Posts Tagged ‘ld48’
my own personal collision library used for tile collisions, it uses rectangular hitboxes and returns a value when colliding.
iterates through a table named tiles to find when each side of an obj is colliding with a tile.
Also includes a library for a console, this is to be used in ludum dare 30 with the tile collisions
they are on my github(https://github.com/AgentEnder/Personal_Libraries)
Hey, I built a new game engine: LDML, Try it out! :DDDDDDDDDD
It’s a couple of weeks after the contest, a few days before the results will be released. It feels about right to add a how-did-I-do-it? post.
Like last time I kept an extensive log on the subject and my progress. I used these tools:
- GameCreator (Online game editor)
Using my 3d mouse the 3d explorer and a wacom cintiq drawing board as main hardware input.
I started off with the writing down the concept on paper (or word for that matter). The game ended up as a point and click adventure through an underwater base which is near total destruction. I thought up an emotional story about a young girl, trapped beneath the surface of the ocean. As she’s the only person, deep underneath the surface, she feels trapped and alone as she tries to flee her confinement.
After finishing those I went on to create every scene in a story board. I drew my storyboard directly inside the GameCreators editor as it allowed me to quickly prototype it.
After I decided the prototype was correct I continued to improve the logic and update the graphics.
What went wrong?
Nothing really went bad, but I did end up with an issue related to the audio. I couldn’t match the mood with the audio, so I had to leave it out. Other thing is I probably used too much time on the scenery. I first thought to draw it all out in 2d. But after I finished all the mockup scenes I decided 3d modelling would allow me to easier set the mood I wanted.
What went right?
After I decided to go full 3d I only needed a few hours to work out the scenes in 3d. It looked good and was easy to import and fit inside the editor replacing the old art.
The thing that really succeeded with my chosen game type was the ease to create storyboards in the game editor I used and transform it to the final game.
To read more visit my LD29 blog.
To play the game visit the LD29 entry
I missed two Ludum Dare since the last time but thankfully I was able to took time to participate last week-end !
I understood the theme quite literally with a mining game. Snake Driller is a Sake-kindoflikebutnotsomuch mining game. You have to drill the deepest before the time’s up, sometimes going sideways to mine interesting blocks or dodge those you can’t drill. You can also buy upgrades for your drill in a store to drill more types of blocks or drill faster.
WHAT WENT RIGHT
Hey dev community!
Submitted my first Ludum Dare game today after churning it out wildly for the past 48 hours. Fans of minimalistic rogue-ikes will find this game amusing.
You’re a God Hunter doing what he does best, going into the darkest depths of a legendary mountain to hunt down Gods and other foul (or funny) creatures. Twerk Lords and Floating Shoes are all fair game. You have one life to get as deep as possible into the mountain.
It has hundreds of randomly generated events, monsters, and jokes, made for the casual gamer in mind.
Check it out, you can play it in your browser right now!
Thanks and hope you guys enjoy!
After three days of hard work we have submitted our game!
Triumph Of The Diver is a stealth based isometric action game. You control a diver and the goal is to sabotage the enemy fleet. The game is available to PC, MAC, Linux or playable online with Unity player. It’s been an exhausting three days but we are happy with the final product. Tell us what you think!
I won’t get any more time to work on it later so here is my solo entry for the Jam. It would be great to know what you all think and let me know if you get to the end
Deeper takes you on a journey into darkness to uncover the truth. Will you find the truth?
Dark, CHECK! Moody, CHECK! Pretentious, CHECK!
Sounds are from –
(I did this solo but Submitted to the Jam instead of the Compo due to using Playmaker and sound clips.)
This is my first Ludum Dare, The game I made portrays the theme “Beneath the Surface” because as you progress through the level you eventually riddle down each layer of color until you have collected Red, Green, and Blue.
I let my friends playtest and almost all of them said it was fun yet disorientating.. I’m in the polishing stag now so I feel I could add focal points to make sure the player doesn’t get sick when playing. This was very fun, I had gotten sick this weekend and needed something productive to do; so thanks LD!
I wouldn’t so much say that I’m giving up, but I always hate rushing at the end of a game jam. I don’t know why. If the game jam ends at 9, I want to be done by 8, 7 even. This current game specifically, which I’m calling Coffin, is no exception. I think part of it is that I know that with the remaining time, I’m not going to get what I want, so instead of rushing and frustrating myself with last minute snags, I might as well turn in something early. I still have a few hours left, which I’ll probably use to focus on audio, but for the most part, I’m rather happy with what I did. Also, I’m tired. I think if I LOVED my idea entirely and was super excited to work on it after Ludum Dare, I would probably keep working on it, but I have work tomorrow — more game dev.! — so I think I may turn it what I have a little early. I bit off more than I could chew — as usual — but I still think I did a substantial amount of work and of all the game jams I’ve ever done, this is probably the closest to my intended idea — to some degree.
Here’s a screenshot!
Alright, back to work for a bit!
I couldn’t do anything on Saturday as I was busy with freelance work that took far longer than I anticipated but I did start doing a mind map and thought about what I could do. So here’s what I managed to cook up in terms of ideas using a program called Freemind:
Started early this morning with a mind to do just one level as that is all I’ll have time to do today. The game itself is called Gold Hunter and is a clone (of sorts) of Lode Runner, with the object being to collect the gold and avoid the enemies (Troggies) who can smell you but cannot see you.
Here’s a screenshot of the game (no sprites or level assets yet) running:
And here’s the latest shot of the mockup of the part done level structure:
Just taking an hour off before I get back into it!