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	<title>Ludum Dare &#187; miyamoto</title>
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	<link>http://www.ludumdare.com/compo</link>
	<description>A tri-annual 48 hour solo game development competition.</description>
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		<title>My Shirt Says &#8220;Slacker&#8221; On It</title>
		<link>http://www.ludumdare.com/compo/2008/06/08/my-shirt-says-slacker-on-it/</link>
		<comments>http://www.ludumdare.com/compo/2008/06/08/my-shirt-says-slacker-on-it/#comments</comments>
		<pubDate>Sun, 08 Jun 2008 17:02:59 +0000</pubDate>
		<dc:creator>Hamumu</dc:creator>
				<category><![CDATA[MiniLD #01]]></category>
		<category><![CDATA[miyamoto]]></category>
		<category><![CDATA[slacker]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=2498</guid>
		<description><![CDATA[And there&#8217;s a good reason!  I spent at least 8 hours of yesterday stuck at one spot in the game &#8211; dealing with the + and &#8211; signs of camera position versus ship position (the ships are like individual tile maps, but those tile maps are placed in the world&#8230; kind of inspired by DrPetter&#8217;s [...]]]></description>
			<content:encoded><![CDATA[<p>And there&#8217;s a good reason!  I spent at least 8 hours of yesterday stuck at one spot in the game &#8211; dealing with the + and &#8211; signs of camera position versus ship position (the ships are like individual tile maps, but those tile maps are placed in the world&#8230; kind of inspired by DrPetter&#8217;s Swarming Of The Machines!) versus player position versus waterline.  It is a <em>trivial</em> problem, solved in the end by swapping some signs around and actually watching which way things move (or, more quickly, by drawing a simple diagram, which I never did).  The reason I spent all day on it was that I was watching TV and not even trying to think about it.  Just haphazardly flicking values every so often.  I don&#8217;t think I&#8217;m very dedicated to this project.  But I&#8217;m gonna try some more today!</p>
<p>Once I finally stopped TV for a second though, I nailed that and now I have Miyamoto running and jumping along a set of 3 boats, quite successfully.  He has no animation, but whatever.  I think I will add enemies and things you can stomp to sink the boats today.  I&#8217;m not feeling very pressured.  The unofficialness is getting to me!</p>
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		<title>Editable!</title>
		<link>http://www.ludumdare.com/compo/2008/06/07/editable/</link>
		<comments>http://www.ludumdare.com/compo/2008/06/07/editable/#comments</comments>
		<pubDate>Sat, 07 Jun 2008 17:29:02 +0000</pubDate>
		<dc:creator>Hamumu</dc:creator>
				<category><![CDATA[MiniLD #01]]></category>
		<category><![CDATA[editor]]></category>
		<category><![CDATA[miyamoto]]></category>
		<category><![CDATA[ship]]></category>
		<category><![CDATA[yamamoto]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=2488</guid>
		<description><![CDATA[Okay, there&#8217;s now a ship editor that loads and saves!  You can&#8217;t actually choose which tile to use (of course, there is only one tile&#8230; but you can&#8217;t erase it!), but you can load, save, and exit.  And it shows you the waterline. Pretty classy ship, huh?]]></description>
			<content:encoded><![CDATA[<p>Okay, there&#8217;s now a ship editor that loads and saves!  You can&#8217;t actually choose which tile to use (of course, there is only one tile&#8230; but you can&#8217;t erase it!), but you can load, save, and exit.  And it shows you the waterline.</p>
<p><a href="http://www.ludumdare.com/compo/wp-content/uploads/2008/06/editor.gif"><img class="alignleft size-medium wp-image-2489" title="editor" src="http://www.ludumdare.com/compo/wp-content/uploads/2008/06/editor.gif" alt="Miyamoto Editor" width="200" height="117" /></a></p>
<p>Pretty classy ship, huh?</p>
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		<title>Sort of a start</title>
		<link>http://www.ludumdare.com/compo/2008/06/07/sort-of-a-start/</link>
		<comments>http://www.ludumdare.com/compo/2008/06/07/sort-of-a-start/#comments</comments>
		<pubDate>Sat, 07 Jun 2008 14:46:38 +0000</pubDate>
		<dc:creator>Hamumu</dc:creator>
				<category><![CDATA[MiniLD #01]]></category>
		<category><![CDATA[miyamoto]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=2486</guid>
		<description><![CDATA[Super Miyamoto!  I don&#8217;t have the foggiest clue how to actually animate him,  but I&#8217;ll worry about that tomorrow.  I really need to start on some code, I think&#8230;]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.ludumdare.com/compo/wp-content/uploads/2008/06/miyamoto.gif"><img class="alignleft size-full wp-image-2485" title="miyamoto" src="http://www.ludumdare.com/compo/wp-content/uploads/2008/06/miyamoto.gif" alt="Super Miyamoto" width="61" height="72" /></a> Super Miyamoto!  I don&#8217;t have the foggiest clue how to actually animate him,  but I&#8217;ll worry about that tomorrow.  I really need to start on some code, I think&#8230;</p>
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		<title>Finally Settled</title>
		<link>http://www.ludumdare.com/compo/2008/06/07/finally-settled/</link>
		<comments>http://www.ludumdare.com/compo/2008/06/07/finally-settled/#comments</comments>
		<pubDate>Sat, 07 Jun 2008 13:48:17 +0000</pubDate>
		<dc:creator>Hamumu</dc:creator>
				<category><![CDATA[MiniLD #01]]></category>
		<category><![CDATA[dice]]></category>
		<category><![CDATA[ideas]]></category>
		<category><![CDATA[miyamoto]]></category>
		<category><![CDATA[pavlov]]></category>
		<category><![CDATA[schrodinger]]></category>
		<category><![CDATA[ships]]></category>
		<category><![CDATA[yamamoto]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=2484</guid>
		<description><![CDATA[Well, I spent all last night thinking up VS ideas, then watching TV and thinking of more, then when TV was over I said, &#8220;that&#8217;s it.  I&#8217;m going with Schrodinger Vs. Pavlov&#8221;.  I thought it&#8217;d be cool, an army of dogs that you can steer around with a bell cursor, vs. a guy who can [...]]]></description>
			<content:encoded><![CDATA[<p>Well, I spent all last night thinking up VS ideas, then watching TV and thinking of more, then when TV was over I said, &#8220;that&#8217;s it.  I&#8217;m going with Schrodinger Vs. Pavlov&#8221;.  I thought it&#8217;d be cool, an army of dogs that you can steer around with a bell cursor, vs. a guy who can place boxes that contain pop-up cats that may be alive or dead.  Then I was thinking it would be like a board game, where the Pavlov guy has cards with various dogs and bells and things, and the Schrodinger guy has dice with 3 alive-cat faces and 3 dead-cat faces.  The closest I got to an actual idea was that Schrodinger could commit his dice to various battles, and hope they were enough when actually rolled.  It didn&#8217;t actually make a game, though.</p>
<p>So this morning I woke up still with no ideas that worked, and finally decided it had to be the very first idea that struck me as solid.  I didn&#8217;t want to do a platformer, but here I go anyway: Miyamoto Vs. Yamamoto.  You&#8217;ll hop from ship to ship, bouncing on their various parts to sink them, then hop off before you sink with them.  It won&#8217;t be Mario, because you&#8217;ll be dodging fire directly aimed at you by the cannons and other oddities, and the &#8216;defeat each ship&#8217; motif is a little different.  Got some ideas, anyway!  Time to build a ship editor!</p>
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