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<channel>
	<title>Ludum Dare &#187; mac</title>
	<atom:link href="http://www.ludumdare.com/compo/tag/mac/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.ludumdare.com/compo</link>
	<description>A tri-annual 48 hour solo game development competition.</description>
	<lastBuildDate>Wed, 08 Feb 2012 14:14:06 +0000</lastBuildDate>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
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		<item>
		<title>Windows and Mac Ports</title>
		<link>http://www.ludumdare.com/compo/2009/09/01/windows-and-mac-ports/</link>
		<comments>http://www.ludumdare.com/compo/2009/09/01/windows-and-mac-ports/#comments</comments>
		<pubDate>Tue, 01 Sep 2009 07:35:24 +0000</pubDate>
		<dc:creator>shizzy0</dc:creator>
				<category><![CDATA[LD #15 - Caverns - 2009]]></category>
		<category><![CDATA[mac]]></category>
		<category><![CDATA[port]]></category>
		<category><![CDATA[windows port]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=10218</guid>
		<description><![CDATA[I added &#8220;ports&#8221; to make my entry easy to run on Windows and Mac OS X. Windows now has double-clickable &#8216;cavern.exe&#8217;, and Mac OS X comes bundled with love, so you can drag &#8216;cavern.love&#8217; onto &#8216;love.app&#8217;. No source code changes, just some repackaging. Thanks to those that commented remarked on why they didn&#8217;t run the [...]]]></description>
			<content:encoded><![CDATA[<p>I added &#8220;ports&#8221; to make <a href="http://www.ludumdare.com/compo/ludum-dare-15/?action=rate&amp;uid=43">my entry</a> easy to run on Windows and Mac OS X.  Windows now has double-clickable &#8216;cavern.exe&#8217;, and Mac OS X comes bundled with love, so you can drag &#8216;cavern.love&#8217; onto &#8216;love.app&#8217;.  No source code changes, just some repackaging.</p>
<p>Thanks to those that commented remarked on why they didn&#8217;t run the game.  Those encouraged me to make it easier on everyone else.</p>
<p><a href="http://gnufoo.org/ld15-cavern-secelis-windows.zip">ld15-cavern-secelis-windows.zip</a> Windows version</p>
<p><a href="http://gnufoo.org/ld15-cavern-secelis-mac.zip">ld15-cavern-secelis-mac.zip</a> Mac OS X version</p>
<p>p.s. I don&#8217;t know how to update the links provided on the actual entry.  My hope is that an admin will see this and either show me how to do it, or that it&#8217;ll just magically happen.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.ludumdare.com/compo/2009/09/01/windows-and-mac-ports/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Schlepping a canoe across the Andes&#8230;</title>
		<link>http://www.ludumdare.com/compo/2009/04/21/schlepping-a-canoe-across-the-andes/</link>
		<comments>http://www.ludumdare.com/compo/2009/04/21/schlepping-a-canoe-across-the-andes/#comments</comments>
		<pubDate>Tue, 21 Apr 2009 09:30:04 +0000</pubDate>
		<dc:creator>Doches</dc:creator>
				<category><![CDATA[LD #14 - Advancing Wall of Doom - 2009]]></category>
		<category><![CDATA[mac]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=5980</guid>
		<description><![CDATA[Or, to put it more succintly, port. For the questionable joy of those of you wishing to combine your passion for dropshadows, love of BSD, and desire to vote on LD entries: you need wait no longer! I have assembled an OS X port of Put the Ball in the Bucket. Proof: A confession: I [...]]]></description>
			<content:encoded><![CDATA[<p>Or, to put it more succintly, <em>port.</em> For the questionable joy of those of you wishing to combine your passion for dropshadows, love of BSD, and desire to vote on LD entries: you need wait no longer! I have assembled an <a href="http://pacmansion.net/~doches/media/Doches_LD14_PtBitB_mac.zip">OS X port of Put the Ball in the Bucket</a>. Proof:</p>
<p><a href="http://www.ludumdare.com/compo/wp-content/uploads/2009/04/picture-1.png"><img class="aligncenter size-full wp-image-5981" src="http://www.ludumdare.com/compo/wp-content/uploads/2009/04/picture-1.png" alt="" width="500" height="312" /></a></p>
<p>A confession: I don&#8217;t really use the &#8216;unlikely purple nebulae&#8217; background; I just turned it on for Zomg Running On A Mac appeal. This is exactly identical to the contest windows version, so feel free to use it for judging.</p>
