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	<title>Ludum Dare &#187; lib</title>
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	<link>http://www.ludumdare.com/compo</link>
	<description>A tri-annual 48 hour solo game development competition.</description>
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		<title>flash as2/as3 lib usage question.. need thoughts</title>
		<link>http://www.ludumdare.com/compo/2009/04/19/flash-as2as3-lib-usage-question-need-thoughts/</link>
		<comments>http://www.ludumdare.com/compo/2009/04/19/flash-as2as3-lib-usage-question-need-thoughts/#comments</comments>
		<pubDate>Sun, 19 Apr 2009 11:14:39 +0000</pubDate>
		<dc:creator>HybridMind</dc:creator>
				<category><![CDATA[LD #14 - Advancing Wall of Doom - 2009]]></category>
		<category><![CDATA[as2]]></category>
		<category><![CDATA[as3]]></category>
		<category><![CDATA[flash]]></category>
		<category><![CDATA[leaderboards]]></category>
		<category><![CDATA[lib]]></category>
		<category><![CDATA[mochi]]></category>
		<category><![CDATA[rules]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=5440</guid>
		<description><![CDATA[Hey all.. I realized I had forgotten to post a lib I wanted to ask about using that is related to online high score ability in a flash game.  Would just want to know peoples thoughts about using it for this compo.. or other compos if deemed too late. Link to mochi leaderboards api docs [...]]]></description>
			<content:encoded><![CDATA[<p>Hey all.. I realized I had forgotten to post a lib I wanted to ask about using that is related to online high score ability in a flash game.  Would just want to know peoples thoughts about using it for this compo.. or other compos if deemed too late.</p>
<p><a href="http://www.mochiads.com/support/dev_docs#serv_ov">Link to mochi leaderboards api docs</a></p>
<p><a href="http://www.mochiads.com/dl/MochiAPI_v3_0.zip">Link to mochi api v3.0 (as2/as3)</a></p>
<p>Basically it&#8217;s just a 2 line call someone can drop into their flash project that enables online leaderboards via mochi.  You don&#8217;t have to use their ad network or anything but it would easily support the ability for people to see others scores in my game.</p>
<p>Anyway.. thoughts?  Too late for this time perhaps..? but what about future compos?  It isn&#8217;t really game code per se.. but it does give a game an advantage in that online leaderboards often lead to more competition with the score motivated players.</p>
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		<title>LD#14: Can i use this lib?</title>
		<link>http://www.ludumdare.com/compo/2009/04/13/ld14-can-i-use-this-lib/</link>
		<comments>http://www.ludumdare.com/compo/2009/04/13/ld14-can-i-use-this-lib/#comments</comments>
		<pubDate>Mon, 13 Apr 2009 20:53:53 +0000</pubDate>
		<dc:creator>rollbak</dc:creator>
				<category><![CDATA[LD #14 - Advancing Wall of Doom - 2009]]></category>
		<category><![CDATA[LD - Misc]]></category>
		<category><![CDATA[as3]]></category>
		<category><![CDATA[flash]]></category>
		<category><![CDATA[lib]]></category>
		<category><![CDATA[rules]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=4599</guid>
		<description><![CDATA[Hello all, I just found this open sources lib (http://www.web-adventure-kit.com/) and i want to know if the rules let me use it for this compo. What you experienced devs say? ps: It is a framework to make point &#38; click adventures in AS3. Thanks, Lucas]]></description>
			<content:encoded><![CDATA[<p>Hello all,</p>
<p style="left;">I just found this open sources lib (http://www.web-adventure-kit.com/) and i want to know if the rules let me use it for this compo.</p>
<p>What you experienced devs say?</p>
<p>ps: It is a framework to make point &amp; click adventures in AS3.</p>
<p>Thanks,</p>
<p>Lucas</p>
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		<item>
		<title>my game lib.</title>
		<link>http://www.ludumdare.com/compo/2009/04/10/jabers-game-lib/</link>
		<comments>http://www.ludumdare.com/compo/2009/04/10/jabers-game-lib/#comments</comments>
		<pubDate>Fri, 10 Apr 2009 21:03:37 +0000</pubDate>
		<dc:creator>jaber</dc:creator>
				<category><![CDATA[LD #14 - Advancing Wall of Doom - 2009]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[jaber]]></category>
		<category><![CDATA[lib]]></category>
		<category><![CDATA[pyglet]]></category>
		<category><![CDATA[python]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=4588</guid>
		<description><![CDATA[I originally planned to use LOVE game engine, but i thought i just keep it for later as Pyweek is just days after LD. Moreover, i probably don&#8217;t have much time as i has some school field trip for 1 day. (11pm GMT+8 &#8211; 11pm GMT+8 = 24 hours) I&#8217;ll be using Python and Pyglet, [...]]]></description>
			<content:encoded><![CDATA[<p>I originally planned to use <a href="http://www.love2d.org">LOVE</a> game engine, but i thought i just keep it for later as Pyweek is just <em>days </em>after LD.</p>
<p>Moreover, i probably don&#8217;t have much time as i has some school field trip for 1 day. (11pm GMT+8 &#8211; 11pm GMT+8 = 24 hours)</p>
<p>I&#8217;ll be using Python and Pyglet, and here&#8217;s my states/buttons/sprites/resourcemanager</p>
<p><a href="http://code.google.com/p/jabersgamelib/downloads/list">http://code.google.com/p/jabersgamelib/downloads/list</a></p>
<p>Ported from a game called No (nonogram game) from LOVE game engine to Python/Pyglet.</p>
<p>Have a look at the example &#8211; don&#8217;t just copy and paste the example code and add your contents later.</p>
<p>EDIT: Veerry sorry, link goes to to LOVE website, now updated to my googlecode page.</p>
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