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Posts Tagged ‘masterplan’

It’s all about having a masterplan!

Posted by jlnr
Wednesday, April 16th, 2008

Nine Step Masterplan (as if one of them had ever worked during compos):

  1. have EVERYTHING (libs, food, tools…) set up; no figuring out of things during the 48h anymore
  2. set alarm clock to 4am (starting time here), ponder about theme in half-sleep
  3. get up at 9, don’t worry ONE BIT if idea doesn’t really match the theme, code like a madman
  4. 13:37 Yoga break!
  5. 18:00 have game technically finished, leave for local ‘Long Night of the Theaters’ (only watching it, not acting!)
  6. 0:00 show up at minimal/electro/house party as promised
  7. 3:00 sleep
  8. wake up in a panic and build content until contest ends
  9. after deadline, do a quick Windows port

(I have this feeling telling me that only the house party will happen as planned.) I’ll try to write a readable game using my own library, Gosu. Tools: C++ and Xcode or Ruby and TextMate, Photoshop with Wacom for graphics, maybe GarageBand + The Wiinstrument for music, and of course SFXr :)


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