Posts Tagged ‘menu’
A lot of progresses!
I’ve done a lot of progress since the last post, and probably i’ll finish the game soon.
Basically the game i’m making is definitively called “Earth Defender”, here’s the main plot.
You are the first space division commander, a hero who must save the world from an alien invasion! You are the only one who can defeat them and save the world…!
Full story will be uploaded at the end of this competition ^.^
Second screenshot of the day. This will be Earth Defender main Menu!
Here’s the list of the things i’ve done or i have yet to do!
StoryboardGraphics and art(Almost done)- Music and Sounds
Code and Framework(Almost done)- Easter Egg ?? (The next post will be about it ^.^)
Final Update for Goblin Fortress
Sunday, December 16th, 2012 2:12 pmIt’s been an awesome weekend.
Unfortunately, I attempted something far too big, and so while I’m really pleased with what I have, there’s no actual goal, or win/lose condition. Then again, I’ll probably continue working on this after LD finishes.
I’ve added sound effects and the last few animations, fixed the last couple of bugs I came across, and put in a spectacular menu screen:
Ah, isn’t it truly beautiful?
Anyway, it’s 9pm, and I know I couldn’t get much more in here, so I’m done! Good luck to everyone still working furiously on their games.
Game page is here.
Starting Menu
I’m starting to work on my menu/title screen and eating this pack of gum (well, chewing it!)

This Pack of Gum
The game is “complete”!
SO…. the game is “complete”. You can select between 3 different animals to play as with 3 different powers. The cat can cough up furballs, the skunk can drop smelly bombs and the labrat get extra evolution points for being experimented on. You fight of scribbles/spaghetti monsters and sometimes they drop bombs that explode. If you kill enough enemies you can evolve gaining faster moments, better powers, more health etc. However, to keep on surviving as a species you must mate with other animals and get children.
Now I need to spend the rest of the time to polish it up and make the menu system comprehensible and intuitive and not ugly.
evolution escape – status #5

We have some cool images on the main menu, and some initial 3D models …
here are the summary of the new features :
- hit from enemies
- new level images on main menu
- respawn of the character after life goes zero
- facebook sharing
to go
- sound effects
- enemies run after character
- textures on the models
- more decoration in the levels
tip on unity web player over HTTPS
When using the unity player on a HTTPS the browser wasn’t able to load the necessary script to make it work, to solve this I just copied the unity script to same folder of the web project, so the script is load under HTTPS and no warning or security issues happens, this took me some hours to figure out !!
here is the last build to test : http://apps.vacavitoria.com/ludumdare24/build6/build6.html
alone with myself – main menu + end screen + life boost
add main menu, end screen, life boost items
next steps for release 1 :
- increase map size
- splash screen
- sound track - already choose !!!
- sound effects
release 2
- add stories
Nearing the end of Day 1
Day 3, About Done
Looks like 7.5 hours to go, and I have what could be done. I definitely want to add a bunch more levels, and maybe music… I’m going to try out Musagi a bit! But other than that, we’re done. Fully functional menu and instructions screens, all the gameplay is in and whatnot. High scores are a go. Here’s the menu:










