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Ludum Dare 29 — April 25th-28th Weekend [9 PM EST] — Theme: ??? (Slaughter Ends Soon!)
  • Ludum Dare 29 Compo Begins: in 9 days, 5 hours, 53 minutes, 39 seconds
  • Ludum Dare 29 Jam Begins: in 9 days, 5 hours, 53 minutes, 40 seconds
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    Posts Tagged ‘mini-ld 3’

    Compensation

    Posted by of Platymuus (twitter: @SpaceManiacX)
    Saturday, September 13th, 2008 5:42 pm

    Well, I didn’t get a tool done for Mini-LD #3, but here’s some Flash movies instead. A total of four: FireSim, Run Around, Yayguy, and Yerfworks.
    Fire!
    I didn’t find a direct-linking file hosting thing, but I did find a really nice non-direct-linking one. Get the compensation here!

    Source code is included.

    Thoughts on Mini-LD #3

    Posted by of Platymuus (twitter: @SpaceManiacX)
    Wednesday, September 3rd, 2008 5:37 pm

    I’ve been thinking about Mini-LD #3. I’ve decided I want to make one of these:

    • A C++ wrapper library around an older C library,
    • An editor/loader/file format for data in Chipmunk, a physics library
    • An editor for a game with a concept of levels but no level editor (or at least finished)

    I’ve started already on one of the first one – a set of classes to simplify interaction with the SDL graphics library.

    The last one I’ve made before – and for a Ludum Dare entry! The Castle Smash Map Editor has a thread at the Hamumu Forums, but all the download links there are invalid. I don’t have a real website to put it on, so unless you people have any ideas, you can download it from MediaFire here. The zip actually includes Castle Smash, because that’s just the way I did things.

    I think, given the current state of things, that I will go for the second choice. Good luck to everyone else who participates, and have fun!


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