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	<title>Ludum Dare &#187; LD #14 &#8211; Advancing Wall of Doom &#8211; 2009</title>
	<atom:link href="http://www.ludumdare.com/compo/tag/ld14/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.ludumdare.com/compo</link>
	<description>A tri-annual 48 hour solo game development competition.</description>
	<lastBuildDate>Wed, 08 Feb 2012 14:14:06 +0000</lastBuildDate>
	<language>en</language>
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		<title>Xue (and Crushing Pressure, too!) post-LD updates</title>
		<link>http://www.ludumdare.com/compo/2009/09/13/xue-and-crushing-pressure-too-post-ld-updates/</link>
		<comments>http://www.ludumdare.com/compo/2009/09/13/xue-and-crushing-pressure-too-post-ld-updates/#comments</comments>
		<pubDate>Mon, 14 Sep 2009 06:45:57 +0000</pubDate>
		<dc:creator>angrywaffle</dc:creator>
				<category><![CDATA[LD #14 - Advancing Wall of Doom - 2009]]></category>
		<category><![CDATA[LD #15 - Caverns - 2009]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=10850</guid>
		<description><![CDATA[I did make some updates to Xue after the compo, which I spun into my &#8220;game of the week&#8221; for this past week. I&#8217;m not really super pleased with the result (in the end, I think the game still has too much &#8220;oooo&#8230; parallax&#8221; and not enough &#8220;wow, that was fun!&#8221;), but I also don&#8217;t have a [...]]]></description>
			<content:encoded><![CDATA[<p>I did make some updates to Xue after the compo, which I spun into my &#8220;game of the week&#8221; for this past week.</p>
<p>I&#8217;m not really super pleased with the result (in the end, I think the game still has too much &#8220;oooo&#8230; parallax&#8221; and not enough &#8220;wow, that was fun!&#8221;), but I also don&#8217;t have a clear direction that I&#8217;d want to push the idea in at this point, so I&#8217;m letting it stand as is for now. Maybe someday when / if I get a better sense of exactly what I want people to <em>do</em> in those caverns I&#8217;ll spin off a different game based on the entry.</p>
<p>Anyway, heres an updated screenshot (once LD was over, I immediately and shamelessly plugged in some graphics from LostGarden.com):</p>
<p><a href="http://www.ludumdare.com/compo/wp-content/uploads/2009/09/Xue_12092009_172916.png"><img class="size-medium wp-image-10855" src="http://www.ludumdare.com/compo/wp-content/uploads/2009/09/Xue_12092009_172916-300x300.png" alt="Xue_12092009_172916" width="300" height="300" /></a></p>
<p>It&#8217;s playable online here: <a href="http://www.thewasabiproject.com/flash-games/play/play-xue/">http://www.thewasabiproject.com/flash-games/play/play-xue/</a></p>
<p>As Kobel suggested in the comments on the entry, I did use a color matrix to tweak the background layers (actually, the original entry did that too, but it only darkened them, so it wasn&#8217;t much of an interesting effect). There are a few different &#8220;atmospheres&#8221; that the game uses for the caves, each of which fiddle with the colors of the background layers in different ways.</p>
<p>Gameplay-wise, I added some fireball spewing monsters, along with items that restore fuel. I also fiddled with the controls for the player&#8217;s ship (and actually I&#8217;m still fiddling with them, even with the game already released online), and adjusted the way the crystals spawn.</p>
<p>The map is also completely enclosed now, so there shouldn&#8217;t be any more invisible walls, and there&#8217;s no longer a way to fly off into space off the top of the map. Technically the map generation got tweaked a bit too, but nothing terribly interesting (the maps start out at half size and get scaled up, which both speeds up the generation a bit and cuts down on some annoying small-scale features).</p>
