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Posts Tagged ‘LD #14 – Advancing Wall of Doom – 2009’

First meal

Posted by
Friday, April 17th, 2009 6:55 pm

Food!

First meal of the compo. I’m saving off eating it until 4am (start time here), so as to actually eat it during the compo. That’s right. While the rest of you are thinking about themes, I’ll be eating goat cheese, drinking Guinness, and thinking about themes.

Though I’ve already demolished the Cadbury’s. Sigh.

Warmup!

Posted by
Friday, April 17th, 2009 6:38 pm

Towld

As though this weekend weren’t going to be masochistic enough, I whipped out a hour-and-a-half warmup Towlr. Download Towld, written in python+pygame+chipmunk.

Sources tomorrow.

#ludumdare is a strange place

Posted by
Friday, April 17th, 2009 3:43 pm

A possible theme?

Refresh. Refresh. Refresh.

Posted by
Friday, April 17th, 2009 2:51 pm

I hate waiting.

LD14 Basecode

Posted by of Platymuus (twitter: @SpaceManiacX)
Friday, April 17th, 2009 2:11 pm

With PlatyGame in hand, I’ve got some simplified basecode ready.

#include <PlatyGame.h>
using namespace PlatyGame;

int main (int argc, char* argv[]) {
if (!initialize())
return 1;
atexit(shutdown);
if (!initText())
return 2;
atexit(shutdownText);
if (!initSound())
return 3;
atexit(shutdownSound);

bool fullscreen = false;
if(argc > 1) {
if(strcmp(argv[1], “fullscreen”) == 0) {
fullscreen = true;
}
}

Screen screen(800, 600, “Game”, fullscreen);
if (!screen.good())
return 4;

Sound snd(“snd/platymuus.wav”);
BitmapSprite splash(“gfx/platymuus.png”);
splash_run(screen, splash, snd, 4);

return 0;
}

GMT CST MST WTF

Posted by
Friday, April 17th, 2009 12:42 pm

Timezones

Here we go!

Posted by
Friday, April 17th, 2009 11:16 am

Right, come on everyone, vote for Procedural Generation, you know you want to!

Here’s my desk. I’m finishing off a maths assignment at the mo, so I’m on the coffee.

My Desktop

Tools: Pair of Laptops (both Linux), Korg Nanokey, Python, Pygame.

Rainier von Raincastle

Posted by
Friday, April 17th, 2009 9:49 am

I am in like April Showers bring May out like a lion. I really think that maybe this time I could have a bit of a chance to possibly finish something.

But for real, I’ve got some great rain ideas so let’s do this right.

Regarding my earlier comments about “rain”

Posted by
Friday, April 17th, 2009 8:21 am

This is roughly the scene in #ludumdare right now. Based on this PBF strip.

Apologies to rain supporters.

Posted by
Friday, April 17th, 2009 8:02 am

Motivation!

Posted by (twitter: @TenjouUtena)
Friday, April 17th, 2009 7:53 am

If you think 48 hours isn’t enough…

Posted by
Friday, April 17th, 2009 7:13 am

Motivational Towlr

My first Ludum Dare

Posted by
Thursday, April 16th, 2009 7:36 pm

This is my first Ludum Dare and I look forward to it!

For my tools, I’m keeping it simple:

  • Flash/Actionscript using FlashDevelop and the SDK
  • For art I’ll be using Photoshop
  • Audio will be done with sfxr and Audacity
  • I’m using a few libraries such as Casalib and the AS3DS to aid development unless these are not kosher

I’ll try keeping a live blog going from my own blog and hopefully after the 48 hours I’ll be back here with something cool for everyone.

I too shall partake

Posted by
Thursday, April 16th, 2009 6:46 pm

And I’ll really try to finish something this time.

I’ll be developing with Allegro under Linux on my PIII 933, 512MB RAM, ATI Rage Pro 128. Aw yeah, that’s right… try not to be too intimidated.

LD14 – My tools

Posted by of Platymuus (twitter: @SpaceManiacX)
Thursday, April 16th, 2009 2:35 pm

Well, I’m ready and roaring for a great LD14 weekend. I’m going to break my programming-vacation for 48 hours and have myself at some code.

I’ll be using:

IDE: Code::Blocks
Language: C++
Libraries: SDL, SDL_image, SDL_ttf, and SDL_mixer, all rolled into one big PlatyGame (which I wrote myself), and possibly libcurl if internet is needed.
Art: GIMP and a little Paint.
Audio (if I do any): Musagi, SFXR, and Sound Recorder.

