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Posts Tagged ‘MiniLD’

Plain Savior: The Basics

Posted by Daz
Saturday, June 27th, 2009

As probably a good portion of LDers were contemplating, what to do about the theme? I decided to go with a mixup of being the domestic abuser and saving others.. but the whole “saving others” and future AI cop system, is well non-existant.

Here’s a screeny of the game so far:

Ah yes, plain graphics. Even though using premade graphics is allowed in this miniLD, I don’t have any premade so it’ll have to do.

It’s got walking, jumping, bouncy pads, enemies, and destructible objects.

MiniLD #9 - Verdict: Awesome!

Posted by destroysound
Sunday, May 24th, 2009

The official time is up, but if you haven’t even started yet, now’s the time! It’s a long weekend for those of us in the US, so take as much time as you need on this. I’ve tried a few of the entries and was super impressed; can’t wait to try more. Thanks for playing and I hope you found this as enjoyable as I have!

timetris - this is the real tetris :P

Posted by athanazio
Sunday, May 24th, 2009

Tired of a tetris that give you headaches ? tired of a tetris that show fancy pics as background ? tired of question ? play timeTris ! a tetris that clocks are the pieces, and in the hard mode … hummm not sure you can handle …

click here to download.

screenshots

timetris - sketch

Posted by athanazio
Sunday, May 24th, 2009

this wont help you to manage your time … =)

who cares ? =p

Posted by athanazio
Saturday, May 23rd, 2009

Mini-LD #9 is coming!

Posted by destroysound
Monday, May 18th, 2009

Just a reminder that you have 5 days to finish your research for Mini-LD #9. The rules are:

  • You may use any code you write between now and Friday, May 22nd at 9:00pm EST, but ONLY if it pertains to playing or processing sound.
  • You will be provided with a resource pack containing sound assets for use in your game.
  • Sounds will be provided in the following formats:
    • MP3/OGG
    • XM
    • WAV
    • General MIDI songfiles
  • Due to the size of the resource pack, I will make all sounds available on a webpage so that you can preview them and select the ones you want.
  • All other code for your project must be written from-scratch, during the compo.

Here is the original announcement. Good luck, and see you on friday!

Hello world! ;0)

Posted by Arowx
Wednesday, March 4th, 2009

Hi there I’m just getting ready for my first Mini Ludum Dare this weekend, just setting up the blog and going to get some code and drawing practice in to limber up, not sure how I’m going to get a game done in 48 hours but let’s go for it!

I’ll be mostly using BlitzMax, some art packages and lot’s of caffeine!

My current games can be found here, but they took me a lot longer than 48 hours!

Right have I got enough caffeine, milk and healthy snacks!

It starts…

Posted by edwardoka
Friday, September 5th, 2008

As LD12 was my first entry and I started with no tools or pre-conceptions (and failed quite spectacularly!) I have several smaller ideas which I can play about with instead of aiming for one big one.

Ideas:

- Ultra-ultra simple 3D Modeller for very low-poly models

- Asset Management and loader (Graphics, sound, models)

- Maths libraries (I suck at maths though)

- Multiplayer server? (already written the main guts of this in PHP, just need to get it finished and working)

- Tile/map editor for my RetroRemakes entry.

Added Shop

Posted by awesty
Sunday, June 8th, 2008

You can know enter the shop and upgrade your weapons at the end of each round. Still need to add the ability to buy sentries and repairmen.

Spent way too much time on the gun graphics (not including the rocket launcher and cruise cannon) and doubt I will have enough time to finish the game since I have to work tomorrow and will have to get a good sleep and wake up early. :\

Tom Cruise vs. Anonymous

Posted by awesty
Saturday, June 7th, 2008

Thought I would make a post before I got some sleep.

I decided to do a “defend your castle” game where you have to help Tom Cruise protect the Church of Scientology from “Anonymous”. I’m still not sure if Anonymous is allowed, but if it’s not I can easily change it to Oprah. :P

WARNING: Programmer art…

Tom Cruise vs. Anonymous

So far I just have the bare bones of the game (killable enemies and a killable castle) but hopefully tomorrow I will have time to add a weapon upgrade system and a few other goodies.

Keen vs. Comic

Posted by pymike
Saturday, June 7th, 2008

So I’m going for Retro DOS epicness! Commander Keen vs. Captain Comic! I’ve never actually played Captain Comic, but Commander Keen is one of my favorite game sagas, and I’ve always wanted to make a fan-game of him.

The game is going to be an RPG (hopefully). You’ll explore a planet (Mars, I guess?) in search of Captain Comic, who has raised the Vorticons in revolt against Keen. (yes its lame, and I might change that later on) When you touch an enemy, it will go into a battle mode like Mario & Luigi (GBA and DS) and Paper Mario (GC).

I started drawing the graphics last night, and I’ve got most of the “overworld” graphics done. Here’s a screenie of my progress:

And yes, everything is collidable and there’s a camera that works :) I’m using my Flibber game engine to make it.

Anyway, I’ll see ya all around. Good luck with your games :)


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