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	<title>Ludum Dare &#187; mockup</title>
	<atom:link href="http://www.ludumdare.com/compo/tag/mockup/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.ludumdare.com/compo</link>
	<description>A tri-annual 48 hour solo game development competition.</description>
	<lastBuildDate>Wed, 08 Feb 2012 14:14:06 +0000</lastBuildDate>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
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		<item>
		<title>Escape from Castle Puzzlestein</title>
		<link>http://www.ludumdare.com/compo/2011/08/19/escape-from-castle-puzzlestein/</link>
		<comments>http://www.ludumdare.com/compo/2011/08/19/escape-from-castle-puzzlestein/#comments</comments>
		<pubDate>Sat, 20 Aug 2011 04:02:19 +0000</pubDate>
		<dc:creator>stigrv</dc:creator>
				<category><![CDATA[LD #21]]></category>
		<category><![CDATA[concept]]></category>
		<category><![CDATA[mockup]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=62907</guid>
		<description><![CDATA[This is a quick mockup of the game idea that I came up with. It&#8217;s a mix of the good old Wolfenstein game mixed with some puzzle element. Basically you step through the maze using elements from the palette at the far right. Just left of it you see you current selection. You then execute [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.ludumdare.com/compo/2011/08/19/escape-from-castle-puzzlestein/puzzlestein_concept/" rel="attachment wp-att-62911"><img src="http://www.ludumdare.com/compo/wp-content/uploads/2011/08/puzzlestein_concept-300x225.png" alt="Escape from Castle Puzzlestein concept" width="300" height="225" class="alignnone size-medium wp-image-62911" /></a></p>
<p>This is a quick mockup of the game idea that I came up with. It&#8217;s a mix of the good old Wolfenstein game mixed with some puzzle element. Basically you step through the maze using elements from the palette at the far right. Just left of it you see you current selection. You then execute the sequence of moves in the hope that it will result in your escape from the prison. When you playback this sequence of moves, you&#8217;ll see it replayed in the game world on the left side.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.ludumdare.com/compo/2011/08/19/escape-from-castle-puzzlestein/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Entity:Mockup</title>
		<link>http://www.ludumdare.com/compo/2011/04/30/entitymockup/</link>
		<comments>http://www.ludumdare.com/compo/2011/04/30/entitymockup/#comments</comments>
		<pubDate>Sun, 01 May 2011 00:20:08 +0000</pubDate>
		<dc:creator>LeafThief</dc:creator>
				<category><![CDATA[LD #20 - It's Dangerous to go Alone! Take This!]]></category>
		<category><![CDATA[mockup]]></category>
		<category><![CDATA[progress]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=48429</guid>
		<description><![CDATA[I did a quick mockup for how it&#8217;s supposed to look in the end (since I left the new look out in my last post): Gonna get some sleep now : D Good luck for the next few hours, -leaf &#160; &#160;]]></description>
			<content:encoded><![CDATA[<p>I did a quick mockup for how it&#8217;s supposed to look in the end (since I left the new look out in my last post):</p>
<p><img class="alignnone size-medium wp-image-48434" src="http://www.ludumdare.com/compo/wp-content/uploads/2011/04/mockup1-300x300.png" alt="" width="300" height="300" /></p>
<p>Gonna get some sleep now : D<br />
Good luck for the next few hours,<br />
-leaf</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
]]></content:encoded>
			<wfw:commentRss>http://www.ludumdare.com/compo/2011/04/30/entitymockup/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Discover the stars!</title>
		<link>http://www.ludumdare.com/compo/2010/12/18/discover-the-stars/</link>
		<comments>http://www.ludumdare.com/compo/2010/12/18/discover-the-stars/#comments</comments>
		<pubDate>Sat, 18 Dec 2010 11:16:09 +0000</pubDate>
		<dc:creator>jarnik</dc:creator>
				<category><![CDATA[LD #19 - Discovery - 2010]]></category>
		<category><![CDATA[brainstorm]]></category>
		<category><![CDATA[mockup]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=33099</guid>
		<description><![CDATA[&#8230;and get rich! Brainstorming notes: And some mockups:]]></description>
			<content:encoded><![CDATA[<p>&#8230;and get rich!</p>
<p>Brainstorming notes:</p>
<p><a href="http://www.ludumdare.com/compo/wp-content/uploads/2010/12/PC180279.jpg"><img class="aligncenter size-large wp-image-33109" src="http://www.ludumdare.com/compo/wp-content/uploads/2010/12/PC180279-550x412.jpg" alt="" width="550" height="412" /></a></p>
<p>And some mockups:</p>
<p><a href="http://www.ludumdare.com/compo/wp-content/uploads/2010/12/draft_universe1.png"><img class="alignleft size-medium wp-image-33126" style="margin: 5px" src="http://www.ludumdare.com/compo/wp-content/uploads/2010/12/draft_universe1-300x200.png" alt="" width="260" /></a><a href="http://www.ludumdare.com/compo/wp-content/uploads/2010/12/draft_discovery.png"><img class="alignleft size-medium wp-image-33133" style="margin: 5px" src="http://www.ludumdare.com/compo/wp-content/uploads/2010/12/draft_discovery-300x200.png" alt="" width="260" /></a><a href="http://www.ludumdare.com/compo/wp-content/uploads/2010/12/draft_trade1.png"><img class="alignleft size-medium wp-image-33128" style="margin: 5px" src="http://www.ludumdare.com/compo/wp-content/uploads/2010/12/draft_trade1-300x200.png" alt="" width="260" /></a><a href="http://www.ludumdare.com/compo/wp-content/uploads/2010/12/draft_angry.png"><img class="alignleft size-medium wp-image-33111" style="margin: 5px" src="http://www.ludumdare.com/compo/wp-content/uploads/2010/12/draft_angry-300x200.png" alt="" width="260" /></a></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>More progress</title>
		<link>http://www.ludumdare.com/compo/2010/08/20/more-progress-11/</link>
		<comments>http://www.ludumdare.com/compo/2010/08/20/more-progress-11/#comments</comments>
		<pubDate>Sat, 21 Aug 2010 03:07:27 +0000</pubDate>
		<dc:creator>HybridMind</dc:creator>
				<category><![CDATA[LD  #18 - Enemies as Weapons - 2010]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[flash]]></category>
		<category><![CDATA[mockup]]></category>
		<category><![CDATA[prototype]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=23322</guid>
		<description><![CDATA[Got a basic palette picked out and started throwing things into the flash editor and so here is mockup number 2. This is going to be what the first playable prototype will look like as I seek to get a playable game ASAP. Then it will be time to swap out all these simple shapes [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone size-full wp-image-23323" src="http://www.ludumdare.com/compo/wp-content/uploads/2010/08/mockup2.png" alt="mockup2" width="500" height="374" /></p>
<p>Got a basic palette picked out and started throwing things into the flash editor and so here is mockup number 2. This is going to be what the first playable prototype will look like as I seek to get a playable game ASAP. Then it will be time to swap out all these simple shapes for final art once it is tuned and fun.</p>
<p>The 5 sided shape is the player, the circles are the collectible targets (only score when enemies hit them), the pink squares are seeker enemies (think homing missiles) and the orange spikes are proximity shooting spikes that launch in a straight path.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Idea and mockup</title>
		<link>http://www.ludumdare.com/compo/2010/08/20/idea-and-mockup/</link>
		<comments>http://www.ludumdare.com/compo/2010/08/20/idea-and-mockup/#comments</comments>
		<pubDate>Sat, 21 Aug 2010 02:30:06 +0000</pubDate>
		<dc:creator>HybridMind</dc:creator>
				<category><![CDATA[LD  #18 - Enemies as Weapons - 2010]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[enemies]]></category>
		<category><![CDATA[idea]]></category>
		<category><![CDATA[mockup]]></category>
		<category><![CDATA[weapons]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=23272</guid>
		<description><![CDATA[Got my basic idea in place. Since there is so little time in this competition I was looking for an idea that I believe will be a good balance of fun with ease of implementation. This theme is fun and so wide open I expect a ton of similar base ideas implemented in many different [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone size-full wp-image-23273" src="http://www.ludumdare.com/compo/wp-content/uploads/2010/08/mockup1.png" alt="mockup1" width="500" height="500" /></p>
<p>Got my basic idea in place. Since there is so little time in this competition I was looking for an idea that I believe will be a good balance of fun with ease of implementation. This theme is fun and so wide open I expect a ton of similar base ideas implemented in many different ways.</p>
