It’s all about having a masterplan!
Posted by jlnr
Wednesday, April 16th, 2008
Nine Step Masterplan (as if one of them had ever worked during compos):
- have EVERYTHING (libs, food, tools…) set up; no figuring out of things during the 48h anymore
- set alarm clock to 4am (starting time here), ponder about theme in half-sleep
- get up at 9, don’t worry ONE BIT if idea doesn’t really match the theme, code like a madman
- 13:37 Yoga break!
- 18:00 have game technically finished, leave for local ‘Long Night of the Theaters’ (only watching it, not acting!)
- 0:00 show up at minimal/electro/house party as promised
- 3:00 sleep
- wake up in a panic and build content until contest ends
- after deadline, do a quick Windows port
(I have this feeling telling me that only the house party will happen as planned.) I’ll try to write a readable game using my own library, Gosu. Tools: C++ and Xcode or Ruby and TextMate, Photoshop with Wacom for graphics, maybe GarageBand + The Wiinstrument for music, and of course SFXr ![]()