<p>Of course, if you prefer your operating system to hail from Washington State or Finland, rather than California, you can still get the <a href="http://pacmansion.net/~doches/media/Doches_LD14_PtBitB.zip">Windows</a> or <a href="http://pacmansion.net/~doches/media/Doches_LD14_PtBitB_SRC.zip">Linux (i.e. python+pygame sources)</a> versions.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.ludumdare.com/compo/2009/04/21/schlepping-a-canoe-across-the-andes/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Squeeze Maze as a browser game</title>
		<link>http://www.ludumdare.com/compo/2009/04/20/squeeze-maze-as-a-browser-game/</link>
		<comments>http://www.ludumdare.com/compo/2009/04/20/squeeze-maze-as-a-browser-game/#comments</comments>
		<pubDate>Mon, 20 Apr 2009 10:23:05 +0000</pubDate>
		<dc:creator>Mike_W</dc:creator>
				<category><![CDATA[LD #14 - Advancing Wall of Doom - 2009]]></category>
		<category><![CDATA[browser]]></category>
		<category><![CDATA[final]]></category>
		<category><![CDATA[linux]]></category>
		<category><![CDATA[mac]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=5924</guid>
		<description><![CDATA[Hello, I have Squeezemaze up on scratch&#8217;s site. http://scratch.mit.edu/projects/Mike_W/495022 It&#8217;s a java applet that runs it (technically the java applet runs a squeak interpreter) so I think windows, linux and Mac can play that version of it.]]></description>
			<content:encoded><![CDATA[<p>Hello,</p>
<p>I have Squeezemaze up on scratch&#8217;s site.</p>
<p>http://scratch.mit.edu/projects/Mike_W/495022</p>
<p>It&#8217;s a java applet that runs it (technically the java applet runs a squeak interpreter) so I think windows, linux and Mac can play that version of it.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.ludumdare.com/compo/2009/04/20/squeeze-maze-as-a-browser-game/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>[Final] Defend your castle</title>
		<link>http://www.ludumdare.com/compo/2009/04/19/final-defend-your-castle/</link>
		<comments>http://www.ludumdare.com/compo/2009/04/19/final-defend-your-castle/#comments</comments>
		<pubDate>Mon, 20 Apr 2009 02:45:58 +0000</pubDate>
		<dc:creator>pythong</dc:creator>
				<category><![CDATA[LD #14 - Advancing Wall of Doom - 2009]]></category>
		<category><![CDATA[final]]></category>
		<category><![CDATA[mac]]></category>
		<category><![CDATA[timelapse]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=5777</guid>
		<description><![CDATA[This is the final version of my game, &#8216;Defend your castle&#8217; (I know, not the very best title in the world) against a lot of monsters, which represent the wall of doom. Well, can you manage to survive until the very last level? Use missiles to kill the monsters and walls to repel them. Or [...]]]></description>
			<content:encoded><![CDATA[<p>This is the final version of my game, &#8216;Defend your castle&#8217; (I know, not the very best title in the world) against a lot of monsters, which represent the wall of doom. Well, can you manage to survive until the very last level? Use missiles to kill the monsters and walls to repel them. Or use the hammer guys (but those are expensive, at least at the beginning). Don&#8217;t forget to upgrade your units, and squeeze the money out of your civilians, providing you have some</p>
<p>Ten levels for you to play. I forgot to make an intro as well as to make credits.</p>
<p>*edit*I should have made at least one picture for explanations. Sorry. So:</p>
<p>Missiles are $100, Walls $500 and Soldiers $1000 (kinda hard to see)</p>
<p>You can raise the tax to get more money, but that cuts down your peoples growth.</p>
<p>You need a few people, should you really get to the last level, since money isn&#8217;t everything</p>
<p>The monsters will kill your population if they reach the castle</p>
<p>Soldiers only walk on their path</p>
<p>This game is mouse control only</p>
<p>BTW, the rainbulb can&#8217;t be beaten by soldiers <strong>or</strong> missiles, so you have to go with the last defense that you got; and there are monsters which will just walk over your barriers</p>
<p>Stupid by me: i should have limited the number of walls, since it&#8217;s O(n) in calculations</p>
