Posts Tagged ‘level’
#ld22 – alone with myself – screenshot 1

level editor is working ![]()
map[0] = ' 111 ';
map[1] = ' 111 ';
map[2] = ' 111 ';
map[3] = ' ';
map[4] = ' 1111 ';
map[5] = ' 111 ';
map[6] = ' ';
map[7] = ' 111 ';
map[8] = ' 111';
map[9] = ' 111 ';
map[10] = ' 111';
map[11] = ' ';
map[12] = ' 111 ';
map[13] = ' c 111 ';
map[14] = '11111111111';
Looking better now, half-way through level design
A couple of levels for your enjoyment
Sunday, October 5th, 2008 10:38 ammy 48 hours is gone
gotta be honest here, I started two days ago so I’ll submit what I have so far.
I’ll finish it off some other time and upload it here <3
so far so good…
really not used to making editors for stuff, but I think I’m blundering through pretty well:

(heres a link to a web version so you can play with what I have so far)
use the arrow keys to move the cursor, and click the tile types to alter the current tile.
—
didnt quite think the tile thing through, so I’ll have to have a way of having more than one plane per tile. after that I’ll be getting on to textures
Here goes…
so I’m going to be making a tile-based level editor… a 3D one… kind of. I guess really its 2.5D but whatever, heres a mockup of the interface:

to tell the truth I’m still working on the bits of it that build the level, but I guess that grows up with the editor, so hopefully it will all fall into place and if not, I’ll learn something
—edit—
so its started coming together:





