Posts Tagged ‘meh’
I’m going to try something, though I’m not overly excited this time.
Either going to use the code of my last LD48 game as a base,
or the js code of my game from 1 year ago.
Not sure if it’s going to be something.
I did not prepare at all compared to the previous contests.
I’ll copy one of the following repositories as basecode:
Obviously I will throw away the existing games and only use the technology utils part of the code.
If I feel like it I might use SFML and C++ without any basecode except from my eternally unstable monster of a serialization library.
Set sail for fail!
Well (I’ve started all my posts for LD25 with Well, ), I’ve finished. As I was finishing i realized there really are no levels, just the tutorial and one sandbox. I’m still happy with what I accomplished though, even though some things aren’t noticable. The Web versiion seems messed and blurs and doesn’t play sound. no idea why. So i just have the dumb Gamemaker Installer thing. Or a workshop Link.Here’s a screen and some links:
Quit my job, moved into my parrents basement (till I find a new suitable apartment), looking forward to go indie, full time. This being said, I have no excuse to not be in this round. Missed LD23 due to the crunch time brought by the need to release NOVA3, and I felt bad! With any bit of luck I can use the LD24 game as my first, crappy-ish :D, debut game. Good luck everyone, and may thy pixels and voxels, vertexes and computer specs turn out to be just as awesome as you want them to be!
Going to use the following tools:
- Lua Development Tools
- GIMP (+_ paint.NET)
- Ubuntu 12.04 and a virtualized Windows 7 (for paint.NET)
P.s. had no idea how to name the post, so I went with “that”!
“Once upon a time, there was a sheep called “sheep”, The sheep “sheep” managed to escape on the great day of the sacrifice festival (Eid Al-Adha/Kurban Bayrami)”….. yup.
It’s a collab with my Turkish friend Mustafa Colpan, for the jam. we will continue working on it after the compo (probably releasing for the iPhone and Android as well, since that would be a good excuse for making a shitty game).
Anyway, This is a crappy prototype, done in less than 12 hours with a complete disconnection from the outside world which nullified my chance of learning anything new. thank you, my main town’s central, thank you.
The game’s current state is complete shit, so play it at your own risk.hmpf, I know I I still have a whole day ahead of me to finish the game, but I don’t think I need that extra stress thank you, -my lack of internetZ is breaking my brainS-, maybe another time when I have a proper internet connection
here’s the web version:
I was going to post this maybe two hours ago, but some stuff turned up.
You can build stuff, and the stuff do things, but you can’t win, there’s no enemies that actually attack, it’s not balanced, there’s no levels, and it all feels sort of meh.
I could probably turn it into a pretty bad game with two hours of work (it’s pretty much all I’ve got left), but I’m not all that supportive of bad games. I’ll probably just post a non-entry.