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Ludum Dare 22 :: December 16th-19th, 2011 :: Theme: Alone

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Posts Tagged ‘love2d’

Volcanox

Posted by (twitter: @moonscript)
Monday, December 19th, 2011 9:45 am

Although I finished this yesterday at the deadline, I’m posting it now because the site isn’t (as) super laggy.

Proudly presenting Volcanox:

About

Volcanox is platformer that takes place on a distant planet, coded entirely in my own programming language. Our hero is stranded alone with a volcano in his path, and he must find a way out! There’s only one level and enemy, but it’s a fairly long level and the enemies are annoyingly hard. So plenty of replay value. There is an end for those brave enough to get there. It also times you, so you can share results with your friends.

I put up a small homepage for the game as well, so it’s not lost in this blog.

Install directions

Windows:

Extract and run the executable: volcanox.zip

Other Platforms:

Install the LÖVE game engine as directed on their site. Download the .love file, and open it with the game engine.

Source

The source is hosted on GitHub.

Issues

After speaking to some Windows players (after the deadline) I’ve found out that some of them have a problem with moving, where one direction is faster than the other. I also have heard of an issue where the sound effects break after playing initially. I was unable to reproduce any of these problems on my development machine (linux) so my apologies to those who encounter these problems during their playthrough.

I’m in with MoonScript

Posted by (twitter: @moonscript)
Friday, December 9th, 2011 12:34 am

Hi, this is my first Ludum Dare. I’ve messed around in game development before but never really completed anything. I hope the stress of the competition acts as a great motivator. :)

I just released my own programming language called MoonScript which compiles into Lua. I’ll be using that to make my game. This will be a great test to see how it works. One of the original use cases of the language was game development because there are so many engines that use Lua.

If you happen to be using Lua, then I suggest you check it out because it’s pretty awesome, works on all platforms, and I’ve written a ton of documentation.

Anyway, about my game. So far I plan to create a platformer, but depending on the theme I might switch things up. I’ll be developing on linux but using LÖVE so my result should run everywhere. I hope to do a time lapse screen capture of the entire weekend but I haven’t found software yet. I’m worried about creating graphics and music because I’m not very good at those things. Must not let them consume too much time.

Here’s the final list:

Language: MoonScript (compiles to Lua)
Editor: VIM
Framework: LÖVE
Graphics: GIMP
Music: MilkyTracker
Sounds: Audacity

Follow me on twitter for updates, and here’s a pic of me being serious:

Ready to go!

Posted by
Friday, August 19th, 2011 3:32 pm

Hello everyone! I’m ready to join in! This is my first post to the site!

I’ll be doing a Jam entry with a friend. I’d be doing the code work and he’s likely to help with graphics and sound.

So here’s what I’ll probably be using:

  • Language: Lua (Using LÖVE as a framework)
  • Source Editing: Vim
  • Version Control: Git
  • Graphics: mtPaint (pixel art), MyPaint (Sketches, concept doodles), Gimp (Anything else)
  • Sounds: sfxr (Bleeps and blips), Audacity (Filtering and other stuff)

Hopefully that should all be enough to pull me through. Good luck everyone, see you soon!

So,Here it Goes…

Posted by (twitter: @5310)
Thursday, August 18th, 2011 11:13 pm

Hullo, I’m Scio. Nice to meet you :bows:.

This is actually my third Ludum Dare, but so far I have been totally asocial and never even introduced myself, let alone post the games, of which there was only one that was even remotely playable. Don’t ask.

But motivated by the trivial coincidence of this being LD #21 and being 21 years old myself, I have finally braved an intro. I am quite proud of that.

Let’s see if I can make a game too; shouldn’t be too hard. No pressure…

I will be working with the following tools, depending on how far I manage to go of course:

  • The ever lovely LÖVE, if making a desktop game. This’ll mean lua.
  • The ever…scripty…Processing.js, if making a web game. This’ll make it sort of javascript, sort of Processing.
  • Inkscape, GIMP, and Mypaint for graphics.
  • Blender for CGI: I won’t be making a 3D game.
  • Sfxr (yay) for sound effects, and possibly Neil if daring to make music.
  • My snazzy, Compiz-y desktop running Ubuntu Lucid Lynx.
  • Certain other non-computational implements.

I will, almost certainly, not be able to make the competition deadlines, so I’ll focus on Jam instead. And I will try to come up with something fitting the winning theme, but if I can’t…I’ll just choose another one I like and roll with it >.>

As for participation: I will silently stalk the IRC, and try to visit the Hangouts if my connection holds. I don’t have enough bandwidth (or courage) to livestream my work, but I will set up gLapse which was thoughtfully made for this very occasion!

Furthermore, I promise not to get too nervous and go into zen-procrastination-mode like I usually do during rushes.

 

[Also: Did I go overboard with the tags?]

Reinforcements arrive

Posted by
Sunday, August 22nd, 2010 1:27 pm

Although I’m participating in the jam, so I have an extra day, and a team, working late is no exception. Today, however, I am especially tired, so I need some caffeine reinforcements.

Reinforcements

My lovely pink cup of reinforcement caffeine.

MiniLD#20 Game: GREED-O-RAMA

Posted by
Sunday, July 18th, 2010 8:06 pm

Here goes my game, my first on in the Ludum Dare.

GREED-O-RAMA SCREENSHOT

GREED-O-RAMA SCREENSHOT

It is called GREED-O-RAMA, and was made on Lua, using Löve!
So bad i didn’t had the time to put the music on =(

I tried to make a classical point chase game with a little psychological approach. The in-game instructions explains more.

Link to download the game: http://dl.dropbox.com/u/2850120/GREED-O-RAMA.love
Link to get the engine (necessary for playing): http://love2d.org/

PS:  I’m Editing the post to make it more clear. The first version was terrible! =P

lets do it

Posted by
Friday, April 17th, 2009 1:33 pm

Participated in the GlobalGameJam This year and was pretty nice, let´s see what I can in this challenge. will use Love2d game engine.


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