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Posts Tagged ‘mini’

Plain Savior

Posted by Daz
Sunday, June 28th, 2009

Mirror 1: http://www.badongo.com/file/15744729
Mirror 2: Link: http://matt-shaffer.com/Plain%20Savior.zip
[ Windows only ]

Plain Savior is an interesting little platform game with the usual set of deadly tiles. You are in your company’s building, and suddenly decide to destroy anything and everything you can. (I will definitely expand this game in the future)

Game created by Matthew Shaffer 2009 for MiniLD #10
—————————

HOW IT WAS MADE
~~~~~~~~~~~~~~~~~~~~~~~~~~~
Created with Game Maker
Sound FX created with SFXR
Graphics created with MSPaint
Everything was created in 48hrs

Featuring:
7 sound effects
6 levels
3 enemies (One of which is progressively created and stalks you)
4 destructible objects

NOTES
~~~~~~~~~~~~~~~~~~~~~~~~~~~
* Arrow keys to move and jump
* ESC to quit
* R to restart the level (Or just die)
* Jump on stuff to destroy it
* There’s a certain number of people & objects that have to be destroyed
each level, but it’s not revealed. It’ll make a sound effect and activate
the portal when you meet the requirements.
* All statistics are generated after each completed level.

System requirements:
Windows 2000+
DirectX 8+
8-16mb video ram
500 mhz CPU
128mb ram

(These are estimates. May run on less)
If you want to run this from a VM, install DX first or it’ll whine it can’t find a DLL.

Feeling suicidal? Press escape or beat the game, then make your way to the portal on the right side for a rediculously challenging level.

Plain Savior: The Basics

Posted by Daz
Saturday, June 27th, 2009

As probably a good portion of LDers were contemplating, what to do about the theme? I decided to go with a mixup of being the domestic abuser and saving others.. but the whole “saving others” and future AI cop system, is well non-existant.

Here’s a screeny of the game so far:

Ah yes, plain graphics. Even though using premade graphics is allowed in this miniLD, I don’t have any premade so it’ll have to do.

It’s got walking, jumping, bouncy pads, enemies, and destructible objects.

Seeping Darkness, Radiant Butterflies

Posted by jolle
Sunday, April 19th, 2009

I’ve added mini dark towers (is the prime thing used to spread darkness) and also finally decided on a dark vs. light (perhaps earlier mentioned as decay) thing.

Here’s a shot with lots of mini dark towers, so almost everything is dark, except where the butterflies fly. So in a normal game, you’d need to eliminate those.

Still need to add some sort of attacking unit to the light side, adding building interface, winning conditions, and a few levels. It might need a few others things too before it feels like an actualy game, but we’ll just have to wait and see. I probably won’t have time to make it a good game, honestly.

Tower Wars Final

Posted by kd5bjo
Sunday, March 8th, 2009

As I didn’t want to spend the entire competition playing through the LD archives, I picked three previous themes and used all of them.  I hope that by doing this, I came close enough to two things in there that it qualifies.  The three themes that I worked from were:

  • Construction/Destruction
  • Chain Reaction
  • The Tower

You’re trying to build your tower into the green area at the top of the screen before your opponent builds theirs into the red area.  The arrow keys move the building blocks around the top of the screen, rotate them, and drop them, much like Tetris.  If you don’t build your tower sturdily, then some of your tower may crumble due to the extra weight you’re adding as you build.  If you notice your opponent building his tower sloppily, you can drop a few blocks on his tower to collapse his and give you a lead.

Pygame source code can be downloaded from http://github.com/kd5bjo/tower-wars/downloads .  The game can be run single-player (no opponent) with ‘python towerwars.py’.  The ‘–help’ option will tell you what you need to know to play multi-player.

I have not tested this on any platform other than Linux, and I have not tested the multiplayer over the Internet.  It shouldn’t be hard to make it work under Windows, but I don’t have access to a Windows machine to test on.

Mini LD#8 Announcement!

Posted by news
Tuesday, February 17th, 2009

Prepare your socks, possibly with masking tape or some kind of velcro straps, if you wish to prevent them from being blown off.  It will soon be time for MINI LD #8, hosted by Hamumu!

This Mini-LD will take place on Friday, March 6th at 3:00 PM PST, ending that Sunday at 3:00 PM PST.  Standard rules.  You have 48 hours.  You have your mind, your computer, some caffeine, and three angry chihuahuas.  You have no backup (and probably no backups).  Be ready!

The theme will be announced at start time, and for teasing purposes, I will tell you that, like my last hosting job, checking out previously made LD entries by other people might help get you ready for the action!  History is a part of what this is all about, so let’s make some history.

Announcement: Mini LD48 #1 - Hamumu Style!

Posted by news
Tuesday, May 27th, 2008

Suffer, my minions! Friday, June 6th at 6:00PM Pacific Time (Someone else figure out the GMT there), we are hereby commencing the world of Mini LD with a grand explosion of Hamumu-time Fun-brand Entertainment-ness!

The theme will be announced at compo start, and the rules are standard Mini-LD rules. The only host change I am making is:

1 - You may use any preexisting code, art, sound or anything else. No limits on this one! Okay, one limit: What you use has to be legal. If you didn’t make it, you need to have the rights to use it. Yes, you can totally take something you’ve made before and modify it. No, you can’t take something you’ve made before and just shrug your shoulders and turn it in as is.

That’s it! As far as I know, this is an unjudged contest, just a chance for 48 hours of game developing madness. As the first ever official Mini LD, it’s probably going to go off with a lot of hitches, so bear with us and tell Phil to make it all better.

There’s no official signing up, but it’d be cool if you’d post a comment here announcing your intent. I hope we get lots of folks. Anyone can enter, and like regular LD, in the end, you’ll post a blog entry with a link to your game and a screenshot. Then we’ll bug Phil to make an image grid out of it.

Mike Hommel (Hamumu)

Mini LD48!

Posted by Hamumu
Sunday, May 25th, 2008

Hey, visit the rules wiki to see what I’ve put down for Mini LD. I’ve got a set of rules (well, a list of ways it’s different from normal rules), and a host sign up page, which I conveniently nabbed the first slot on. Feel free to edit and improve the whole thing. This isn’t my deal, it’s the community’s.

Things still quite unknown include: how judging works, or not if we don’t do that, and what category/tags/whatever the entries and journals need to go into. Will each one have its own category? Maybe a general Mini-LD category? If so, how do we separate the entries for different months? These things need work.


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