PlatyGame source and object files can be downloaded here:
http://www.platymuus.com/goods/PlatyGame.zip

Also, does anyone have any idea how to cut down on the number of DLLs I need to include with my application?

A Little Bitty Introduction

Posted by
Thursday, April 16th, 2009 11:50 am

Hey, everyone. I’m Strong. I’m a gamesmaker, though that’s probably obvious by now. I’m just writing in to say that I’m going to be participating in LD14, and it’ll be my first one. I’m going to be using Multimedia Fusion 2, mainly, and I might end up throwing in Modplug Tracker or SFXR just for kicks.

So… hi!

Choc. Muffin

Posted by
Thursday, April 16th, 2009 11:48 am

I’m in for the compo! Looking forward to this weekend.

Platforms (MacOS) Intel — if there’s time, Ubuntu and Win.  versions may be published.

Pygame (python2.6, installed from macports)

Tools: using cfxr (sfxr, redone to be pretty on the Mac)

GIMP

Hope to post more than just pictures of food this time. I’m intimidated by the awesomeness of many of the entrants in this compo. But I’ll be brave and try to finish up with something awesome myself.

Joining LD14

Posted by
Thursday, April 16th, 2009 5:21 am

So I just heard that the compo’s this weekend. Might as well join, I guess.

My previous experience with *rapid* game development is limited to having coded up a simple shmup in Java with 3 enemy types (graphics courtesy of MSPaint) in approximately 6 hours. This was when I was on the graveyard shift and bored out of my mind. With any luck I shouldn’t have too much trouble cooking up something for this round.

The other problem, though, is that I have no idea how to do sound. Music, maybe, but not sound. I guess I should go find out about those two free audio tools that everyone’s raving about…

I’m thinking about making a custom library for simple management of assets and 3D models in XNA – probably built upon Michael Schuld’s tutorials (http://www.thehazymind.com/XNAEngine.htm) – I’ve done that twice in the past, so it should go pretty smoothly. Will see how that goes. In any case, if I do do that, it’ll be made available to everybody before start time.

Tools I’m using:

- XNA 3.0

- Photoshop 7 – yes, 7! I’ve never really felt the need to upgrade…

- Milkshape, if I do decide to do 3D graphics

- Possibly some audio stuff – what’s that one audio tool that everyone says is awesome?

- I may compose music using Daigasso! Band Brothers DX for the Nintendo DS, provided I have time. Since I have prior engagements during the compo period, the commute time should allow me to bang out a quick track or two.

Anyways, in my local time zone, the compo runs from 11am on Saturday morning to 11am on Monday morning – may actually take a half-day off work on Monday to finish up, but otherwise I fully intend to go at a relaxed pace. This probably means I’ll only have about 24 hours of working time – should be interesting.

Edit: Just downloaded sfxr. Thanks, DrPetter! Will play around with it when I have a bit of time.

Edit 2: sfxr is awesome. I’ll probably want to use Audacity to post-edit the sounds though, tweak the frequency or add echoes and stuff. I managed to produce a decent steam-valve effect in less than 5 minutes! Of course I’ll have to try and remember how I did it, since I can’t use it for the compo ><

LD14 Argh

Posted by
Monday, April 13th, 2009 11:37 pm

Well, it’s Python after all, the prospect of simultaneously visiting my future in-laws and programming a game in Haskell is simply too much intensity for one 48 hour slot. Suffice to say that I *will* be like a member of the living dead come Monday morning, and that whatever I create after a 48hr no-sleep marathon will either be excellent or tripe.

LD14, yay!

Posted by
Monday, April 13th, 2009 8:40 pm

I am in! Well, I have an exam on the day after, but I’ll do my best to study enough beforehand that I can comfortably participate in the compo… we’ll see how that goes! :)

I’ll be using either Slick, which is a hardware-accelerated 2d Java library, or ActionScript3 for this contest, I think. Or fall back on Java2D if I don’t want to use the others for some obscure reason. :)

I’ll be using some of my SlickTemplate if I use Slick, or my Template4k if I go with Java2D, I think. Both are very short, smallish templates that really don’t do anything besides setting up a frame and saving input states.

That’s all for now. Good luck in the competition, everyone!


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