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Posts Tagged ‘martini’

Martini Serpents

Posted by
Sunday, February 8th, 2009 10:14 am


Final build. I’ll be honest; I’m an hour late. So, yeah, I spend 49 hours on the game.

A Windows executable is available here (6Mb). Source is included, so if you have Python and pyglet 1.1 installed it should run anywhere.

Instructions:

There are 5 martinis in the game. The first sepent to get all 5 wins. The only way to gain martinis is to steal them by attacking the opponent serpent. To attack, simply click with the mouse. After an attack, a period of time must pass before a new attack can be launched. The cusor lights up red when the cooldown is over and the target is within range.

Edit: Play as the Coral snake, choosing the Milk snake for opponent and go for easy mode, for you first couple of plays.

-Simon

Edit: On a development note, I am pleased with the outcome – I’m especially glad I took out a couple of hours to do all the instruction screens and messages. BUT, if I have 1 regret, it is that I didn’t make more serpents to choose from. The framework is there, I just needed to paint some textures and find some fun paramter values. Oh well, that’s the horror of The Deadline for you. :)

It’s a snake!

Posted by
Saturday, February 7th, 2009 9:08 am

In-development snake for Mini Ludum Dare #7

A giant man-eating, martini-sipping serpent. The snake is moving and looking sharp; gameplay is a little more elusive at this point. It’s a Python/pyglet window. Official end time would be sunday at 18:00 GMT+1.

Martini not pictured.

- Simon


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