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    Posts Tagged ‘maze’

    I’m Done

    Posted by
    Sunday, August 25th, 2013 5:54 pm

    screen_1

    You can see my Entry Here.

    I’m not sure why Kongregate is moving my game down and cutting off the bottom of it.  I’ve been trying to fix it and nothing I do seems to be helping.  Oh well.  You can see most of it.

    Keeping the graphics and gameplay simple allowed me to finally be able to finish a game in time, even though I did not have of Saturday available to work on it.  Originally I wanted to have more enemies, but I didn’t seem to have the time.  I’m fairly satisfied with the results, anyway.

    The blind MazZZZzze of colors. – progress

    Posted by
    Saturday, April 27th, 2013 2:25 pm
    Capture d'écran - 27042013 - 23:21:06

    Progress! Also, there is a Fullscreen mode, and a Tutorial, too.

    So, yeah, this game’s based on an idea I got some times ago.

    The idea is that you’ve only one big pixel to know your surrounding.

    Currently, I just have to put sound, window title and actually implement the “easy mode” which will print the pixel value(r,g,b)

     

    Get Out – First Peak

    Posted by (twitter: @xMrPhil)
    Saturday, April 27th, 2013 12:50 pm

    The maze is operational, has a minimum look, and you can walk around in it.

    Ludum Dare 26 - Screen Shot 1

    Get Out

    Posted by (twitter: @xMrPhil)
    Saturday, April 27th, 2013 6:49 am

    I have a very busy weekend, but 26 is my favorite number.  So, I’m going to squeeze in a maze game.  I’m using Unity3D so it should not take too many hours.

    image

    My first ever AI is done!

    Posted by (twitter: @RawBits)
    Sunday, December 16th, 2012 9:59 pm

    So I let my AI roam my procedurally generated maze. :) Check the video!

    I’m back and aiming for the jam

    Posted by (twitter: @RawBits)
    Sunday, December 16th, 2012 4:51 pm

    The weekend wasn’t on my side sadly but I’m here and aiming for the jam.

    In the last hour I have made a tree with the pathways in the maze – levels are procedural ofcourse. Here is a picture of the tree visualized.

    Visualized paths in tree

    Now, on to my first ever legit AI in my life: a simple DFS.

    Slept all day… :(

    Posted by (twitter: @RawBits)
    Saturday, December 15th, 2012 9:47 am

    I made a special maze generation algorythm to coop with my first attempt in AI… and I slept all day… BUT I’m on it now!

    themaze

    Maze Tool

    Posted by (twitter: @Guardian_Bob)
    Friday, December 14th, 2012 4:05 pm

    As we get close, I feel it is a good idea to post an update to my maze library. I’ve built a tool which will help people create mazes.

    There’s only one path from start to end and it runs quickly. The points are 1 based (instead of 0 based) with 1,1 being the upper right hand corner. There is an outside border, so the actual size of the arrays generated are 2 spaces bigger than your specified size.

    I’ve built a generator:
    MazeGen

    See this post for the library:
    http://www.ludumdare.com/compo/2012/12/11/maze-creation-library-testing/

    Here is the application, requires .Net 2.0:
    http://www.kins-home.net/ludum/timelapse/MazeGen.zip

    Maze Creation Library – Testing

    Posted by (twitter: @Guardian_Bob)
    Tuesday, December 11th, 2012 1:57 pm

    So I continue to test my library before release tonight. Does it work with small mazes?
    MazeSmall

    Sure does.

    How about medium ones:
    MazeMed

    Great. But let’s get a challenge going.

    A 76×120 maze:
    MazeBig

    Click to enlarge.

    Looks good to go.

    URL: http://www.kins-home.net/ludum/timelapse/MazeCreatorLib2.zip

    Quick level generation.

    I’ll be using this in my next project.

    Oh and the times here are based on the debug build on a VM, they improve on real hardware using a release build. For example that big maze can be created in under 830 ms.

    Actually I have something to send… :D

    Posted by (twitter: @RawBits)
    Sunday, December 18th, 2011 8:11 pm

    Hi!

    In the middle of the bad things I’ve been through the weekend. I decided to keep my game simple and tought that I could make a game out of my work. I’m alone at the night every thay and keep telling Windows that he should work becouse he used to. But I have leaved out the programming and stuff like that and added the fun parts and some problems to solve and watch out for.