<p>Win version download <a href="http://www.raschke.de/julian/temp/pythong_LD14_DefendYourCastle.rar">here<br />
</a></p>
<p>Mac version download <a href="http://www.raschke.de/julian/temp/pythong_LD14_DefendYourCastle.zip"><span style="line-through;">here</span></a><span style="line-through;"><br />
</span></p>
<p>Timelapse screencast <a href="http://www.youtube.com/watch?v=AH7Z_QjAlrE">here</a></p>
<p>Have fun!</p>
<p><img src="http://pythong.wordpress.com/files/2009/04/screen_2009-04-20_03-42-22.png" alt="" /></p>
]]></content:encoded>
			<wfw:commentRss>http://www.ludumdare.com/compo/2009/04/19/final-defend-your-castle/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>First sneak preview demo thingie&#8230;</title>
		<link>http://www.ludumdare.com/compo/2009/04/19/first-sneak-preview-demo-thingie/</link>
		<comments>http://www.ludumdare.com/compo/2009/04/19/first-sneak-preview-demo-thingie/#comments</comments>
		<pubDate>Sun, 19 Apr 2009 22:56:26 +0000</pubDate>
		<dc:creator>jlnr</dc:creator>
				<category><![CDATA[LD #14 - Advancing Wall of Doom - 2009]]></category>
		<category><![CDATA[C++]]></category>
		<category><![CDATA[demo]]></category>
		<category><![CDATA[gosu]]></category>
		<category><![CDATA[mac]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=5661</guid>
		<description><![CDATA[Here it goes, Mac-only and without source so far: http://www.raschke.de/julian/temp/ld14_demo.zip This is my moment of triumph. I fear the level design will show that my concept is not THAT well thought out]]></description>
			<content:encoded><![CDATA[<p>Here it goes, Mac-only and without source so far:</p>
<p>http://www.raschke.de/julian/temp/ld14_demo.zip</p>
<p>This is my moment of triumph. I fear the level design will show that my concept is not THAT well thought out <img src='http://www.ludumdare.com/compo/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
			<wfw:commentRss>http://www.ludumdare.com/compo/2009/04/19/first-sneak-preview-demo-thingie/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Cryptid Puzzle Challenge &#8211; Final!</title>
		<link>http://www.ludumdare.com/compo/2009/02/08/cryptid-puzzle-challenge-final/</link>
		<comments>http://www.ludumdare.com/compo/2009/02/08/cryptid-puzzle-challenge-final/#comments</comments>
		<pubDate>Sun, 08 Feb 2009 23:34:09 +0000</pubDate>
		<dc:creator>HybridMind</dc:creator>
				<category><![CDATA[MiniLD #07]]></category>
		<category><![CDATA[challenge]]></category>
		<category><![CDATA[cryptid]]></category>
		<category><![CDATA[cryptozoology]]></category>
		<category><![CDATA[final]]></category>
		<category><![CDATA[gosu]]></category>
		<category><![CDATA[mac]]></category>
		<category><![CDATA[macosx]]></category>
		<category><![CDATA[osx]]></category>
		<category><![CDATA[puzzle]]></category>
		<category><![CDATA[ruby]]></category>
		<category><![CDATA[source]]></category>
		<category><![CDATA[win]]></category>
		<category><![CDATA[Windows]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=4506</guid>
		<description><![CDATA[Hey folks- finished my game: Windows build Mac build Source (linux build instructions in readme, requires Gosu available from RubyGems) CONCEPT: You&#8217;ve received 4 scrambled images of possible cryptids: Use your Crypto-Computer &#8482; to unscramble them! You have 1 minute to complete your task before the evidence is lost forever.  You will receive a 30 [...]]]></description>
			<content:encoded><![CDATA[<p>Hey folks- finished my game:</p>
<p><a href="http://www.ludumdare.com/compo/wp-content/uploads/2009/02/crypto-screenie3.jpg"><img class="alignnone size-full wp-image-4507" src="http://www.ludumdare.com/compo/wp-content/uploads/2009/02/crypto-screenie3.jpg" alt="" width="500" height="392" /></a></p>
<ul>
<li><a href="http://hybridmind.com/download/cryptid-puzzle-challenge-v1-win.zip">Windows build</a></li>
<li><a href="http://hybridmind.com/download/cryptid-puzzle-challenge-v1-macosx.zip">Mac build</a></li>
<li><a href="http://hybridmind.com/download/cryptid-puzzle-challenge-v1-source.zip">Source</a> (linux build instructions in readme, requires <a href="http://libgosu.org">Gosu</a> available from RubyGems)</li>
</ul>
<p><strong>CONCEPT:</strong></p>
<p>You&#8217;ve received 4 scrambled images of possible cryptids:</p>
<p>Use your <em>Crypto-Computer</em> &#8482; to unscramble them!</p>