<p>My idea is simply an arcade score or collect-o-thon based around using various types of enemies on screen as your weapons to hit the collectibles.  In the screenshot above you are the target or bullzeye player which will be mouse-controlled.</p>
<p>You will fly around and lure the enemies into following or shooting at you. Once they are coming at your player you can move them around to hit the collectibles.</p>
<p>Simple and basic but it leaves a lot of room for fun and messing around with that mechanic.</p>
]]></content:encoded>
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		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>No code yet?!?</title>
		<link>http://www.ludumdare.com/compo/2010/04/24/no-code-yet/</link>
		<comments>http://www.ludumdare.com/compo/2010/04/24/no-code-yet/#comments</comments>
		<pubDate>Sat, 24 Apr 2010 21:37:28 +0000</pubDate>
		<dc:creator>Jpfed</dc:creator>
				<category><![CDATA[LD #17 - Islands - 2010]]></category>
		<category><![CDATA[journal]]></category>
		<category><![CDATA[mockup]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=17935</guid>
		<description><![CDATA[Bizarrely, I haven&#8217;t written a line of code yet.  I&#8217;ve been working on the concept and the art, but no code.  Jpfed from LDs of yesteryear would be FREAKING OUT but I am bizarrely calm for the proximity of the deadline and the amount of caffeine in my system. This isn&#8217;t gameplay, but a mockup [...]]]></description>
			<content:encoded><![CDATA[<p>Bizarrely, I haven&#8217;t written a line of code yet.  I&#8217;ve been working on the concept and the art, but no code.  Jpfed from LDs of yesteryear would be FREAKING OUT but I am bizarrely calm for the proximity of the deadline and the amount of caffeine in my system.</p>
<p>This isn&#8217;t gameplay, but a mockup that should resemble it fairly closely (minus menus and minimap)</p>
<div id="attachment_18024" class="wp-caption aligncenter" style="width: 522px"><img class="size-full wp-image-18024" src="http://www.ludumdare.com/compo/wp-content/uploads/2010/04/mockup1.jpg" alt="Mockup!" width="512" height="512" /><p class="wp-caption-text">Mockup!</p></div>
]]></content:encoded>
			<wfw:commentRss>http://www.ludumdare.com/compo/2010/04/24/no-code-yet/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>The Angry Cavern</title>
		<link>http://www.ludumdare.com/compo/2009/08/29/the-angry-cavern/</link>
		<comments>http://www.ludumdare.com/compo/2009/08/29/the-angry-cavern/#comments</comments>
		<pubDate>Sat, 29 Aug 2009 11:46:48 +0000</pubDate>
		<dc:creator>HybridMind</dc:creator>
				<category><![CDATA[LD #15 - Caverns - 2009]]></category>
		<category><![CDATA[action]]></category>
		<category><![CDATA[angry]]></category>
		<category><![CDATA[arcade]]></category>
		<category><![CDATA[cavern]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[gallery]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[idea]]></category>
		<category><![CDATA[mockup]]></category>
		<category><![CDATA[shooting]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=7784</guid>
		<description><![CDATA[Gonna writeup my game idea that sort of synthesized while I slept last night.  I feel the fun and scope of this game will be something I can pull off in 48hrs in Flash. What I&#8217;ve got so far:  You will literally be playing as a cavern in an action / shooting gallery type game.  [...]]]></description>
			<content:encoded><![CDATA[<p>Gonna writeup my game idea that sort of synthesized while I slept last night.  I feel the fun and scope of this game will be something I can pull off in 48hrs in Flash.</p>
<p>What I&#8217;ve got so far:  You will literally be playing as a cavern in an action / shooting gallery type game.  Your weapons will be stalactites which you will click on to let drop.  They will regrow and be various sizes as well.  You will also be able to click on steam vents on the floor that will shoot up a rush of hot vapor.  These will also have a recharge rate and various sizes perhaps even growing in various spots as the cave floor changes across game rounds.</p>
<p>You will be attacking against all manner of cave life, native and alien.  There will be the usual bats, snails, blind fish etc as well as various human archetypes one might find in this genre.  The lost teen(s), the hiding criminal, the cave explorer, the national geographic expedition etc.  Eventually if you incur enough rancor with the outside world you will be visited by the demolitions expert who will attempt to blow you up by placing charges.</p>
<p>I want to keep this in the realm of action/arcade instead of defense genre.  I think it will be more fun to interact with the cavern and very analog based &#8216;reload&#8217; concepts (like watching the steam recharge in the vents and watching the stalactites regrow from the ceiling) versus a &#8216;recharge bar&#8217; artifice.</p>
<p>Left to figure out is just overall cave layout(s) and round / difficulty escalation.</p>
<p>I&#8217;m picturing a really cool looking drippy cavern.  The drips could even help with guiding the aiming of your rocks and stuff by helping lead your eye at the correct gravity setting to hit your targets.  I&#8217;m thinking mouse based click-controls to launch various attacks but I don&#8217;t want it to be a click heavy game.</p>
<p>I think the humor element could be high in this game as well if I handle it right.</p>
<p>Here is a current rough mockup for color reference:</p>
<p><img class="alignnone size-full wp-image-7797" src="http://www.ludumdare.com/compo/wp-content/uploads/2009/08/mockup2.jpg" alt="mockup2" width="500" height="333" /></p>
]]></content:encoded>
			<wfw:commentRss>http://www.ludumdare.com/compo/2009/08/29/the-angry-cavern/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Waking up&#8230; Mocking up&#8230;</title>
		<link>http://www.ludumdare.com/compo/2009/08/29/waking-up-mocking-up/</link>
		<comments>http://www.ludumdare.com/compo/2009/08/29/waking-up-mocking-up/#comments</comments>
		<pubDate>Sat, 29 Aug 2009 11:21:57 +0000</pubDate>
		<dc:creator>HybridMind</dc:creator>
				<category><![CDATA[LD #15 - Caverns - 2009]]></category>
		<category><![CDATA[bagel]]></category>
		<category><![CDATA[coffee]]></category>
		<category><![CDATA[deskphoto]]></category>
		<category><![CDATA[foodphoto]]></category>
		<category><![CDATA[mockup]]></category>
		<category><![CDATA[screenshot]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=7765</guid>
		<description><![CDATA[Alright&#8211; so my food photos won&#8217;t win any beauty contests but between the bagels and the coffee I&#8217;ve got all the fuel I need for the next few hours to keep working on my game mockups.  I got about 5 hours of sleep last night after waiting up for the theme.  Before going to bed [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone size-full wp-image-7766" src="http://www.ludumdare.com/compo/wp-content/uploads/2009/08/LD15-8-29-breakfast.jpg" alt="LD15-8-29-breakfast" width="450" height="473" /></p>
<p>Alright&#8211; so my food photos won&#8217;t win any beauty contests but between the bagels and the coffee I&#8217;ve got all the fuel I need for the next few hours to keep working on my game mockups.  I got about 5 hours of sleep last night after waiting up for the theme.  Before going to bed I wrote 4 game ideas down and slept on them.   Waking up at 5am EST I felt I had a good synthesis of them in my head and an idea that felt fun enough to me to get cracking on some photoshop mockups after initially doing a little writeup on the game.  For now though it is om nom nom time.  Good morning LD!</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Wall of Space Doom!</title>
		<link>http://www.ludumdare.com/compo/2009/04/18/wall-of-space-doom/</link>
		<comments>http://www.ludumdare.com/compo/2009/04/18/wall-of-space-doom/#comments</comments>
		<pubDate>Sat, 18 Apr 2009 12:03:45 +0000</pubDate>
		<dc:creator>HybridMind</dc:creator>
				<category><![CDATA[LD #14 - Advancing Wall of Doom - 2009]]></category>
		<category><![CDATA[alien]]></category>
		<category><![CDATA[avoider]]></category>
		<category><![CDATA[concept]]></category>
		<category><![CDATA[doom]]></category>
		<category><![CDATA[fleet]]></category>
		<category><![CDATA[laserbeams]]></category>
		<category><![CDATA[lasers]]></category>
		<category><![CDATA[mockup]]></category>
		<category><![CDATA[rays]]></category>
		<category><![CDATA[space]]></category>
		<category><![CDATA[swarm]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=4986</guid>
		<description><![CDATA[So.. finally got an idea I feel like running with on this theme: First, the mockup! (Click image to view larger) Anyway.. the simple concept is you are controlling a fleet of the last ships of your race.  You are fleeing your planet as an alien armada of doom approaches.  You will be able to [...]]]></description>
