Posts Tagged ‘line of sight’
Cool. With 5 hours to go, I’ve completed the gameplay for my entry. It’s extremely basic – you just have to collect all the treasures from a giant labyrinth – but I’ve got my title screen and ending screens in there and everything. Here’s a screenshot demonstrating my line-of-sight stuff:
Now I need to get started replacing all the placeholder graphics. Ack! Then again, maybe I should just call the game “Title Screen”…
If I get all that done, I’ll add some sound effects and then think about extra polish. But at this point, I’m not going to be adding any more gameplay elements.
so far very basic,. just a procedural-noise based cavern and a brute-force point light algo,. it runs fine here but it terribly unoptomized,. I may try to get some recursive shadowcasting going,. however for the sake of a timeline I should probly just move on to a bit of gameplay and see what develops.
I am working in the ZGameEditor,. so it’s opengl for the graphics, once I get the game working I will then consider the visuals..,