<p>You have 1 minute to complete your task before the<br />
evidence is lost forever.  You will receive a<br />
30 second bonus for each cryptid you discover.</p>
<p>Each cryptid image is made up of 4 individual pieces.<br />
Unscramble each cryptid by clicking on the numbered boxes<br />
to rotate a distinct piece of the puzzle image.</p>
<p>* Left mouse button for clockwise rotation.<br />
* Right mouse button for counter-clockwise rotation.</p>
<p>Enjoy!</p>
]]></content:encoded>
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		<slash:comments>8</slash:comments>
		</item>
		<item>
		<title>CoMuTor &#8211; Final!</title>
		<link>http://www.ludumdare.com/compo/2008/12/07/comutor-final/</link>
		<comments>http://www.ludumdare.com/compo/2008/12/07/comutor-final/#comments</comments>
		<pubDate>Mon, 08 Dec 2008 03:48:46 +0000</pubDate>
		<dc:creator>HybridMind</dc:creator>
				<category><![CDATA[LD #13 - Roads - 2008]]></category>
		<category><![CDATA[comutor]]></category>
		<category><![CDATA[final]]></category>
		<category><![CDATA[gosu]]></category>
		<category><![CDATA[mac]]></category>
		<category><![CDATA[ruby]]></category>
		<category><![CDATA[update]]></category>
		<category><![CDATA[win32]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=4214</guid>
		<description><![CDATA[Here is a link to the updated post compo version that will stay current. ** NEW ** Here is link to win32 binaries only final compo version Here is link to Mac build of compo version (thanks to jlnr!) ** NEW ** Here is link to full source and media archive of compo version Gameplay: [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.ludumdare.com/compo/2008/12/22/comutor-post-compo/"><strong>Here is a link to the updated post compo version that will stay current.</strong></a> <strong><em>** NEW **</em></strong></p>
<p><a href="http://www.ludumdare.com/compo/wp-content/uploads/2008/12/comutor_screenie3.jpg"><img class="alignnone size-full wp-image-4216" src="http://www.ludumdare.com/compo/wp-content/uploads/2008/12/comutor_screenie3.jpg" alt="" width="500" height="392" /></a></p>
<p><a href="http://hybridmind.com/download/CoMuTor.zip">Here is link to win32 binaries only final compo version<br />
</a></p>
<p><a href="http://hybridmind.com/download/CoMuTor-mac.zip">Here is link to Mac build of compo version (thanks to jlnr!)</a> <strong><em>** NEW **</em></strong></p>
<p><a href="http://hybridmind.com/download/CoMuTor_source.zip">Here is link to full source and media archive of compo version<br />
</a></p>
<p>Gameplay:</p>
<p>You are a monster who has decided you will take out your aggression on the morning commuters.  You can  crush cars and SUVs with abandon as long as you land squarely on them with your jump move.  You must be mindful of the dangerous GAS trucks!   Keep away from those at all costs and let them safely leave the screen.  Every car or SUV that escapes your wrath and flees the left of the screen costs you the same amount of negative points as if you had crushed them with a fatal jump move.  After each vehicle is destroyed it&#8217;s inhabitants flee in panic.  You can chase them down and eat them.  Don&#8217;t let vehicles run into you though as this will also cost you score as well.  The game speed will continue to increase with every 10 vehicles destroyed.  Since you are an invincible monster you are merely playing for a positive score until you retire from your activities.</p>
<p>Managed to cram some form of &#8220;game&#8221; into it but it definitely didn&#8217;t turn out how I meant it given all the triage and feature cuts I had to make both in programming and art.  I had an awesome time though just the same.  Can&#8217;t wait to play everyone&#8217;s entries!</p>
]]></content:encoded>
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		<slash:comments>5</slash:comments>
		</item>
		<item>
		<title>Screen capture on Mac?</title>
		<link>http://www.ludumdare.com/compo/2008/12/05/screen-capture-on-mac/</link>
		<comments>http://www.ludumdare.com/compo/2008/12/05/screen-capture-on-mac/#comments</comments>
		<pubDate>Fri, 05 Dec 2008 17:31:27 +0000</pubDate>
		<dc:creator>dock</dc:creator>
				<category><![CDATA[LD #13 - Roads - 2008]]></category>
		<category><![CDATA[mac]]></category>