    Basically you sit in front of the monitor and try to find a way out of randomly generated 2D mazes to get score. But you have 4 stats – awakeness, stress, hydatation and bladder – as well to watch out for. If they reach their limit than you loose – fall a sleep, going mad, get dehydratated or be in shame at work place. These stats can be easily controlled with a mouse click. You can make coffee to drink to stay awake or water to get hydrated and you can go to the toilet.

    The problem is their effect on eachother. Becouse if stress go high, then you are getting tired quicker and start to see hallucinations that couse more stress. Bladder goes up from water and coffee too, but you need to drink to reduce stress and to avoid dehydratation. And while you can make more coffe, you can’t replenish the water resource.

    Hallucinations are coming when you are doing your job, but gets more intensive when you go alone to the toilet or the make coffee. So watch out. The ghosts are building up your stress…

     

    The game made entirely in Processing becouse I needed to learn it. So This was my first time I’ve wrote a line of code in it. Sadly other things have gotten in my way, so the game is about half finished. It need some features and some graphics. There isn’t even support in the code for sound – I’ll add it tough. But the main engine is working pretty well.

    This concludes to myself that I’m f***ing awesome and have to work hard on things like game making. Instead of the DAQ programs for foundries and the likes…

     

    Anyway have fun with it. The source is up with the release. Feel free to use it. To play the game, click on the first screen, use wasd to move in the mazes and try to go out at the bottom as many of then as you can. Click on the coffee or the water to drink. If you run out of coffee, then click on it once more to get another one. (This minigame isn’t working yet!) To go to the toilet, click on the Bladder stat. (This is a similar minigame and it’s in the state like the other with the coffee…) There are no scores, but I wanted to do it like “how many mazes in wath amount of time, but maybe there are more possibilities than this. I’ll consider them too.

     

    Here is the entry: http://www.ludumdare.com/compo/ludum-dare-22/?action=preview&uid=5167 Try it out!

    Done for the first day! :-D

    Posted by (twitter: @caranha)
    Saturday, December 17th, 2011 7:11 pm

    My game after 24hrs! :-)

    After 24hs, I managed to mostly complete my game engine. There are a few features missing, but I got all the mechanisms that I need to make my game:

    • Controls are all in.
    • Victory and Defeat conditions are in.
    • Level Selection and Unlocking are in.
    • Reading levels from text files is in.
    • Placeholder graphics and animations are in.

    This means that tomorrow I can mostly concentrate on adding levels to make the game fun/challenging, and adding bells and whistles like images and sounds. I feel hopeful that, for someone who has never made a video game before, I will not embarrass myself :-)

    My code, on the other had, is a complete mess. Hardcoded stuff all around, hacks to make the player and the world talk to each other. Very few comments. Objects and world tiles mashed together. Ugh Ugh. I must say that these first 24hrs of LD were great for me to learn some lessons in programming.

    Anyway, here is the game. There is no content, but you can get a feel of how it works. You are an explorer, who has to find your way out of mazes. You can do it by yourself, or help people stuck in the maze. Some of them will give you powers, but they will also get in your way, and eat your food. Sometimes it is better to go alone…

    Maze Explorers!

    PS: If anyone could give me some hints of what exactly I should put in my manifest to make java skip all (or some) of those nasty warnings, I would be very very happy :-)

    Java Pathfinding Library

    Posted by (twitter: @xSmallDeadGuyx)
    Friday, December 16th, 2011 2:00 pm

    Just releasing a quick library I plan to use in Ludum Dare, consisting of a maze generator and an implementation of A* in java.

    https://github.com/xSmallDeadGuyx/SimpleAStar

    First timer, feeling overwhelmed!

    Posted by
    Saturday, December 18th, 2010 3:04 pm

    I’ve got a vague idea on the story and content for my game, but first I have to make a simple maze generator from scratch. Here’s the debug report from my path making tool, which is the first half of my maze generator.

    To the left are the current visuals of my game, which so far comprises of an awesome player controlled circle! Truly a wonder to behold.

    Baby steps

    Zombie Survival game

    Posted by
    Saturday, December 12th, 2009 5:39 pm

    preview

    Hi, it’s been a while since i sit down and do a game myself. So, I really hope i can finish this one in time;)

    yue


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