Posts Tagged ‘menu’
Hey guys! Just finished up an amazing Jam where the point is to link a button in your game to a charity of your choosing. You may have heard of it as we have all been talking about it for a few weeks now here on LD. Anyway, my game is called MINIMALISTIC TURBO and I am very proud of how this turned out. This was my first game with a menu, sounds, actual graphics, and I really am just really glad with how it turned out. I think what I enjoy most is the tight controls, gameplay, and how there are very few bugs, no really, I gave this to my testers and they couldn’t find anything that was actually a bug. A few small tweaks, but no game breaking faults. This is pretty big, if you remember my last LD game, a text adventure that was pretty buggy and more often than not break for testers. I am still pretty proud of the text adventure, it was really big for me at the time and still is pretty complex, anyway, that just shows how much I have grown.
Something else I added in this game were sounds I haven’t really had any experience with sound in games, I mean, I had played around with some stuff, but this was my first game that really embraced that and did it well.
I am a little bit unhappy with how my text ended up on the main menu, the taglines at the top are different lengths, and I couldn’t figure out a clean and quick way to center it because I am using outdated OpenGL and GLUT. if I could learn how to do textures soon that would be more than helpful. .-. I tried to get SOIL to work DURING the Jam, and well, that didn’t really work. However; I didn’t try too hard on that. I learned about getting burned out and sticking on a problem a while ago, in a Mini-LD. (Pro-Tip: When stuck on a problem, find a kludge, make a note, move on, come back to it later.)
Anyway, all in all, I am really proud I was able to do this, and I hopefully helped the Red Cross along the way.
Wanna play my game? You can look for it here, or download the game.
Use the hashtag #MINIMALISITC_TURBO to tweet about my game! Or, follow me on the twittertwaters (@powderblock) for live tweeting late night fun.
I’ve done a lot of progress since the last post, and probably i’ll finish the game soon.
Basically the game i’m making is definitively called “Earth Defender”, here’s the main plot.
You are the first space division commander, a hero who must save the world from an alien invasion! You are the only one who can defeat them and save the world…!
Full story will be uploaded at the end of this competition ^.^
Second screenshot of the day. This will be Earth Defender main Menu!
Here’s the list of the things i’ve done or i have yet to do!
Storyboard Graphics and art(Almost done)
- Music and Sounds
Code and Framework(Almost done)
- Easter Egg ?? (The next post will be about it ^.^)
It’s been an awesome weekend. Unfortunately, I attempted something far too big, and so while I’m really pleased with what I have, there’s no actual goal, or win/lose condition. Then again, I’ll probably continue working on this after LD finishes.
I’ve added sound effects and the last few animations, fixed the last couple of bugs I came across, and put in a spectacular menu screen:
Ah, isn’t it truly beautiful?
Anyway, it’s 9pm, and I know I couldn’t get much more in here, so I’m done! Good luck to everyone still working furiously on their games.
Game page is here.
I’m starting to work on my menu/title screen and eating this pack of gum (well, chewing it!)
SO…. the game is “complete”. You can select between 3 different animals to play as with 3 different powers. The cat can cough up furballs, the skunk can drop smelly bombs and the labrat get extra evolution points for being experimented on. You fight of scribbles/spaghetti monsters and sometimes they drop bombs that explode. If you kill enough enemies you can evolve gaining faster moments, better powers, more health etc. However, to keep on surviving as a species you must mate with other animals and get children.
Now I need to spend the rest of the time to polish it up and make the menu system comprehensible and intuitive and not ugly.
We have some cool images on the main menu, and some initial 3D models …
here are the summary of the new features :
- hit from enemies
- new level images on main menu
- respawn of the character after life goes zero
- facebook sharing
- sound effects
- enemies run after character
- textures on the models
- more decoration in the levels
tip on unity web player over HTTPS
When using the unity player on a HTTPS the browser wasn’t able to load the necessary script to make it work, to solve this I just copied the unity script to same folder of the web project, so the script is load under HTTPS and no warning or security issues happens, this took me some hours to figure out !!
here is the last build to test : http://apps.vacavitoria.com/ludumdare24/build6/build6.html
add main menu, end screen, life boost items
next steps for release 1 :
- increase map size
- splash screen
- sound track - already choose !!!
- sound effects
- add stories
Looks like 7.5 hours to go, and I have what could be done. I definitely want to add a bunch more levels, and maybe music… I’m going to try out Musagi a bit! But other than that, we’re done. Fully functional menu and instructions screens, all the gameplay is in and whatnot. High scores are a go. Here’s the menu: