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Ludum Dare 26 — April 26th-29th Weekend — Theme: Minimalism

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    Posts Tagged ‘Molehill’

    Asteroid Explorer Video

    Posted by (twitter: @McFunkypants)
    Tuesday, May 3rd, 2011 4:59 pm

    Asteroid Explorer video on youtube:

    Asteroid Explorer

    Posted by (twitter: @McFunkypants)
    Monday, May 2nd, 2011 11:29 am

    Asteroid Explorer by McFunkypants

    A Molehill tech demo programmed in 48 hours for the LD48 game jam.


    Featuring high-poly Flash 3d hardware acceleration, .obj file parsing, heightmap terrain generation, terrain “splatting” multi-texturing, cube-mapped skybox, mp3 engine sound with pitch-shifting, rigid-body car physics simulation, flash sprite 2d overlays, and Molehill (AGAL) vertex and fragment programs.


    This game requires Flash 11 or the incubator beta version which can be downloaded here:
    http://labs.adobe.com/downloads/flashplatformruntimes_incubator.html




    Please visit my blog: www.mcfunkypants.com for more games, music, art and code.

    I warmly invite you to follow @McFunkypants on twitter (I *only* tweet about game development)

    Play the game here:
    http://www.mcfunkypants.com/LD20/

    I would LOVE your comments and feedback:
    http://www.ludumdare.com/compo/ludum-dare-20/?action=rate&uid=2297

    Progress Screenshot (Molehill+physics!)

    Posted by (twitter: @McFunkypants)
    Sunday, May 1st, 2011 12:45 pm

    Here is a little screenshot of some work-in-progress for my Ludum Dare jam game. It features Molehill (Flash 11) hardware accelerated 3d graphics and is using only about 20,000 polies. The terrain is generated on the fly using a heightmap jpeg image and is textured using the “splatting” techniques for detailed textures that fade from one kind to another depending on altitude. The car physics “works” but is rather floaty and (so far) extremely unstable. You can drive around the terrain and perform some crazy huge jumps and stunts, though right now you tend to flip over very easily and can’t die. I’m getting fabulous performance: it never dips below 55fps and runs fullscreen on my HD 1920×1080 monitor plus the CPU usage stays below 25%. Not bad for Flash, overall. Hopefully I can put in some actual gameplay (eg. enemies? weapons? score? gameover?) after I take a little break.  Wish me luck!

    Molehill Games Allowed?

    Posted by (twitter: @McFunkypants)
    Tuesday, April 12th, 2011 9:59 am

    I’m mega hardcore into Molehill (the new 3d Flash) and am considering using it for the upcoming Ludum Dare game jam. If I were to make a 3d game using Molehill for LD20, how many of you would be able to play it? You will need to be running the incubator build of flash 11, which you can get from here.

    My most recent Molehill demo: http://www.youtube.com/watch?v=5_BjV-R8W1A

    Flash gets hardware 3d

    Posted by (twitter: @McFunkypants)
    Monday, October 25th, 2010 3:23 pm
    Big news if you like programming in as3: Flash is finally going to give Unity a run for the money by including true hardware-based 3d rendering including fragment shaders, openGL, direct3d, and all the good stuff that modern 3d games require.  This could be a game changer!  Read more here:



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