			<content:encoded><![CDATA[<p>So.. finally got an idea I feel like running with on this theme:</p>
<p>First, the mockup!</p>
<p><a href="http://www.ludumdare.com/compo/wp-content/uploads/2009/04/wallofdoom-mockup.jpg"><img class="alignnone size-medium wp-image-4987" src="http://www.ludumdare.com/compo/wp-content/uploads/2009/04/wallofdoom-mockup-300x225.jpg" alt="" width="300" height="225" /></a></p>
<p>(<em>Click image to view larger</em>)</p>
<p>Anyway.. the simple concept is you are controlling a fleet of the last ships of your race.  You are fleeing your planet as an alien armada of doom approaches.  You will be able to move your fleet up/down/left/right and there will also be a key that lets you toggle the density/pattern of your fleet.  Think of it as able to expand or contract.</p>
<p>You will move through the armada avoiding colliding with capital ships and what will surely be horrendous energy weapons fire as they attempt to anihilate your race.</p>
<p>You must get a least ONE of your ships through the armada to win.  The more ships you get through the larger your bonus at the end for saving a larger gene pool of your race&#8230; <img src='http://www.ludumdare.com/compo/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<p>Simple idea, hopefully the scope will be one of which I can get a fun, playable game out of before the deadline is up&#8230;</p>
]]></content:encoded>
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		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>The Shorty Fusetival?</title>
		<link>http://www.ludumdare.com/compo/2009/03/06/the-shorty-fusetival/</link>
		<comments>http://www.ludumdare.com/compo/2009/03/06/the-shorty-fusetival/#comments</comments>
		<pubDate>Sat, 07 Mar 2009 04:15:04 +0000</pubDate>
		<dc:creator>HybridMind</dc:creator>
				<category><![CDATA[MiniLD #08]]></category>
		<category><![CDATA[actionscript]]></category>
		<category><![CDATA[as2]]></category>
		<category><![CDATA[as3]]></category>
		<category><![CDATA[barrels]]></category>
		<category><![CDATA[chestival]]></category>
		<category><![CDATA[chestmower]]></category>
		<category><![CDATA[exploding]]></category>
		<category><![CDATA[flash]]></category>
		<category><![CDATA[fuel]]></category>
		<category><![CDATA[fuse]]></category>
		<category><![CDATA[fusetival]]></category>
		<category><![CDATA[hairy]]></category>
		<category><![CDATA[lawnmower]]></category>
		<category><![CDATA[mockup]]></category>
		<category><![CDATA[peakoil]]></category>
		<category><![CDATA[powderkeg]]></category>
		<category><![CDATA[short]]></category>
		<category><![CDATA[shorty]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=4551</guid>
		<description><![CDATA[This could only bring madness&#8230; or terror&#8230; or both! Short Fuse + The Hairy Chestival. I&#8217;m going for it!  This is rough mockup to get the idea down but basically instead of the old miner carrying the leaky powderkeg.. we have our miner taking up a different profession.  That&#8217;s right, he&#8217;s using the lawnmower (or [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.ludumdare.com/compo/wp-content/uploads/2009/03/the-shorty-fusetival-mockup1.jpg"><img class="alignnone size-medium wp-image-4550" src="http://www.ludumdare.com/compo/wp-content/uploads/2009/03/the-shorty-fusetival-mockup1-300x262.jpg" alt="The Shorty Fusetival.. oh god no" width="300" height="262" /></a></p>
<p>This could only bring madness&#8230; or terror&#8230; or both!</p>
<p><a href="http://www.ludumdare.com/compo/2007/12/16/ld10-final-entry-short-fuse/">Short Fuse</a> + <a href="http://www.ludumdare.com/compo/2007/11/26/the-hairy-chestival/">The Hairy Chestival</a>.</p>
<p>I&#8217;m going for it!  This is rough mockup to get the idea down but basically instead of the old miner carrying the leaky powderkeg.. we have our miner taking up a different profession.  That&#8217;s right, he&#8217;s using the lawnmower (or is that chestmower?) from The Hairy Chestival.. only problem is that the lawnmower is leaking fuel like there&#8217;s no peak oil!  You have to mow down the dry grass (or is that&#8230; hair?) before the spark ignites your fuel mixture.  Oh yeah, for some reason the field is littered with explosive barrels that you can&#8217;t run into but that you have to destroy.  There will also be a fuel meter on the lawnmower that will run out I think as well (like the button to discard the powderkeg in Short Fuse.  I still have to work out exactly what the rewards are (do you really need one in a game so ludicrous?  <img src='http://www.ludumdare.com/compo/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' />   ) and what the dangers are.  But, I have high hopes for this.. hehe.  I&#8217;ll be using Flash.  Either AS2 or AS3.. jury is still out for this mini-LD.</p>
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		<title>Desert Road Painter</title>
		<link>http://www.ludumdare.com/compo/2008/12/07/desert-road-painter/</link>
		<comments>http://www.ludumdare.com/compo/2008/12/07/desert-road-painter/#comments</comments>
		<pubDate>Sun, 07 Dec 2008 18:55:02 +0000</pubDate>
		<dc:creator>lexaloffle</dc:creator>
				<category><![CDATA[LD #13 - Roads - 2008]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[LD13 - Roads]]></category>
		<category><![CDATA[mockup]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=4050</guid>
		<description><![CDATA[Argh, the wysiwyg tables keep eating my text. Wysiwie tables more like. So.. I didn&#8217;t have enough time this weekend to produce an entry but I made a mock-up and design sketch to ease the pain. :: Desert Road Painter This is a single button game. Press button down, paint starts spraying.. release button.. paint [...]]]></description>
			<content:encoded><![CDATA[<p>Argh, the wysiwyg tables keep eating my text. Wysiwie tables more like.</p>
<p>So.. I didn&#8217;t have enough time this weekend to produce an entry but I made a mock-up and design sketch to ease the pain.</p>
<p><a href="http://www.ludumdare.com/compo/wp-content/uploads/2008/12/dpainter.gif"><img class="alignnone size-medium wp-image-4051" src="http://www.ludumdare.com/compo/wp-content/uploads/2008/12/dpainter-200x300.gif" alt="" width="200" height="300" /></a></p>
<p><strong>:: Desert Road Painter</strong></p>
<p>This is a single button game. Press button down, paint starts spraying.. release button.. paint stops.</p>
<p>Your task is to repaint a set of fading road markings as accurately as possible. Each segment is rated and scored according to degree of accuracy. After 10 bad errors the game is over.</p>
<p>The game is pretty boring to start off with. It&#8217;s mostly just about getting a steady rhythm going and not becoming so hypnotised by the process that you screw up.</p>
<p>As time goes on, the desert starts to get to you. The long straight road feels static &#8212; as if only the rocks and dust to each side are actually moving. The sound of the paint hitting hot asphalt seems close and intimate. Memories start drifting through your consciousness, at first with clarity, but soon become confused and tangled with your senses.</p>
<p>It turns out the last guy who painted this stretch of road had the same problem. The strange creatures he saw hovering in front of him starting beating rhythms on his brain. The regular stream of painted segments became a rich sequence of syncopated markers; a secret language communicating ultimate truths about the world as it is.</p>
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		<slash:comments>3</slash:comments>
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		<title>Your song sucks, sing me a better one</title>
		<link>http://www.ludumdare.com/compo/2008/04/18/your-song-sucks-sing-me-a-better-one/</link>
		<comments>http://www.ludumdare.com/compo/2008/04/18/your-song-sucks-sing-me-a-better-one/#comments</comments>
		<pubDate>Sat, 19 Apr 2008 07:15:49 +0000</pubDate>
		<dc:creator>PoV</dc:creator>
				<category><![CDATA[LD #11 - Minimalist - 2008]]></category>
		<category><![CDATA[audio]]></category>
		<category><![CDATA[mockup]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/2008/04/18/your-song-sucks-sing-me-a-better-one/</guid>
		<description><![CDATA[OK, forget that last arrangement. This ones much better. Standard Theme (Day1b).mp3 (EDIT: OOPS! Wrong link!) It could use many tweaks, but I&#8217;m much happier with the direction this is going. Remember, each change is roughly the soundtrack for a level. Ideally, each level is a &#8220;page&#8221; from a story. The glitch part is where [...]]]></description>
			<content:encoded><![CDATA[<p>OK, forget that last arrangement.  This ones much better.</p>
<p><a href="http://junk.mikekasprzak.com/LudumDare/11/Standard%20Theme%20(Day1b).mp3">Standard Theme (Day1b).mp3</a></p>
<p>(EDIT: OOPS!  Wrong link!)</p>
<p>It could use many tweaks, but I&#8217;m much happier with the direction this is going.  Remember, each change is roughly the soundtrack for a level.</p>