<p>I&#8217;m always happy to get feedback (though on this one, like I said, I&#8217;m not sure if I&#8217;ll stick my fingers into it again for a while unless a really compelling new direction for it comes up).</p>
<p>I also realized when I was getting ready to write this post that I never posted the updated version of my LD14 entry &#8212; so I hope nobody will mind if I tack it on here!</p>
<p>That entry was Crushing Pressure, and it turned into this little Flash game:</p>
<p><a href="http://www.ludumdare.com/compo/wp-content/uploads/2009/09/CrushingPressure_13092009_232123.png"><img class="size-medium wp-image-10858" src="http://www.ludumdare.com/compo/wp-content/uploads/2009/09/CrushingPressure_13092009_232123-300x300.png" alt="CrushingPressure_13092009_232123" width="300" height="300" /></a></p>
<p>You can give it a whirl here, if you like: <a href="http://www.thewasabiproject.com/flash-games/play/play-crushing-pressure/">http://www.thewasabiproject.com/flash-games/play/play-crushing-pressure/</a></p>
<p>The original entry for LD14 had the same basic goal (rescue the little people while avoiding the walls), but it didn&#8217;t have any other obstacles to avoid (the updated version adds the DoomCubes and WhizBlades). The released version also added music, and little extras like an honest-to-goodness score counter and some quick transitions between levels. It&#8217;s still a pretty simple game, but there are a few minutes worth of gameplay hiding in there, I think.</p>
<p>Thanks for the feedback everyone left on both the original entries!</p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
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		<item>
		<title>My &#8216;timelapse&#8217; and journal part 1</title>
		<link>http://www.ludumdare.com/compo/2009/04/27/my-timelapse-and-journal-part-1/</link>
		<comments>http://www.ludumdare.com/compo/2009/04/27/my-timelapse-and-journal-part-1/#comments</comments>
		<pubDate>Mon, 27 Apr 2009 16:02:18 +0000</pubDate>
		<dc:creator>Hamumu</dc:creator>
				<category><![CDATA[LD #14 - Advancing Wall of Doom - 2009]]></category>
		<category><![CDATA[behind the dumb]]></category>
		<category><![CDATA[timelapse]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=6046</guid>
		<description><![CDATA[Behind The Dumb Episode 6 is out at last!  It&#8217;s the first half of my timelapse and journal for LD14!  Check it out.  You don&#8217;t need to rate it, because while I did FILM it all during the weekend, I certainly didn&#8217;t have it all edited and ready by then.  And the second half won&#8217;t [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://hamumu.com/behindthedumb.php">Behind The Dumb Episode 6</a> is out at last!  It&#8217;s the first half of my timelapse and journal for LD14!  Check it out.  You don&#8217;t need to rate it, because while I did FILM it all during the weekend, I certainly didn&#8217;t have it all edited and ready by then.  And the second half won&#8217;t be out until voting is over anyway.  Still, it should be amusing to some.</p>
]]></content:encoded>
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		<slash:comments>3</slash:comments>
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		<item>
		<title>:: EtherGrind :: Timelapse ::</title>
		<link>http://www.ludumdare.com/compo/2009/04/19/ethergrind-timelapse/</link>
		<comments>http://www.ludumdare.com/compo/2009/04/19/ethergrind-timelapse/#comments</comments>
		<pubDate>Mon, 20 Apr 2009 05:37:11 +0000</pubDate>
		<dc:creator>dstrysnd</dc:creator>
				<category><![CDATA[LD #14 - Advancing Wall of Doom - 2009]]></category>
		<category><![CDATA[ethergrind]]></category>
		<category><![CDATA[timelapse]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=5902</guid>
		<description><![CDATA[EtherGrind Timelapse Music is &#8220;Do You Know Squarepusher&#8221; by Squarepusher. Annotations so you know what the heck is going on.]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.ludumdare.com/compo/wp-content/uploads/2009/04/img-02152.png"><img class="alignnone size-medium wp-image-5903" src="http://www.ludumdare.com/compo/wp-content/uploads/2009/04/img-02152-300x168.png" alt="" width="300" height="168" /></a></p>
