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	<title>Ludum Dare &#187; MarchoftheZombies</title>
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	<description>A tri-annual 48 hour solo game development competition.</description>
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		<title>March of the Zombies (final)</title>
		<link>http://www.ludumdare.com/compo/2009/06/28/march-of-the-zombies-final/</link>
		<comments>http://www.ludumdare.com/compo/2009/06/28/march-of-the-zombies-final/#comments</comments>
		<pubDate>Mon, 29 Jun 2009 06:33:45 +0000</pubDate>
		<dc:creator>Ran</dc:creator>
				<category><![CDATA[MiniLD #10]]></category>
		<category><![CDATA[domestic violence]]></category>
		<category><![CDATA[final]]></category>
		<category><![CDATA[journal]]></category>
		<category><![CDATA[MarchoftheZombies]]></category>
		<category><![CDATA[mini ld]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=6153</guid>
		<description><![CDATA[Trust me, this looks awesome when in motion with zombies attacking from all directions DOWNLOAD LINK (.exe file for windows (should work in xp/vista/7), also includes source code (copy data/ directory to src/ and run MLD_10.py)) Second download link (google code link, full setup file for windows) Third download link (megaupload, so this might not [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.pici.se/pictures/WwePahuHh.png" alt="" width="450" height="353" /></p>
<p><em>Trust me, this looks awesome when in motion with zombies attacking from all directions</em></p>
<p><a href="http://woodo.se/ran/pyy/MLD10/march_of_the_zombies_090629_0724_compiled_win32.zip">DOWNLOAD LINK</a> (.exe file for windows (should work in xp/vista/7), also includes source code (copy data/ directory to src/ and run MLD_10.py))</p>
<p><a href="http://marchofthezombies.googlecode.com/files/motz_v100_setup.exe">Second download link</a> (<a href="http://code.google.com/p/marchofthezombies/">google code link</a>, full setup file for windows)</p>
<p><a href="http://www.megaupload.com/?d=U2KSHVPA">Third download link</a> (megaupload, so this might not be a very permanent link)</p>
<p>You are the lone survivor of&#8230; Uh, an zombie attack.<br />
Stay alive for as long as possible! Beat your record!</p>
<p>Aim for the head for massive damage, shoot to the body to slow Zombie down and shoot to the legs to cripple them.<br />
Don&#8217;t forget to conserve ammo!</p>
<p>Controls: A/D for movement, W or S for moving up stairs/ladders (hold down when you want to use a stairway/ladder), mouse1 fires pistol, mouse2 throws records, ESC quits, enter toggles fullscreen (800*600 pixels only)</p>
<p>Bonus controls: F prints fps, C counts all the zombies and prints their types to console, N adds MAX_ZOMBIES zombies (300), M adds one zombie, K kills all zombies that aren’t roaming (only zombie dogs can roam)</p>
<p>&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;</p>
<p>Finally! I spent three hours figuring out how to use py2exe, fixing a problem with fonts and trimming the package (py2exe created files worth 40 MB (exluding the temp build/ directory), I got it down to 8 MB).</p>
<p>Second and third house added and fully functional, including a line between the two houses (with corresponding semi-stupid Zombie AI). Also added health pack, 5 new sounds and re-wrote 600 lines of code to make it look better. Also did some simple docstring documenting. Difficulty is now well-adjusted, getting over 300 seconds is really hard: my record i 327 seconds. How long can you survive?</p>
<p>This is my first LD, and I must say that I have enjoyed it very much. Not so much for the community feeling (which is really bad: I guess it&#8217;s because this is just a mini-ld) but for the forced time limit (&#8230;which I broke by 7 hours. Oh well!). I have spent around 28 of the 48 hours (well, 34 of the last 55 hours) actively working on this game. I started with nothing but a 40-line code skeleton for pygame (which I had created some weeks ago). I didn&#8217;t like the theme domestic violence, but it gave me inspiration to use a house.</p>
<p>I made the game with following:</p>
<p>SciTE &#8211; Text-editing</p>
<p>MS Paint &#8211; Creating images</p>
<p><a href="http://www.cyd.liu.se/~tompe573/hp/project_sfxr.html">SFXR</a> &#8211; Creating sound effects</p>
<p>Python 2.5 &#8211; Language</p>
<p>Pygame 1.8.1 &#8211; Graphics and sound library</p>
<p>Kebab, bananas and water &#8211; Little time for eating</p>
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		<slash:comments>3</slash:comments>
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		<item>
		<title>March of the Zombies: part two</title>
		<link>http://www.ludumdare.com/compo/2009/06/27/march-of-the-zombies-part-two/</link>
		<comments>http://www.ludumdare.com/compo/2009/06/27/march-of-the-zombies-part-two/#comments</comments>
		<pubDate>Sun, 28 Jun 2009 07:24:47 +0000</pubDate>
		<dc:creator>Ran</dc:creator>
				<category><![CDATA[MiniLD #10]]></category>