<p>Ideally, each level is a &#8220;page&#8221; from a story.  The glitch part is where something happens.  If I was really cool, I&#8217;d say something like the guitar represents the villain, but really at the moment it&#8217;s just several melodic layers I think sound neat.</p>
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		<slash:comments>1</slash:comments>
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		<item>
		<title>Sing me a song</title>
		<link>http://www.ludumdare.com/compo/2008/04/18/sing-me-a-song/</link>
		<comments>http://www.ludumdare.com/compo/2008/04/18/sing-me-a-song/#comments</comments>
		<pubDate>Sat, 19 Apr 2008 06:39:09 +0000</pubDate>
		<dc:creator>PoV</dc:creator>
				<category><![CDATA[LD #11 - Minimalist - 2008]]></category>
		<category><![CDATA[audio]]></category>
		<category><![CDATA[mockup]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/2008/04/18/sing-me-a-song/</guid>
		<description><![CDATA[Done for the day. Spent the better half of the evening playing around in Ableton Live. I had the idea of writing a song that&#8217;d progress to the next part after each micro sized level. Here&#8217;s what I ended up with, arranged linearly. Standard Theme (Day1).mp3 Sheeat&#8230; I&#8217;m not sure I wanted quite such a [...]]]></description>
			<content:encoded><![CDATA[<p>Done for the day.</p>
<p>Spent the better half of the evening playing around in Ableton Live.  I had the idea of writing a song that&#8217;d progress to the next part after each micro sized level.  Here&#8217;s what I ended up with, arranged linearly.</p>
<p><a href="http://junk.mikekasprzak.com/LudumDare/11/Standard%20Theme%20(Day1).mp3">Standard Theme (Day1).mp3</a></p>
<p>Sheeat&#8230; I&#8217;m not sure I wanted quite such a dark tone.  Now I gotta make a game suit that mood.</p>
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		<slash:comments>2</slash:comments>
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		<item>
		<title>When</title>
		<link>http://www.ludumdare.com/compo/2008/04/18/when/</link>
		<comments>http://www.ludumdare.com/compo/2008/04/18/when/#comments</comments>
		<pubDate>Sat, 19 Apr 2008 03:58:59 +0000</pubDate>
		<dc:creator>PoV</dc:creator>
				<category><![CDATA[LD #11 - Minimalist - 2008]]></category>
		<category><![CDATA[mockup]]></category>
		<category><![CDATA[screenshot]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/2008/04/18/when/</guid>
		<description><![CDATA[When are these? Are you showing?]]></description>
			<content:encoded><![CDATA[<p>When are these?</p>
<p><a href="http://www.ludumdare.com/compo/wp-content/uploads/2008/04/pov-ld11-mockup.png" title="Fourth placed interest forgotten wavelet"></p>
<p style="text-align: center"><img src="http://www.ludumdare.com/compo/wp-content/uploads/2008/04/pov-ld11-mockup.thumbnail.png" alt="Fourth placed interest forgotten wavelet" /></p>
<p></a></p>
<p>Are you showing?</p>
<p><a href="http://www.ludumdare.com/compo/wp-content/uploads/2008/04/pov-ld11-man.png" title="See me now, see me again"></p>
<p style="text-align: center"><img src="http://www.ludumdare.com/compo/wp-content/uploads/2008/04/pov-ld11-man.png" alt="See me now, see me again" border="0" /></p>
<p></a></p>
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		<slash:comments>0</slash:comments>
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		<title>An entry this is not, I think&#8230;</title>
		<link>http://www.ludumdare.com/compo/2008/02/24/an-entry-this-is-not-i-think/</link>
		<comments>http://www.ludumdare.com/compo/2008/02/24/an-entry-this-is-not-i-think/#comments</comments>
		<pubDate>Mon, 25 Feb 2008 01:52:21 +0000</pubDate>
		<dc:creator>DrPetter</dc:creator>
				<category><![CDATA[LD #10.5 - Unexpected/Surprise - 2008]]></category>
		<category><![CDATA[asteroids]]></category>
		<category><![CDATA[fat people]]></category>
		<category><![CDATA[mockup]]></category>
		<category><![CDATA[pixels]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/2008/02/24/an-entry-this-is-not-i-think/</guid>
		<description><![CDATA[Considered doing something for the compo, but kept getting into other stuff (fun stuff, important stuff, interesting stuff) so time ended up running out. I decided to make a mockup screenshot instead, of something weird that could have been. Maybe. Anyway, behold: Oh, I also happened to make an asteroids game during the compo&#8230; didn&#8217;t [...]]]></description>
