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	<title>Ludum Dare &#187; monsters</title>
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	<description>A tri-annual 48 hour solo game development competition.</description>
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		<title>Swarm</title>
		<link>http://www.ludumdare.com/compo/2007/11/27/swarm/</link>
		<comments>http://www.ludumdare.com/compo/2007/11/27/swarm/#comments</comments>
		<pubDate>Tue, 27 Nov 2007 20:52:23 +0000</pubDate>
		<dc:creator>allefant</dc:creator>
				<category><![CDATA[LD #08 - Swarms - 2006]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[allegro]]></category>
		<category><![CDATA[boss]]></category>
		<category><![CDATA[eyes]]></category>
		<category><![CDATA[final]]></category>
		<category><![CDATA[flying balls]]></category>
		<category><![CDATA[flying monsters]]></category>
		<category><![CDATA[FPS]]></category>
		<category><![CDATA[LD8 - Swarms]]></category>
		<category><![CDATA[linux]]></category>
		<category><![CDATA[monsters]]></category>
		<category><![CDATA[octree]]></category>
		<category><![CDATA[opengl]]></category>
		<category><![CDATA[pink]]></category>
		<category><![CDATA[shooter]]></category>
		<category><![CDATA[swarm]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/2007/11/27/swarm/</guid>
		<description><![CDATA[Swarm was my entry to LD8. The theme of was, well&#8230; &#8220;swarm&#8221;. I know, I know, I&#8217;m no good with coming up with names for my entries. Anyway, for this game, I coded an entire 3D engine (octree based) from scratch. So, I spent most of the 48 hours debugging octree code, and crammed in [...]]]></description>
			<content:encoded><![CDATA[<p>Swarm was my entry to LD8. The theme of was, well&#8230; &#8220;swarm&#8221;. I know, I know, I&#8217;m no good with coming up with names for my entries. Anyway, for this game, I coded an entire 3D engine (octree based) from scratch. So, I spent most of the 48 hours debugging octree code, and crammed in some gameplay towards the end. Since I never spend more time on gameplay &#8211; it still should be as fun to play as most of my games <img src='http://www.ludumdare.com/compo/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p><a href="http://www.ludumdare.com/compo/wp-content/uploads/2007/11/ss4.jpg" title="Swarm"><img src="http://www.ludumdare.com/compo/wp-content/uploads/2007/11/ss4.thumbnail.jpg" alt="Swarm" /></a></p>
<p>This is an in-development screenshot, showing some octree debugging going on.</p>
<p><a href="http://www.ludumdare.com/compo/wp-content/uploads/2007/11/ss8.jpg" title="Swarm"><img src="http://www.ludumdare.com/compo/wp-content/uploads/2007/11/ss8.thumbnail.jpg" alt="Swarm" /></a></p>
<p>That&#8217;s how the game looks like. Shoot down all the pink, eyed balls to encounter the uber-cool-final-boss-with-superior-AI. (I got feedback suggesting that at least one person actually played long enough to encounter the boss &#8211; so I consider the gameplay aspect successful.)</p>
<p>Here&#8217;s a mirror of the original submission: <a href="http://www.ludumdare.com/compo/wp-content/uploads/2007/11/swarm_by_allefant.zip" title="Swarm">Swarm</a></p>
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