Posts Tagged ‘Ludumdare’
Reverse Tower Defense Update #2
I’ve made a lot of progress and have a lot of stuff working. The towers can now shoot and damage the player. Once I got that working, I switched gears to map generation. I went ahead and spent about 2 hours making a rough little editor so I can make rooms easily (pictured below). Theoretically the game will stich together a bunch of these rooms together and the player will have to navigate though them using whatever items he can find. I probably could have made these rooms in a text editor just as easy, but I always find that tedious and I like the visualization doing it this way.
I Got Started
I’ve now been working for about three hours and have a little bit to show for it. I’ve got a completely generic screen of tiles and small little character that can run around and collide with the solid tiles. So far I’m still thinking of an idea, but I obviously have the general direction that I want to go in set. It’s going to be a reverse tower defense game. Instead of building towers to kill mobs, you are the mob and you are trying to escape. The idea might change if the mechanics don’t work very well, but hopefully that general idea will stay the same.
Here is a video if it in action: http://www.youtube.com/watch?v=plRtQoZRzi4
Also, these posts are being mirrored at http://joedev.net
My final game for realz. Text based, turn based defense game.
This is the final version of my game. It’s probably, hard, cruel, unbalanced and difficult. It’s wierd and not just because it makes no sense to make a text based defense game like this.