		<category><![CDATA[osx]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=3680</guid>
		<description><![CDATA[Quick question for any Mac users. Is there any software that can take a desktop screenshot at regular intervals (once per minute?) and save it to a folder?  I would like to do a timelapse, but recording a video file over two days seems a bit too risky.]]></description>
			<content:encoded><![CDATA[<p>Quick question for any Mac users.</p>
<p>Is there any software that can take a desktop screenshot at regular intervals (once per minute?) and save it to a folder?  I would like to do a timelapse, but recording a video file over two days seems a bit too risky.</p>
]]></content:encoded>
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		<slash:comments>8</slash:comments>
		</item>
		<item>
		<title>Final: Of Robots &amp; Groglots</title>
		<link>http://www.ludumdare.com/compo/2008/04/20/final-8/</link>
		<comments>http://www.ludumdare.com/compo/2008/04/20/final-8/#comments</comments>
		<pubDate>Mon, 21 Apr 2008 02:00:04 +0000</pubDate>
		<dc:creator>jlnr</dc:creator>
				<category><![CDATA[LD #11 - Minimalist - 2008]]></category>
		<category><![CDATA[final]]></category>
		<category><![CDATA[foodphoto]]></category>
		<category><![CDATA[gosu]]></category>
		<category><![CDATA[mac]]></category>
		<category><![CDATA[ruby]]></category>
		<category><![CDATA[timelapse]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/2008/04/20/final-8/</guid>
		<description><![CDATA[Introducing ‘Of Robots &#38; Groglots’, which is a cross between an old favorite of mine, Star Fox 64, and the minimal and popular Helicoper Flash game (see link if you want to be prepared for minimalist controls): The whole game is controlled using only two buttons, of which one is usually permanently down; the microplanets [...]]]></description>
			<content:encoded><![CDATA[<p>Introducing ‘Of Robots &amp; Groglots’, which is a cross between an old favorite of mine, Star Fox 64, and <a href="http://www.addictinggames.com/helicopter.html">the minimal and popular Helicoper Flash game</a> (see link if you want to be prepared for minimalist controls):</p>
<p><img src="http://www.ludumdare.com/compo/wp-content/uploads/2008/04/ld11-final.png" alt="Final screenshot of ‘Of Robots &amp; Groglots’" /></p>
<p>The whole game is controlled using only two buttons, of which one is usually permanently down; the microplanets add another touch of minimalism. Downloads:</p>
<ul>
<li><a href="http://www.raschke.de/julian/temp/ld11-opt-windows.zip">Windows version</a></li>
<li><a href="http://www.raschke.de/julian/temp/ld11-opt.zip">Mac version</a></li>
<li><a href="http://www.raschke.de/julian/temp/ld11-opt-source.zip">Source only version (for Linux)</a></li>
</ul>
<p><strong>These links have been updated</strong> to point to a version that includes 1) a two-line fix for two levels that were unplayably slow on some systems, and 2) a one-line fix for a bug that could stop your show, depending on your style of playing. Other minor bugs and balancing haven&#8217;t been touched. If you want to see the original version, replace &#8216;opt&#8217; by &#8216;final&#8217; in the links. Thanks!</p>
<p>Be prepared for:</p>
<ul>
<li>No music — no need to stop Winamp <img src='http://www.ludumdare.com/compo/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </li>
<li>Gamepad support!</li>
<li>Needing a minute until you can maneuver as smooth as you want.</li>
<li>Two interwoven storylines (sort of) and very different levels.  If you get stuck, see the Readme file for a cheat so you can inspect them.</li>
</ul>
<p>Last foodphoto:</p>
<p><a href="http://www.flickr.com/photos/schemenhaft/2429308965/" title="Ludum Dare, last foodphoto by schemenhaft, on Flickr"><img src="http://farm3.static.flickr.com/2079/2429308965_8036bc0efd_b.jpg" alt="Ludum Dare, last foodphoto" height="225" width="300" /></a></p>
<p><a href="http://youtube.com/watch?v=PuybaQ9Sm64">The timelapse is available on YouTube.</a> I caught a cold and look pretty exhausted =) &#8211; and it&#8217;s probably only interesting if you know the game.</p>
<p><object width="425" height="355"><param name="movie" value="http://www.youtube.com/v/PuybaQ9Sm64&#038;hl=en"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/PuybaQ9Sm64&#038;hl=en" type="application/x-shockwave-flash" wmode="transparent" width="425" height="355"></embed></object></p>
