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	<title>Ludum Dare &#187; mash-up</title>
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	<link>http://www.ludumdare.com/compo</link>
	<description>A tri-annual 48 hour solo game development competition.</description>
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		<title>Turbulent Lake</title>
		<link>http://www.ludumdare.com/compo/2009/03/07/turbulent-lake-2/</link>
		<comments>http://www.ludumdare.com/compo/2009/03/07/turbulent-lake-2/#comments</comments>
		<pubDate>Sat, 07 Mar 2009 19:01:40 +0000</pubDate>
		<dc:creator>Doches</dc:creator>
				<category><![CDATA[MiniLD #08]]></category>
		<category><![CDATA[carpal tunnel]]></category>
		<category><![CDATA[final]]></category>
		<category><![CDATA[hamumu]]></category>
		<category><![CDATA[mash-up]]></category>
		<category><![CDATA[mashup]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=4557</guid>
		<description><![CDATA[Well, this is a new one. I&#8217;m finished, or as finished as I&#8217;m going to get. I chose to build a game where the primary (indeed, only) mode of interaction is movin the mouse around and frantically clicking &#8212; and apparently something I did yesterday set of my carpal tunnel something awful. I can no [...]]]></description>
			<content:encoded><![CDATA[<p>Well, this is a new one. I&#8217;m finished, or as finished as I&#8217;m going to get. I chose to build a game where the primary (indeed, only) mode of interaction is movin the mouse around and frantically clicking &#8212; and apparently something I did yesterday set of my carpal tunnel something awful. I can no longer play what I&#8217;m writing! Oh noes! Ah, well&#8230;At least it&#8217;s feature-complete, if somewhat lacking in content.</p>
<p><a href="http://www.ludumdare.com/compo/wp-content/uploads/2009/03/3.jpg"><img class="aligncenter size-full wp-image-4558" src="http://www.ludumdare.com/compo/wp-content/uploads/2009/03/3.jpg" alt="Turbulent Lake" width="410" height="282" /></a></p>
<p style="center;">Download <a href="http://www.texasexpat.net/turbulent_lake.html">Turbulent Lake</a> for Windows</p>
<p>Game is a mash up of Hamumu&#8217;s <em>Still Pond</em>, and some, err, other stuff. Yeah. If you find it frustrating, press spacebar to toggle &#8216;wimp mode&#8217;. Makes things easier.</p>
<p>Wimp.</p>
]]></content:encoded>
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		<slash:comments>3</slash:comments>
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		<title>Ondrian Fordrian?</title>
		<link>http://www.ludumdare.com/compo/2009/03/06/ondrian-fordrian/</link>
		<comments>http://www.ludumdare.com/compo/2009/03/06/ondrian-fordrian/#comments</comments>
		<pubDate>Sat, 07 Mar 2009 06:52:11 +0000</pubDate>
		<dc:creator>hamburger</dc:creator>
				<category><![CDATA[MiniLD #08]]></category>
		<category><![CDATA[actionscript]]></category>
		<category><![CDATA[as3]]></category>
		<category><![CDATA[flash]]></category>
		<category><![CDATA[kandinsky]]></category>
		<category><![CDATA[mash-up]]></category>
		<category><![CDATA[mashup]]></category>
		<category><![CDATA[mini ld]]></category>
		<category><![CDATA[mondrian]]></category>
		<category><![CDATA[never look back]]></category>
		<category><![CDATA[ondrian fordrian]]></category>
		<category><![CDATA[only forward]]></category>
		<category><![CDATA[only forwards]]></category>
		<category><![CDATA[weather]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=4552</guid>
		<description><![CDATA[Well, after a couple of hours playing old LD games (which tend to be amazingly good, btw), here&#8217;s my screwball idea. Only Forwards + Mondrian = Ondrian Fordrian In this mashup, I intend to mash extra hard, almost beyond recognition. In other words, I will be interpreting my inspirations loosely. In Only Forwards, the avatar [...]]]></description>
			<content:encoded><![CDATA[<p>Well, after a couple of hours playing old LD games (which tend to be amazingly good, btw), here&#8217;s my screwball idea.</p>
<p><strong><a href="http://www.ludumdare.com/compo/2008/12/07/only-forwards-finished/" target="_blank">Only Forwards</a> + <a href="http://www.ludumdare.com/compo/2008/04/20/mondrian-final/" target="_blank">Mondrian</a> = Ondrian Fordrian</strong></p>
