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Ludum Dare 16 :: December 2009 :: Theme: Exploration

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Posts Tagged ‘level’

A couple of levels for your enjoyment

Posted by pekuja
Sunday, October 5th, 2008 10:38 am

General laziness prevented me from making an actual game, but here are a couple of levels I made, inspired by some games I’ve been playing lately. See if you can guess which ones:

Ludum Man\'s stageConstruction Yard

my 48 hours is gone

Posted by Sophie Houlden
Sunday, September 7th, 2008 5:48 am

gotta be honest here, I started two days ago so I’ll submit what I have so far.

I’ll finish it off some other time and upload it here <3

so far so good…

Posted by Sophie Houlden
Saturday, September 6th, 2008 12:30 pm

really not used to making editors for stuff, but I think I’m blundering through pretty well:

(heres a link to a web version so you can play with what I have so far)

use the arrow keys to move the cursor, and click the tile types to alter the current tile.

didnt quite think the tile thing through, so I’ll have to have a way of having more than one plane per tile. after that I’ll be getting on to textures :)

Here goes…

Posted by Sophie Houlden
Saturday, September 6th, 2008 3:35 am

so I’m going to be making a tile-based level editor… a 3D one… kind of. I guess really its 2.5D but whatever, heres a mockup of the interface:

fugly mockup

to tell the truth I’m still working on the bits of it that build the level, but I guess that grows up with the editor, so hopefully it will all fall into place and if not, I’ll learn something :)

—edit

so its started coming together:

yay, 3d flash tiles

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