Posts Tagged ‘magic’
I continued working on my basecode, so here it is, just to follow the rules.
(new stuff: loader thingy, assets, tweens).
And as always, good luck to YOU.
As you may be aware, this is my one-year anniversary of my first Ludum Dare. Each of the past three entries I have made have been competition entries, but there might be a change this time around.
My art has never been good, and I just happened to have found someone willing to do art for me, even though she’ll be at work for a good deal of the weekend. All should be awesome on that front.
On a similar tone, I’ll still be attending Friday Night Magic tonight, which lets me use the time that is Standard Constructed to bounce game ideas off of everyone.
If all fails, I’ll join the LDTP and create a tower potato game, but let’s hope it doesn’t come to that.
I managed to create the whole thing, just this weekend.
I am shattered now, so I hope you enjoy.
I uploaded the file to Newgrounds.
I’m here to say that my game “Egypt Wizard” has had 2 buys, yesterday , 6 of November still doesnt count, but I feel like a win, the game is unfinished, but keep growing very fast, a new update is waiting for review and i’m preparing the versions for Android and Bada markets.
Here some screenshots from updated version.
There is a lot of new stuff in the game, lot of hard work and fun.
Game is in japanese, chinese, english and spanish.
Buy game here:
This is the current progress, only 3 levels now.
I have already submitted the app to Appstore, I ‘m preparing the new version with the issues from my three beta-test teams (iOS, Android, BB)
Have you ever dream about travel throught existence planes? to another universes? Can you believe in your own magic galaxy?
This is the idea, no more bored menus to choose the level, now, you click play and open your ocean of levels, where you can invoke the monsters you already defeated in all those places.
These days I’m coding levels with the level editor in XML and adding new fx with meshes
this is crazy!, just one day more! markets are waiting!
I have made this video:
to show the current progress of the game in about 2 weeks.
Player has animations, touch control pad,physics,low poly geometry, etc
The first level consists in 2 rooms and a mage tower, all the game is related to magic and mages!, i am a bit worried about fps, with 5-7k polys for each part of the full scene (rooms and tower), 4 particle systems of 16 elements each one, collisions, object occlussion, physics, AI, animations (no lights , no shadows), the game is running at 40-50fps…
I am wondering if I would need to reduce the meshes again! Or remove particles, occlussion ,etc, so I can add bloom fx, lights and more action to improve gameplay and game itself: graphics, sounds, music, attack,fx,etc
It’s the perfect theme!
- A physical object that must be present
- Being magical, it can be sentient or not, your choice!
- It’s round so it works in many more physics-type games
- It’s a delicious grapefruit!
- It’s non-specific enough that it allows for ANY gametype (not just platformers + “art” games) to be designed around it