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		<title>PuffBOMB</title>
		<link>http://www.ludumdare.com/compo/2007/11/26/puffbomb/</link>
		<comments>http://www.ludumdare.com/compo/2007/11/26/puffbomb/#comments</comments>
		<pubDate>Mon, 26 Nov 2007 19:02:55 +0000</pubDate>
		<dc:creator>PoV</dc:creator>
				<category><![CDATA[LD #03 - Preparation - 2003]]></category>
		<category><![CDATA[allegro]]></category>
		<category><![CDATA[burning]]></category>
		<category><![CDATA[final]]></category>
		<category><![CDATA[fire]]></category>
		<category><![CDATA[hamster]]></category>
		<category><![CDATA[LD3 - Preparation]]></category>
		<category><![CDATA[mac]]></category>
		<category><![CDATA[mouse]]></category>
		<category><![CDATA[osx]]></category>
		<category><![CDATA[preparation]]></category>
		<category><![CDATA[puffbomb]]></category>
		<category><![CDATA[scream]]></category>
		<category><![CDATA[Windows]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/2007/11/26/puffbomb/</guid>
		<description><![CDATA[Ludum Dare #3 (2003), theme Preparation. My game, PuffBOMB. Propel a hamster character to an end zone using bombs. Incredible Machine with explosives, burning, and screaming. . The original compo version, unfortunately, featured only 2 levels. PuffBOMB scored a Silver for sound, and came in 5th place for fun. Download: Original compo version After the [...]]]></description>
			<content:encoded><![CDATA[<p>Ludum Dare #3 (2003), theme Preparation.  My game, <a href="http://junk.mikekasprzak.com/Research/PuffBOMB%20(LD3)/PuffBomb_LD3.zip">PuffBOMB</a>.  Propel a hamster character to an end zone using bombs.  Incredible Machine with explosives, burning, and screaming.  <img src='http://www.ludumdare.com/compo/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> .  The original compo version, unfortunately, featured only 2 levels.</p>
<p>PuffBOMB scored a Silver for sound, and came in 5th place for fun.</p>
<p>Download: <a href="http://junk.mikekasprzak.com/Research/PuffBOMB%20(LD3)/PuffBomb_LD3.zip">Original compo version</a></p>
<p><a href="http://junk.mikekasprzak.com/Research/PuffBOMB%20(LD3)/pb_ld3_full.png"><img src="http://junk.mikekasprzak.com/Research/PuffBOMB%20(LD3)/pb_ld3_sm.png" alt="PuffBOMB - Compo Version" border="0" height="300" width="400" /></a></p>
<p>After the compo, I continued to work on the game over a couple weekends, adding 10 actual levels to the game.   Also, adding custom level support, due to Stephen Stair offering to build a level editor.  The game was later featured on several on several game magazine coverdisks.</p>
<p>Download: <a href="http://junk.mikekasprzak.com/Research/PuffBOMB%20(LD3)/PuffBOMB08.zip">Post compo version (0.8)</a></p>
<p><a href="http://www.ludumdare.com/compo/wp-content/uploads/2007/11/pb_post_full.png" title="PuffBOMB Post Compo Shot"><img src="http://www.ludumdare.com/compo/wp-content/uploads/2007/11/pb_post_full.thumbnail.png" alt="PuffBOMB Post Compo Shot" /></a></p>
<p>Eventually, in 2005, I went ahead and fancied up the original game for submission to the IGF and Slamdance competitions.  Changed the graphics dramatically, toyed with some graphical effects like a cartoony fire effect, white outlining effect, and so on.  Added a proper menu, and ported the game to the Mac.</p>
<p>PuffBOMB was a finalist for the &#8220;Popcap Casual Game Award&#8221; at <a href="http://www.slamdance.com/press/press_release.asp?article_id=479">Slamdance 2006</a>.</p>
<p>Download: <a href="http://www.puffbomb.com/download/ClassicPuffBOMB.exe">Windows</a>, <a href="http://www.puffbomb.com/download/ClassicPuffBOMB_PPC.dmg">MacOS X</a></p>
<p><a href="http://junk.mikekasprzak.com/Research/PuffBOMB%20(LD3)/pb_igf_full.png"><img src="http://junk.mikekasprzak.com/Research/PuffBOMB%20(LD3)/pb_igf_sm.png" alt="PuffBOMB - IGF/Slamdance Version" border="0" height="300" width="400" /></a></p>
<p>Today, development continues on the so called &#8220;super remake&#8221; of the game.</p>
<p><a href="http://www.puffbomb.com/Classic1_Half1080p.jpg"><img src="http://junk.mikekasprzak.com/Research/PuffBOMB%20(LD3)/teaser.png" alt="PuffBOMB - 2008" border="0" height="238" width="400" /></a></p>
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