<p><a href="http://www.youtube.com/watch?v=IY7vMrKf4Es">EtherGrind Timelapse</a></p>
<p>Music is &#8220;Do You Know Squarepusher&#8221; by Squarepusher.<br />
Annotations so you know what the heck is going on.</p>
]]></content:encoded>
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		<slash:comments>2</slash:comments>
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		<item>
		<title>Put the Ball in the Basket: Final</title>
		<link>http://www.ludumdare.com/compo/2009/04/19/put-the-ball-in-the-basket-final/</link>
		<comments>http://www.ludumdare.com/compo/2009/04/19/put-the-ball-in-the-basket-final/#comments</comments>
		<pubDate>Mon, 20 Apr 2009 02:32:31 +0000</pubDate>
		<dc:creator>Doches</dc:creator>
				<category><![CDATA[LD #14 - Advancing Wall of Doom - 2009]]></category>
		<category><![CDATA[ball]]></category>
		<category><![CDATA[basket]]></category>
		<category><![CDATA[final]]></category>
		<category><![CDATA[physics]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=5764</guid>
		<description><![CDATA[Ok, guys. It&#8217;s that time of the weekend. Download Put the Ball in the Basket and give it a try. Windows executable only for the moment; linux and possibly OS X builds later this week.]]></description>
			<content:encoded><![CDATA[<p>Ok, guys. It&#8217;s that time of the weekend. Download <a href="http://www.texasexpat.net/ptbitb.html">Put the Ball in the Basket</a> and give it a try. Windows executable only for the moment; linux and possibly OS X builds later this week.</p>
<p><a href="http://www.ludumdare.com/compo/wp-content/uploads/2009/04/final2.png"><img class="aligncenter size-full wp-image-5773" src="http://www.ludumdare.com/compo/wp-content/uploads/2009/04/final2.png" alt="" width="500" height="373" /></a></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Titles! Why do they always have to have titles?</title>
		<link>http://www.ludumdare.com/compo/2009/04/19/titles-why-do-they-always-have-to-have-titles/</link>
		<comments>http://www.ludumdare.com/compo/2009/04/19/titles-why-do-they-always-have-to-have-titles/#comments</comments>
		<pubDate>Mon, 20 Apr 2009 02:14:07 +0000</pubDate>
		<dc:creator>Doches</dc:creator>
				<category><![CDATA[LD #14 - Advancing Wall of Doom - 2009]]></category>
		<category><![CDATA[intro]]></category>
		<category><![CDATA[physics]]></category>
		<category><![CDATA[title]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=5754</guid>
		<description><![CDATA[I swear, the hardest part of LD is naming my damn entries. Of course, that&#8217;s usually because they&#8217;re not worth naming. Here, though, the problem is different. What do I call this thing? I also tried very, very hard not to use the phrase &#8216;build the level&#8217; anywhere in the help text. Because by total [...]]]></description>
			<content:encoded><![CDATA[<p>I swear, the hardest part of LD is naming my damn entries. Of course, that&#8217;s usually because they&#8217;re not worth naming. Here, though, the problem is different. What do I call this thing?</p>
<p><a href="http://www.ludumdare.com/compo/wp-content/uploads/2009/04/title3.png"><img class="aligncenter size-full wp-image-5755" src="http://www.ludumdare.com/compo/wp-content/uploads/2009/04/title3.png" alt="" width="500" height="389" /></a></p>
<p>I also tried <em>very, very</em> hard not to use the phrase &#8216;build the level&#8217; anywhere in the help text. Because by total accident I did LD #9 instead of LD #14&#8230;</p>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>[Wall Girl] All gameplay done</title>
		<link>http://www.ludumdare.com/compo/2009/04/19/wall-girl-all-gameplay-done/</link>
