Posts Tagged ‘lib’
Hey all.. I realized I had forgotten to post a lib I wanted to ask about using that is related to online high score ability in a flash game. Would just want to know peoples thoughts about using it for this compo.. or other compos if deemed too late.
Basically it’s just a 2 line call someone can drop into their flash project that enables online leaderboards via mochi. You don’t have to use their ad network or anything but it would easily support the ability for people to see others scores in my game.
Anyway.. thoughts? Too late for this time perhaps..? but what about future compos? It isn’t really game code per se.. but it does give a game an advantage in that online leaderboards often lead to more competition with the score motivated players.
I just found this open sources lib (http://www.web-adventure-kit.com/) and i want to know if the rules let me use it for this compo.
What you experienced devs say?
ps: It is a framework to make point & click adventures in AS3.
I originally planned to use LOVE game engine, but i thought i just keep it for later as Pyweek is just days after LD.
Moreover, i probably don’t have much time as i has some school field trip for 1 day. (11pm GMT+8 – 11pm GMT+8 = 24 hours)
I’ll be using Python and Pyglet, and here’s my states/buttons/sprites/resourcemanager
Ported from a game called No (nonogram game) from LOVE game engine to Python/Pyglet.
Have a look at the example – don’t just copy and paste the example code and add your contents later.
EDIT: Veerry sorry, link goes to to LOVE website, now updated to my googlecode page.