Posts Tagged ‘#miniLD16’
Zounds, there’s sounds!
No pictures, because nothing visually has changed, but I’ve got a playable demo of sorts now, so there’s that. I spent a few minutes with a microphone recording some (terrible quality) sounds and playing with windows sound recorder to get the effects, as they were, correct.
Current version of the game is here: http://thedaian.dreamhosters.com/miniLD16-midway.rar
Controls are: 1 and 2 move you left and right, respectively, and 3 will give you a burst of speed in the up/down directions. Escape will close the game. Eat the smaller squares by getting on top of them (the collision code is a bit off right now, so you mostly have to get on top of the upper left corner of another square to eat it). The screen is divided into sections, and each section will either let you move up or down. You can generally tell the direction based on the movements of other squares.
A few things that need to be added
-a proper win condition. (once you get big enough, there’s some graphics problems)
-particle effects or something to indicate where the barriers between up/down are
-a limit to your boost, recharging with time (that’s the plan for the red bar on the side)
Game is written in C++/SDL, and is feasibly playable on everything, but was compiled on a Windows XP machine.

