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    Posts Tagged ‘liero’

    Hour 40 – COMPLETE!

    Posted by
    Sunday, August 22nd, 2010 10:48 am

    Okay well its not quite complete, the waves of enemies could do with some more work but I have my mum coming up from London to visit me in 30 mins so im gonna call it quits here.

    So, finally it has a name, I have called it “48 Hours Later” :) Its not technically true as I have only had 40 hours to do it, but oh well!

    Overall im pretty happy with my first Ludum Dare entry, im very tired right now and have a banging headache, but thats all part of the fun right?

    So onto the game. First some shots:


    Okay so if you have been following waaaay back my original intention was to make a game with the same sort of art style as World of Goo but with the game mechanics of Boom Stick. I think I have stayed pretty true to that original idea.

    Basically you fight against waves of enemies that float across the screen. There are currently only 10 waves, I would have liked more and with more variety but oh well ;)

    The theme of the competition was “Enemies as Weapons”. I have incorporated that theme by having the enemies drop giblets when they die. You then have a certain amount of time to pick up those giblets and fire them back at the enemies. Enemies as weapons!

    So as a disclaimer: im sure the game has many bugs and things, I have run out of time to do much in the way of testing and optimising. If you find any bugs however drop a comment I would love to hear about them as I plan to release this to a few flash portals, so would like to get those bugs fixed ;)

    Anyways enough jibber jabber. A few more shots then the game is below:


    You have to play the game on my site, I cant get flash to work here :(
    http://mikecann.co.uk/ludum-dare/ludum-dare-hour-40-complete/

    Oh also, if you cant run flash I plan on making a Youtube video in the next day or so to go along with my timelapse of development!

    Tools Used:
    Adobe Photoshop CS5
    Adobe Flash Builder 4
    Adobe Flash CS5
    SFXR
    Chronolapse

    Hour 1

    Posted by
    Friday, August 20th, 2010 8:39 pm

    Okay I have had an hour now and I have spent it trying to come up with an art style and game ideas. I have chucked a load of screenshots down into a google doc here: https://docs.google.com/drawings/edit?id=1W7ILlCI3mODPue3oW25gb0maryxfTIo7XZRv8XlXbHM&hl=en&authkey=CIO9wIcM I think I have a rough idea of what im going for.

    I really like the World Of Goo art style, plus im hoping the shilloette like style will be much easier for my poor drawing ability :P

    As for gameplay, “Enemies as Weapons” instantly reminded me of the flash game Boom Stick for some reason. So in that game you shoot enemies flying by overhead with your shotgun. You then run around and pick up ammo that drops from them. You then use that ammo to shoot more of them, simples!

    The great thing about this idea is that I have done work in the past on LieroXNA and Worms 2 Mobile so hopefully I can use some of the experience I have gleamed from doing those games to make this one :)

    With design out of the way now, I think im going to setup my environment and get cracking!

    Digging holes

    Posted by of Polygon Toys (twitter: @pekuja)
    Saturday, January 23rd, 2010 11:27 am

    Digging in MatoHey, this actually is kinda like a game now. I can move around with the red worm and dig holes. Well, I guess I’ve got the destructible terrain covered already, even though I thought that would be a really difficult thing to nail. Frankly, I expected the simple approach of modifying the image on the fly not to work fast enough, especially because Löve is using OpenGL behind the scenes, so I basically need to upload the fullscreen texture to the GPU every time I modify the terrain. I guess the real hard part will be making the different weapons.


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