<p>In this mashup, I intend to mash extra hard, almost beyond recognition. In other words, I will be interpreting my inspirations loosely.</p>
<p>In <em>Only Forwards</em>, the avatar is always moving forward and the player&#8217;s inputs cause the avatar to turn left and right. In <em>Ondrian Fordrian</em>, the avatar is either moving forward or not moving at all; input consists of exactly one key, the MOVE FORWARD key. The player&#8217;s goal is to move forward as much as possible.</p>
<p>In <em>Mondrian</em>, the visuals are inspired by the De Stijl artist <a href="http://en.wikipedia.org/wiki/Piet_Mondrian" target="_blank">Piet Mondrian</a>. In <em>Ondrian Fordrian</em>, the visuals are inspired by the Bauhaus artist <a href="http://en.wikipedia.org/wiki/Kandinsky" target="_blank">Wassily Kandinsky</a>. Or who knows, once I actually have a game maybe I&#8217;ll go with someone else, someone whose work is more gamey, like Mondrian&#8217;s friend <a href="http://en.wikipedia.org/wiki/Theo_van_Doesburg" target="_blank">Theo van Doesburg</a>, founder of the De Stijl art movement. I totally just looked all that stuff up on Wikipedia.</p>
<p>In <em>Ondrian Fordrian</em>, the avatar is a Kandinsky doodad attempting to traverse the <a href="http://en.wikipedia.org/wiki/File:Kandinsky_white.jpg" target="_blank">frightening</a>, <a href="http://en.wikipedia.org/wiki/File:Kandinsky_1939_Composition-X.png" target="_blank">bewildering</a> Kandinsky miasma. His goal is to move forward along his curvy, Kandinskic path. Everything moves. Some of it pushes him backward, some of it can hurt him.</p>
<p><em>Never Look Back.</em> This is the second (way more boring) title for this game.  Never look back, Kandinsky doodad. The past is past, and the only way is forward.</p>
<p>I will be working in Flash with AS3. I intend to finish the game this weekend, but it&#8217;s going to be meager, for a couple of reasons. Chiefly, I have a lot of other stuff on my mind, plus the weather&#8217;s so damn nice.</p>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>MINI LD#8!  THEME: MASH-UP</title>
		<link>http://www.ludumdare.com/compo/2009/03/06/mini-ld8-theme-mash-up/</link>
		<comments>http://www.ludumdare.com/compo/2009/03/06/mini-ld8-theme-mash-up/#comments</comments>
		<pubDate>Fri, 06 Mar 2009 23:00:14 +0000</pubDate>
		<dc:creator>news</dc:creator>
				<category><![CDATA[MiniLD #08]]></category>
		<category><![CDATA[mash-up]]></category>
		<category><![CDATA[mini ld]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=4546</guid>
		<description><![CDATA[THEME: MASH-UP! Select two previously existing LD entries ( see them here: The Grid ), and make a game that combines them!  One of the two may be your own entry if you wish, but they can&#8217;t both be. What does it mean to mash up two games?  That&#8217;s up to you!  Maybe you&#8217;ll have [...]]]></description>
			<content:encoded><![CDATA[<p>THEME: MASH-UP!<br />
Select two previously existing LD entries ( see them here: <a href="http://www.ludumdare.com/compo/tag/final/?mythumb_nav=1">The Grid</a> ), and make a game that combines them!  One of the two may be your own entry if you wish, but they can&#8217;t both be.</p>
<p>What does it mean to mash up two games?  That&#8217;s up to you!  Maybe you&#8217;ll have the player from one game face the enemies and world of the other game, or you&#8217;ll combine gameplay elements from both, or you&#8217;ll steal the theme and setting from one game and the gameplay of the other.  It&#8217;s up to you!  Use whatever you want from the two games to create a horrifying two-headed freakbaby!  Your game can be remarkably similar to one of them, a perfect blend of both, or nothing like either, as long as deep in your heart you were intending to combine them.</p>
<p>Standard LD rules apply, so even though you are working from someone else&#8217;s ideas, you&#8217;ll have to create all the art, sound, and code yourself rather than stealing theirs.  So find your two favorites, and get to work!</p>
<p>You have until 3pm PST on Sunday to get &#8216;er done!</p>
]]></content:encoded>
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		<slash:comments>9</slash:comments>
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