Posts Tagged ‘mochi’
Here’s two work in progress builds – one from yesterday evening when the site was dead, one from just now.
The game is called ‘Vault’ and it’s about a bankvault style prisonvault. The gameplay is iffy, really only interesting if you try to optimize your moves, which is why I decided to spend a really long time figuring out how to integrate Mochi leaderboards. Now I got to add a few new hazards and make levels…. and sound and music. Phew.
I’ve got another playable billed uploaded along with another gameplay video for the passively curious:
You are an extremely angry cavern. You awaken one day to find many creatures living inside of you. This pisses you off! You have a short amount of time on each level to use your cavern weapons to destroy as many creatures as you can. Kill multiple creatures with one attack to earn combo points and kill rare bonus creatures for extra score! Compete online with global leaderboards.
- Use your mouse to click on your weapons (stalactites, geyers, etc.)
- Kill as many creatures as you can within the time limit.
- Kill all the creatures for a big bonus!
A few more screenshots with captions after the READ MORE…
Hey all.. I realized I had forgotten to post a lib I wanted to ask about using that is related to online high score ability in a flash game. Would just want to know peoples thoughts about using it for this compo.. or other compos if deemed too late.
Basically it’s just a 2 line call someone can drop into their flash project that enables online leaderboards via mochi. You don’t have to use their ad network or anything but it would easily support the ability for people to see others scores in my game.
Anyway.. thoughts? Too late for this time perhaps..? but what about future compos? It isn’t really game code per se.. but it does give a game an advantage in that online leaderboards often lead to more competition with the score motivated players.