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Ludum Dare 26 — April 26-29th, 2013
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Posts Tagged ‘menu’

A lot of progresses!

Posted by
Saturday, April 27th, 2013 12:50 pm

I’ve done a lot of progress since the last post, and probably i’ll finish the game soon.
Basically the game i’m making is definitively called “Earth Defender”, here’s the main plot.

You are the first space division commander, a hero who must save the world from an alien invasion! You are the only one who can defeat them and save the world…!

Full story will be uploaded at the end of this competition ^.^

screen2

Second screenshot of the day. This will be Earth Defender main Menu!

Here’s the list of the things i’ve done or i have yet to do!

  • Storyboard
  • Graphics and art (Almost done)
  • Music and Sounds
  • Code and Framework (Almost done)
  • Easter Egg ?? (The next post will be about it ^.^)

Final Update for Goblin Fortress

Posted by (twitter: @AtkinsSJ)
Sunday, December 16th, 2012 2:12 pm

It’s been an awesome weekend. :D Unfortunately, I attempted something far too big, and so while I’m really pleased with what I have, there’s no actual goal, or win/lose condition. Then again, I’ll probably continue working on this after LD finishes.

I’ve added sound effects and the last few animations, fixed the last couple of bugs I came across, and put in a spectacular menu screen:

menu

 

Ah, isn’t it truly beautiful?

Anyway, it’s 9pm, and I know I couldn’t get much more in here, so I’m done! Good luck to everyone still working furiously on their games. :D

Game page is here.

Starting Menu

Posted by (twitter: @rye761)
Saturday, December 15th, 2012 2:46 pm

I’m starting to work on my menu/title screen and eating this pack of gum (well, chewing it!)

This Pack of Gum

The game is “complete”!

Posted by (twitter: @sirGustav)
Sunday, August 26th, 2012 2:24 pm
the game

the game

SO…. the game is “complete”. You can select between 3 different animals to play as with 3 different powers. The cat can cough up furballs, the skunk can drop smelly bombs and the labrat get extra evolution points for being experimented on. You fight of scribbles/spaghetti monsters and sometimes they drop bombs that explode. If you kill enough enemies you can evolve gaining faster moments, better powers, more health etc. However, to keep on surviving as a species you must mate with other animals and get children.

the menu

the evolve menu

Now I need to spend the rest of the time to polish it up and make the menu system comprehensible and intuitive and not ugly.

 

delicious food

delicious food

evolution escape – status #5

Posted by
Sunday, August 26th, 2012 7:34 am


We have some cool images on the main menu, and some initial 3D models …

here are the summary of the new features :
- hit from enemies
- new level images on main menu
- respawn of the character after life goes zero
- facebook sharing

to go
- sound effects
- enemies run after character
- textures on the models
- more decoration in the levels

tip on unity web player over HTTPS
When using the unity player on a HTTPS the browser wasn’t able to load the necessary script to make it work, to solve this I just copied the unity script to same folder of the web project, so the script is load under HTTPS and no warning or security issues happens, this took me some hours to figure out !!

here is the last build to test : http://apps.vacavitoria.com/ludumdare24/build6/build6.html

now its time to eat !!

alone with myself – main menu + end screen + life boost

Posted by
Saturday, December 17th, 2011 5:41 pm

add main menu, end screen, life boost items

next steps for release 1 :

  • increase map size
  • splash screen
  • sound track  - already choose !!! :P
  • sound effects

release 2

  • add stories
go go go !!!! :)

Nearing the end of Day 1

Posted by of Platymuus (twitter: @SpaceManiacX)
Saturday, December 6th, 2008 5:55 pm

The main menu! Yay!

The game. Aww.

Finishing up tonight – pause menu, driving controls

Tomorrow – people that follow you, obstacles, and a goal.

A menu!

Posted by
Saturday, April 19th, 2008 9:45 am

Woohoo! I have a menu! Yeah, its not the best looking menu in the world, but it works ;-)

menu

Day 3, About Done

Posted by
Sunday, December 16th, 2007 11:28 am

Looks like 7.5 hours to go, and I have what could be done.  I definitely want to add a bunch more levels, and maybe music… I’m going to try out Musagi a bit!  But other than that, we’re done.  Fully functional menu and instructions screens, all the gameplay is in and whatnot.  High scores are a go.  Here’s the menu:

ld10 screen 7


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