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	<title>Ludum Dare &#187; mondrian</title>
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	<link>http://www.ludumdare.com/compo</link>
	<description>A tri-annual 48 hour solo game development competition.</description>
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		<title>Ondrian Fordrian Final</title>
		<link>http://www.ludumdare.com/compo/2009/03/08/ondrian-fordrian-final/</link>
		<comments>http://www.ludumdare.com/compo/2009/03/08/ondrian-fordrian-final/#comments</comments>
		<pubDate>Sun, 08 Mar 2009 22:05:42 +0000</pubDate>
		<dc:creator>hamburger</dc:creator>
				<category><![CDATA[MiniLD #08]]></category>
		<category><![CDATA[actionscript]]></category>
		<category><![CDATA[as3]]></category>
		<category><![CDATA[final]]></category>
		<category><![CDATA[kandinsky]]></category>
		<category><![CDATA[mondrian]]></category>
		<category><![CDATA[ondrian fordrian]]></category>
		<category><![CDATA[only forwards]]></category>
		<category><![CDATA[tweenlite]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=4566</guid>
		<description><![CDATA[Here it is! It&#8217;s lovely! Play it here. This game is sort of like Frogger, except you can&#8217;t move backwards. Enjoy! I had a lot of fun with this. I wanted to do a couple more sets of levels with other Kandinsky paintings, but I didn&#8217;t have time. Coded in ActionScript 3 + TweenLite, with art [...]]]></description>
			<content:encoded><![CDATA[<p>Here it is!</p>
<p>It&#8217;s lovely!</p>
<p><a href="http://davidrlorentz.com/files/OndrianFordrian_LDfinal.html" target="_blank"><strong>Play it here.</strong></a></p>
<p>This game is sort of like Frogger, except you can&#8217;t move backwards. Enjoy!</p>
<p><a href="http://www.ludumdare.com/compo/wp-content/uploads/2009/03/ondrianfordrian_ldfinal1.jpg"><img class="alignnone size-medium wp-image-4567" src="http://www.ludumdare.com/compo/wp-content/uploads/2009/03/ondrianfordrian_ldfinal1-300x249.jpg" alt="" width="300" height="249" /></a></p>
<p>I had a lot of fun with this. I wanted to do a couple more sets of levels with other Kandinsky paintings, but I didn&#8217;t have time.</p>
<p>Coded in ActionScript 3 + TweenLite, with art stolen from Wassily Kandinsky, and animations created in the Flash CS3 API.</p>
<p><a href="http://www.ludumdare.com/compo/2008/12/07/only-forwards-finished/" target="_blank">Only Forwards</a> + <a href="http://www.ludumdare.com/compo/2008/04/20/mondrian-final/" target="_blank">Mondrian</a> = Ondrian Fordrian</p>
<p> </p>
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		<slash:comments>4</slash:comments>
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		<title>Ondrian Fordrian?</title>
		<link>http://www.ludumdare.com/compo/2009/03/06/ondrian-fordrian/</link>
		<comments>http://www.ludumdare.com/compo/2009/03/06/ondrian-fordrian/#comments</comments>
		<pubDate>Sat, 07 Mar 2009 06:52:11 +0000</pubDate>
		<dc:creator>hamburger</dc:creator>
				<category><![CDATA[MiniLD #08]]></category>
		<category><![CDATA[actionscript]]></category>
		<category><![CDATA[as3]]></category>
		<category><![CDATA[flash]]></category>
		<category><![CDATA[kandinsky]]></category>
		<category><![CDATA[mash-up]]></category>
		<category><![CDATA[mashup]]></category>
		<category><![CDATA[mini ld]]></category>
		<category><![CDATA[mondrian]]></category>
		<category><![CDATA[never look back]]></category>
		<category><![CDATA[ondrian fordrian]]></category>
		<category><![CDATA[only forward]]></category>
		<category><![CDATA[only forwards]]></category>
		<category><![CDATA[weather]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=4552</guid>
		<description><![CDATA[Well, after a couple of hours playing old LD games (which tend to be amazingly good, btw), here&#8217;s my screwball idea. Only Forwards + Mondrian = Ondrian Fordrian In this mashup, I intend to mash extra hard, almost beyond recognition. In other words, I will be interpreting my inspirations loosely. In Only Forwards, the avatar [...]]]></description>
			<content:encoded><![CDATA[<p>Well, after a couple of hours playing old LD games (which tend to be amazingly good, btw), here&#8217;s my screwball idea.</p>
<p><strong><a href="http://www.ludumdare.com/compo/2008/12/07/only-forwards-finished/" target="_blank">Only Forwards</a> + <a href="http://www.ludumdare.com/compo/2008/04/20/mondrian-final/" target="_blank">Mondrian</a> = Ondrian Fordrian</strong></p>
<p>In this mashup, I intend to mash extra hard, almost beyond recognition. In other words, I will be interpreting my inspirations loosely.</p>
<p>In <em>Only Forwards</em>, the avatar is always moving forward and the player&#8217;s inputs cause the avatar to turn left and right. In <em>Ondrian Fordrian</em>, the avatar is either moving forward or not moving at all; input consists of exactly one key, the MOVE FORWARD key. The player&#8217;s goal is to move forward as much as possible.</p>
<p>In <em>Mondrian</em>, the visuals are inspired by the De Stijl artist <a href="http://en.wikipedia.org/wiki/Piet_Mondrian" target="_blank">Piet Mondrian</a>. In <em>Ondrian Fordrian</em>, the visuals are inspired by the Bauhaus artist <a href="http://en.wikipedia.org/wiki/Kandinsky" target="_blank">Wassily Kandinsky</a>. Or who knows, once I actually have a game maybe I&#8217;ll go with someone else, someone whose work is more gamey, like Mondrian&#8217;s friend <a href="http://en.wikipedia.org/wiki/Theo_van_Doesburg" target="_blank">Theo van Doesburg</a>, founder of the De Stijl art movement. I totally just looked all that stuff up on Wikipedia.</p>
<p>In <em>Ondrian Fordrian</em>, the avatar is a Kandinsky doodad attempting to traverse the <a href="http://en.wikipedia.org/wiki/File:Kandinsky_white.jpg" target="_blank">frightening</a>, <a href="http://en.wikipedia.org/wiki/File:Kandinsky_1939_Composition-X.png" target="_blank">bewildering</a> Kandinsky miasma. His goal is to move forward along his curvy, Kandinskic path. Everything moves. Some of it pushes him backward, some of it can hurt him.</p>
<p><em>Never Look Back.</em> This is the second (way more boring) title for this game.  Never look back, Kandinsky doodad. The past is past, and the only way is forward.</p>
<p>I will be working in Flash with AS3. I intend to finish the game this weekend, but it&#8217;s going to be meager, for a couple of reasons. Chiefly, I have a lot of other stuff on my mind, plus the weather&#8217;s so damn nice.</p>
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		<item>
		<title>Mondrian : an update</title>
		<link>http://www.ludumdare.com/compo/2008/05/04/mondrian-an-update/</link>
		<comments>http://www.ludumdare.com/compo/2008/05/04/mondrian-an-update/#comments</comments>
		<pubDate>Sun, 04 May 2008 23:30:15 +0000</pubDate>
		<dc:creator>pansapiens</dc:creator>
				<category><![CDATA[LD #11 - Minimalist - 2008]]></category>
		<category><![CDATA[mondrian]]></category>
		<category><![CDATA[pygame]]></category>
		<category><![CDATA[python]]></category>
		<category><![CDATA[update]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/2008/05/04/mondrian-an-update/</guid>
		<description><![CDATA[Firstly, I&#8217;d like to thank everyone who voted for providing kind and constructive comments in the voting area. They&#8217;ve really encouraged me to continue developing this game. Keep in mind when reading my comments that I too am trying to be constructive, and I&#8217;m not trying to come across as a complete butthead. In my [...]]]></description>
			<content:encoded><![CDATA[<p>Firstly, I&#8217;d like to thank everyone who voted for providing kind and constructive comments in the voting area. They&#8217;ve really encouraged me to continue developing this game. Keep in mind when reading my comments that I too am trying to be constructive, and I&#8217;m not <em>trying</em> to come across as a complete butthead. In my mind anyone who even got <em>half</em> a final entry completed has done an amazing thing in such a short time. Secondly, let me apologize for including a few levels that were far too hard &#8230;. actually I&#8217;m almost certain now that they were impossible.</p>
<p><a href="http://www.ludumdare.com/compo/wp-content/uploads/2008/05/mondrian_screenshot_level15.png" title="Mondrian Level 15"><img src="http://www.ludumdare.com/compo/wp-content/uploads/2008/05/mondrian_screenshot_level15.thumbnail.png" alt="Mondrian Level 15" align="right" /></a></p>
<p>So, I&#8217;ve prepared an updated version of <em>Mondrian</em> for those who&#8217;d like to play it. I thought I&#8217;d leave this release until after voting, to ensure that nobody could accidentally judge based on the non-48 hour version. You can get <a href="http://gamedev.pansapiens.com/games/">the latest version a my OMGWTF Games !!1! page</a>. This new updated version includes:<span id="more-2408"></span></p>
<ul>
<li>20 <em>tested and achievable</em> levels, loosely ordered in increasing difficulty.</li>
<li>Snappier graphical effects (subtle fades)</li>
<li>Full screen mode (-f, or &#8216;f&#8217; key in the game on Linux)</li>
<li>Level restart with right click, spacebar or &#8216;r&#8217;.</li>
<li>A saner level editor. Edit any level with -e command line flag.</li>
</ul>
<p>The README in the zip gives more details.</p>
<p>I&#8217;ll probably continue developing this over the next few months / years. My target is to make 100 decent levels, a title screen with menus to match the command line flag functionality, a level selector, better synth sounds, and some alternative &#8220;not-so Piet-Mondrian&#8221; colour schemes (maybe a &#8220;psychedelic&#8221; visual mode ?). There are also a few different game &#8216;rules&#8217; that I&#8217;d like to play with, like making the colours &#8220;swap&#8221; when unmatched colours collide, rather than grey dead squares. This would totally change the game, but make for some nice tricky logic puzzles.</p>
<p>As always, feedback (and custom levels !) are apprieciated, and I hope those who like puzzlers will enjoy this more polished (but still not complete) game.</p>
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		<slash:comments>3</slash:comments>
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