			<content:encoded><![CDATA[<p>Considered doing something for the compo, but kept getting into other stuff (fun stuff, important stuff, interesting stuff) so time ended up running out. I decided to make a mockup screenshot instead, of something weird that could have been. Maybe. Anyway, behold:</p>
<p><a href="http://www.ludumdare.com/compo/wp-content/uploads/2008/02/ld105mockup.gif" title="ld105mockup.gif"><img src="http://www.ludumdare.com/compo/wp-content/uploads/2008/02/ld105mockup.thumbnail.gif" alt="ld105mockup.gif" /></a></p>
<p>Oh, I also happened to make an asteroids game during the compo&#8230; didn&#8217;t mean to do that, but technically I guess it could have been an entry. Not quite weird or unexpected perhaps, but at least it&#8217;s asteroids.  Windows-only.</p>
<p><a href="http://www.ludumdare.com/compo/wp-content/uploads/2008/02/asteroids.gif" title="asteroids.gif"><img src="http://www.ludumdare.com/compo/wp-content/uploads/2008/02/asteroids.thumbnail.gif" alt="asteroids.gif" /></a></p>
<p><a href="http://www.cyd.liu.se/~tompe573/asteroids.zip">http://www.cyd.liu.se/~tompe573/asteroids.zip</a></p>
<p>Now where&#8217;s the Inquisition game? Me want play!!!</p>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Pillar, in 48, in wasn&#8217;t meant to be</title>
		<link>http://www.ludumdare.com/compo/2007/12/16/pillar-in-48-in-wasnt-meant-to-be/</link>
		<comments>http://www.ludumdare.com/compo/2007/12/16/pillar-in-48-in-wasnt-meant-to-be/#comments</comments>
		<pubDate>Mon, 17 Dec 2007 02:28:32 +0000</pubDate>
		<dc:creator>PoV</dc:creator>
				<category><![CDATA[LD #10 - Chain Reaction - 2007]]></category>
		<category><![CDATA[mockup]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/2007/12/16/pillar-in-48-in-wasnt-meant-to-be/</guid>
		<description><![CDATA[I&#8217;m not sure if I grossly overestimated my available time, or just wanted to do it right, but I&#8217;m certainly not going to be done by the deadline. I knew this a couple hours ago, and decided to work on things that will help me after the compo ends. I&#8217;ve been taking all kinds of [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;m not sure if I grossly overestimated my available time, or just wanted to do it right, but I&#8217;m certainly not going to be done by the deadline.  I knew this a couple hours ago, and decided to work on things that will help me after the compo ends.</p>
<p>I&#8217;ve been taking all kinds of notes, and doodling many pictures.  I could have probably got the mechanics working correctly by the deadline (with a keyboard based control scheme), but I wasn&#8217;t going to have time to build a level.  Man, a general purpose level editor would have been sooooo nice.  ;D</p>
<p>So instead, I&#8217;ve continued on the game as if I entered a compo that ends monday or tuesday.  <img src='http://www.ludumdare.com/compo/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>Rather than going out posting nothing, I decided to whip up a mockup, to see if my thoughts on paper would work.  So in closing, here&#8217;s the mockup image.</p>
<p><a href="http://www.ludumdare.com/compo/wp-content/uploads/2007/12/pillarmockup.png" title="Pillar Mockup"><img src="http://www.ludumdare.com/compo/wp-content/uploads/2007/12/pillarmockup.thumbnail.png" alt="Pillar Mockup" /></a><br />
The idea of the game is you control this block mass.  You (automatically) walk towards other blocks and add them to your mass.  You don&#8217;t jump, but can pivot yourself at any block in your body (similar to a Tetris block rotation).</p>
<p>Legs sprout on the lower parts of your body to give you momentum (purely visual).  The face goes on whatever side the of direction you are facing.  The art look I wanted was one where everything was very rigid, made of rectangles.  The mockup demonstrates that well enough.  I wanted trees and little bushes in the mockup as well, but I wanted the collision to be a little more obvious in this mockup.</p>
<p>So that&#8217;s what I was/am working on.  Hopefully I can put another day or two on it, and get it somewhat playable (I have my doubts I&#8217;ll get legs working, so it&#8217;ll just hover).  I&#8217;ll post it as a &#8220;post compo&#8221; game if I do.</p>
<p>Thanks everybody for a great compo.  See y&#8217;all again in April.  <img src='http://www.ludumdare.com/compo/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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