		<category><![CDATA[domestic violence]]></category>
		<category><![CDATA[journal]]></category>
		<category><![CDATA[MarchoftheZombies]]></category>
		<category><![CDATA[mini ld]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=6147</guid>
		<description><![CDATA[Work has been going along just fine. I wish I made more journal posts&#8230; Oh well. *Added Feet damage system: shoot the zombie in the foot and it&#8217;ll move slower (both short-but-high-slow and low-but-permanent slow). Slowdown for player when attacked is permanent unless you heal it with band aid *Added items (ammobox, records pickup, band [...]]]></description>
			<content:encoded><![CDATA[<p>Work has been going along just fine. I wish I made more journal posts&#8230; Oh well.</p>
<p>*Added Feet damage system: shoot the zombie in the foot and it&#8217;ll move slower (both short-but-high-slow and low-but-permanent slow). Slowdown for player when attacked is permanent unless you heal it with band aid</p>
<p>*Added items (ammobox, records pickup, band aid, beartrap) + itemspawner</p>
<p>*Added sounds (right now I only have sounds for firing the gun and getting hit/hitting zombies)</p>
<p>*Added different types of zombies (&#8220;fat&#8221; and &#8220;dog&#8221;, I might add &#8220;bat&#8221;) + zombiespawner</p>
<p>*Added &#8220;stumble&#8221; functionality. Zombies are slowed down at random intervals</p>
<p>*Added roaming functionality. Right now only dogs roam, starting randomly (and lasting for 4-20 seconds) when the player isn&#8217;t on the same floor (dogs can&#8217;t walk up stairs).</p>
<p>*Added patrol functionality to dog. If the dog isn&#8217;t on the same floor as the player, the dog will go to the nearest stairway and patrol there (moving back and forth randomly)</p>
<p>*Added bullet collision</p>
<p>*Added player/zombie wall collision</p>
<p>*First house 90% complete (yes, it doesn&#8217;t get any better than this when I only have 48 hours). Added new floor, stairway down to ground floor, small cellar (not the best camping place&#8230;)</p>
<p>*Added health and feet status meters, also shows how much more ammo/records you have</p>
<p>*Added time attack. Try to stay alive for as long as possible! Right now items doesn&#8217;t respawn, but zombies do, so getting over 170 seconds is near impossible<br />
<img src="http://www.pici.se/pictures/aerEqscak.png" alt="" width="450" height="353" /></p>
<p>Download current version <a href="http://woodo.se/ran/pyy/MLD10/MarchoftheZombies_090628_2237.zip">HERE</a> (beta, this&#8217;ll be final only if I die or something. The third house has no working ladders/playercollision)</p>
<p>(previous version <a href="http://woodo.se/ran/pyy/MLD10/MarchoftheZombies_090628_2038.zip">HERE</a>)</p>
<p>Python 2.x and pygame is needed (I&#8217;m using Python 2.5 and pygame 1.8.1). Unzip everything and run MLD_10.py</p>
<p>Controls: A/D for movement, W or S for moving up stairs/ladders, mouse1 shoots pistol, mouse2 throws records, ESC to quit</p>
<p>Bonus controls: F prints fps, C counts all the zombies and prints their types to console, N adds MAX_ZOMBIES zombies (right now it&#8217;s 350), M adds one zombie, K kills all zombies that aren&#8217;t roaming</p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>March of the Zombies</title>
		<link>http://www.ludumdare.com/compo/2009/06/27/march-of-the-zombies/</link>
		<comments>http://www.ludumdare.com/compo/2009/06/27/march-of-the-zombies/#comments</comments>
		<pubDate>Sat, 27 Jun 2009 17:03:07 +0000</pubDate>
		<dc:creator>Ran</dc:creator>
				<category><![CDATA[MiniLD #10]]></category>
		<category><![CDATA[domestic violence]]></category>
		<category><![CDATA[MarchoftheZombies]]></category>
		<category><![CDATA[mini ld]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=6141</guid>
		<description><![CDATA[A zombie game. You are supposed to stay alive from the zombie attack while picking up survivors. You have a pistol, but ammo is scarce. Design is 99% complete, AI is 95% (Am I in the same height as the player? Then attack, else find closest stairway that goes in the right direction&#8230; repeat for [...]]]></description>
			<content:encoded><![CDATA[<p>A zombie game. You are supposed to stay alive from the zombie attack while picking up survivors. You have a pistol, but ammo is scarce.</p>
<p>Design is 99% complete, AI is 95% (Am I in the same height as the player? Then attack, else find closest stairway that goes in the right direction&#8230; repeat for each zombie. Oh yes!), Graphics 50% (Just have to create a better looking house and some survivors plus an ammo box), x-axis collisions 0%, shooting-part 50%, sound effects 0%, menu 0%</p>
<p><img src="http://www.pici.se/pictures/fEVAwIyLw.png" alt="Zombies marching" width="483" height="307" /></p>
<p><em>Zombies just love to march. Surprisingly, I get a solid 60 fps even when there&#8217;s 100+ zombies on screen thinking how they should eat that delicious player</em></p>
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