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Posts Tagged ‘MiniLD’

It starts…

Posted by edwardoka
Friday, September 5th, 2008

As LD12 was my first entry and I started with no tools or pre-conceptions (and failed quite spectacularly!) I have several smaller ideas which I can play about with instead of aiming for one big one.

Ideas:

- Ultra-ultra simple 3D Modeller for very low-poly models

- Asset Management and loader (Graphics, sound, models)

- Maths libraries (I suck at maths though)

- Multiplayer server? (already written the main guts of this in PHP, just need to get it finished and working)

- Tile/map editor for my RetroRemakes entry.

Added Shop

Posted by awesty
Sunday, June 8th, 2008

You can know enter the shop and upgrade your weapons at the end of each round. Still need to add the ability to buy sentries and repairmen.

Spent way too much time on the gun graphics (not including the rocket launcher and cruise cannon) and doubt I will have enough time to finish the game since I have to work tomorrow and will have to get a good sleep and wake up early. :\

Tom Cruise vs. Anonymous

Posted by awesty
Saturday, June 7th, 2008

Thought I would make a post before I got some sleep.

I decided to do a “defend your castle” game where you have to help Tom Cruise protect the Church of Scientology from “Anonymous”. I’m still not sure if Anonymous is allowed, but if it’s not I can easily change it to Oprah. :P

WARNING: Programmer art…

Tom Cruise vs. Anonymous

So far I just have the bare bones of the game (killable enemies and a killable castle) but hopefully tomorrow I will have time to add a weapon upgrade system and a few other goodies.

Keen vs. Comic

Posted by pymike
Saturday, June 7th, 2008

So I’m going for Retro DOS epicness! Commander Keen vs. Captain Comic! I’ve never actually played Captain Comic, but Commander Keen is one of my favorite game sagas, and I’ve always wanted to make a fan-game of him.

The game is going to be an RPG (hopefully). You’ll explore a planet (Mars, I guess?) in search of Captain Comic, who has raised the Vorticons in revolt against Keen. (yes its lame, and I might change that later on) When you touch an enemy, it will go into a battle mode like Mario & Luigi (GBA and DS) and Paper Mario (GC).

I started drawing the graphics last night, and I’ve got most of the “overworld” graphics done. Here’s a screenie of my progress:

And yes, everything is collidable and there’s a camera that works :) I’m using my Flibber game engine to make it.

Anyway, I’ll see ya all around. Good luck with your games :)


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