS AWESOME!
I’ll either be using Flash IDE and ActionScript 3.0 from scratch or HTML5 and Javascript/Canvas via Akihabara game framework if I am feeling adventurous enough to use LD to learn a new tech. Depends on whether I’m gonna do the compo or the jam. Will probably wait to see the theme announcement to make up my mind. I’m worried the jam might not quench my competitive spirit especially since I missed the last April LD.
The thing I am pretty excited about is that a few of us New Englanders are getting together tomorrow to develop in person over in Portsmouth New Hampshire. If anyone else is in the area you’re welcome to join us! We’ll be picking out a non-crowded cafe over there tomorrow and about 4 of us will be getting together so far. Pretty psyched about that part for sure!
Long live Ludum Dare!
Reporting for Duty
Hey all,
After how great the last one was I wouldn’t miss this for the world. Going to be using much the same setup as last time, flex, some base code, the GIMP, as3sfxr, audacity, whatever. Asuming I get the time I’ll probably be making music in HighC.
My base code is available here. For those that care about how ‘from scratch’ everything is, it’s probably about the same level of leg-up as Flixel or FlashPunk, but I started it before those emerged, and I’m comfortable with it now. It’ll be enough to hit the ground running, but not to take all the huff out of the sprint.
Oh, and as it seems to be the done thing, this is what I’ve done here before:

I hope everyone is as hyped as I am. Have a great time, and make something amazing!
My LD History Collage
There it is! Can’t believe it’s been 20 entries. Can’t believe how long it took to make the collage! Actually, I don’t think I ever submitted Space Cruise, but I was making it for the contest, and I still have it partly done, so there you go. If you want to check out any of these for some reason, visit www.hamumu.com and search and search until you find them! A couple aren’t available there, but those are some really really bad ones. My first one goes back to LD#0 – Indirect Interaction (in 24 hours, not 48!). Beat that, n00bZ0rz.
Credit to Jovoc for the artsy hexagonal layout which I stole.
Ghosts of the past…
Well, just posted to express my intent of participating on this Ludum Dare… I won’t have the whole 48 hours to work on the game, so I decided to go for the jam instead, and since I’m at it, I’m going to use my own C++ engine, some assets from old games I have laying around, etc…
And since all the cool kids are doing it, montage of previous LDs:
If you want to see bigger images and links to the games, point your browser to http://shadowcovenant.com/blog/2010/04/13/ludum-dares-48-hour-competitions/ .
Good luck, everyone!
My Montage of Past LDs

I did 5 LDs in a row, took a break, and now I'm making my comeback!
bandwagon jumping (my screens of LD’s past)
Bandwagon!
Here’s the three entries I made from the past :

LD15 pic – Cavern Chase – my first ever entry into LD. Came out quite well for a first entry.
LD16 pic – Explore Quest – This was a dream to make. there’s a Timelapse too.
LD17 pic – Mad Hatter Island – This was a nuts idea for an entry in the last hours of LD#17. Made in 2 hours start to finish.
LD18 – Who knows? Let’s hope it’s something good
How does this work again?
So I’m still relatively new to Ludum Dare so my montage is a little sparse:

Very excited about making something awesome this weekend as I’ve been too busy this month to work on my other game projects.
I’m going to travel to Cambridge first thing tomorrow morning to join in the Ludum Dare Jam we’ve got going on there that Terry’s already posted about.
As I’m not really into the competitive side of Ludum Dare I’m going to be jamming from the outset but hopefully some of you will still play my game.
Though I can’t say for certain right now I would suspect I will end up building something in Unity and use SketchUp to do the modelling for it.
Gonna be a great weekend!













