Posts Tagged ‘level tool’
Wunderworld is finished, and got a trailer
Aw, yeah. Wunderworld was finished in time.
It’s more of a tool than a game, because you can build your own dungeon with it. Put a sword and some enemies in it and you can fight. Place a goal, and it’s winnable. Unfortunately it lacks some premade levels, so I made a trailer to show the features and work-/play-flow:
It’s inspired by Ultima Underworld, thus the name (I even wanted to name it “Wultima’s Wunderworld”, but I just couldn’t justify the “Wultima”, as you don’t play a character).
I recommend the standalone version (Windows). The Mac version has Mouse controls too sensitive, so I’ll hae an update ready in some days. And the webplayer version works, too, but it doesn’t save your levels as a textfile, unlike the standalone, so you can’t trade them with others.
Please play and rate Wunderworld!