		<comments>http://www.ludumdare.com/compo/2009/04/19/wall-girl-all-gameplay-done/#comments</comments>
		<pubDate>Sun, 19 Apr 2009 20:59:04 +0000</pubDate>
		<dc:creator>5parrowhawk</dc:creator>
				<category><![CDATA[LD #14 - Advancing Wall of Doom - 2009]]></category>
		<category><![CDATA[wall girl]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=5613</guid>
		<description><![CDATA[Finally! I will need to do the title screen, game over screen, and so on, but not just yet. It&#8217;s 5 am and I need to catch a quick nap first. Hopefully there will be time for music (I have a track almost complete) and possibly even sound. Back in a couple of hours.]]></description>
			<content:encoded><![CDATA[<p>Finally!</p>
<p>I will need to do the title screen, game over screen, and so on, but not just yet. It&#8217;s 5 am and I need to catch a quick nap first.</p>
<p>Hopefully there will be time for music (I have a track almost complete) and possibly even sound.</p>
<p>Back in a couple of hours.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<title>Doom Runner Final</title>
		<link>http://www.ludumdare.com/compo/2009/04/19/doom-runner-final/</link>
		<comments>http://www.ludumdare.com/compo/2009/04/19/doom-runner-final/#comments</comments>
		<pubDate>Sun, 19 Apr 2009 20:41:03 +0000</pubDate>
		<dc:creator>Endurion</dc:creator>
				<category><![CDATA[LD #14 - Advancing Wall of Doom - 2009]]></category>
		<category><![CDATA[Endurion]]></category>
		<category><![CDATA[final]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=5607</guid>
		<description><![CDATA[So this is my final entry. Alas I didn&#8217;t sleep too well and couldn&#8217;t work very much on my entry. Here&#8217;s Doom Runner, available from my homepage: http://www.georg-rottensteiner.de/files/Endurion_LD14_DoomRunner.zip Run for your life (and money) in a deadly game show. Grab prizes and try to reach the goal before the Advancing Wall of Doom crushes you! [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.ludumdare.com/compo/wp-content/uploads/2009/04/endurion_ld14_4.png"><img class="alignnone size-medium wp-image-5609" src="http://www.ludumdare.com/compo/wp-content/uploads/2009/04/endurion_ld14_4-300x225.png" alt="" width="300" height="225" /></a></p>
<p>So this is my final entry. Alas I didn&#8217;t sleep too well and couldn&#8217;t work very much on my entry. Here&#8217;s Doom Runner, available from my homepage: <a title="Doom Runner" href="http://www.georg-rottensteiner.de/files/Endurion_LD14_DoomRunner.zip">http://www.georg-rottensteiner.de/files/Endurion_LD14_DoomRunner.zip</a></p>
<p>Run for your life (and money) in a deadly game show. Grab prizes and try to reach the goal before the Advancing Wall of Doom crushes you!</p>
<p>There&#8217;s only a meager four levels included.</p>
<p> </p>
<p>Have fun and Good Luck! </p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
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		<item>
		<title>Dry run for final tag</title>
		<link>http://www.ludumdare.com/compo/2009/04/19/dry-run-for-final-tag/</link>
		<comments>http://www.ludumdare.com/compo/2009/04/19/dry-run-for-final-tag/#comments</comments>
		<pubDate>Sun, 19 Apr 2009 17:35:47 +0000</pubDate>
		<dc:creator>sowbug</dc:creator>
				<category><![CDATA[LD #14 - Advancing Wall of Doom - 2009]]></category>
		<category><![CDATA[notfinal]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=5537</guid>
		<description><![CDATA[My distribution. That is a sticky link to the latest version; I&#8217;ll probably be updating it throughout the day. Changes since last night: Figured out py2exe. If you&#8217;re stuck, download my distro and check out setup.py. Added the stuff the LD judges want (gameinfo.xml, screenshot.png, license.txt, readme.txt). Not that I really care whether this game [...]]]></description>
			<content:encoded><![CDATA[<p><a href="https://dl.getdropbox.com/u/131036/ld14/dist.zip">My distribution</a>. That is a sticky link to the latest version; I&#8217;ll probably be updating it throughout the day.</p>
<p>Changes since last night:</p>
<ul>
<li>Figured out py2exe. If you&#8217;re stuck, download my distro and check out setup.py.</li>
<li>Added the stuff the LD judges want (gameinfo.xml, screenshot.png, license.txt, readme.txt). Not that I really care whether this game gets judged, but I want to go through the formal steps of submitting an entry, regardless of the game&#8217;s quality.</li>
<li>A tiny bit of game polish.</li>
</ul>
<div>So now that all the release-related work is done, I can spent the next 9.5 hours turning this into an interesting game, and in theory avoid any panics at the last minute.</div>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>I has a wall.</title>
		<link>http://www.ludumdare.com/compo/2009/04/18/i-has-a-wall/</link>
		<comments>http://www.ludumdare.com/compo/2009/04/18/i-has-a-wall/#comments</comments>
		<pubDate>Sun, 19 Apr 2009 06:26:37 +0000</pubDate>
		<dc:creator>5parrowhawk</dc:creator>
				<category><![CDATA[LD #14 - Advancing Wall of Doom - 2009]]></category>
		<category><![CDATA[shmup]]></category>
		<category><![CDATA[wall girl]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=5388</guid>
		<description><![CDATA[Finally. The circles that make up the wall will absorb same-coloured enemy bullets. If you move into the circle and shoot, it will reappear (after a brief period) as the colour of the shot you used. Enemies who hit the wall are immediately killed, but the circle they hit will be pushed back towards you! [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.ludumdare.com/compo/wp-content/uploads/2009/04/wallgirl004.png"><img class="alignnone size-medium wp-image-5389" src="http://www.ludumdare.com/compo/wp-content/uploads/2009/04/wallgirl004-300x225.png" alt="" width="300" height="225" /></a></p>
<p>Finally.</p>
<p>The circles that make up the wall will absorb same-coloured enemy bullets. If you move into the circle and shoot, it will reappear (after a brief period) as the colour of the shot you used.</p>
<p>Enemies who hit the wall are immediately killed, but the circle they hit will be pushed back towards you! If the circle is pushed back too far, there is a chance that it will disappear. After three circles are gone, the entire wall disintegrates.</p>
<p>Currently there&#8217;s no way to regenerate the wall other than dying. However, once I implement the bomb/super attack (the next item on my agenda), the player will have a way to regenerate the wall.</p>
<p>Also, have an advancing wall of sickeningly cute.</p>
<p><img class="alignnone" src="http://s251.photobucket.com/albums/gg288/azu2/02/manga174x.jpg" alt="" width="320" height="240" /></p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
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		<item>
		<title>Debug mode</title>
		<link>http://www.ludumdare.com/compo/2009/04/18/debug-mode/</link>
		<comments>http://www.ludumdare.com/compo/2009/04/18/debug-mode/#comments</comments>
		<pubDate>Sun, 19 Apr 2009 00:58:56 +0000</pubDate>
		<dc:creator>Doches</dc:creator>
				<category><![CDATA[LD #14 - Advancing Wall of Doom - 2009]]></category>
		<category><![CDATA[physics]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=5299</guid>
		<description><![CDATA[Been having a bit of trouble with matching up bitmaps to physics objects, so I re-wrote all my renderers to draw wireframes and solid colors instead of gradients and bitmaps. Solid 40fps, and you can switch between quality levels on the fly &#8212; a nice side-effect. Bugs fixed, everything&#8217;s in place. Time to start whipping [...]]]></description>
			<content:encoded><![CDATA[<p>Been having a bit of trouble with matching up bitmaps to physics objects, so I re-wrote all my renderers to draw wireframes and solid colors instead of gradients and bitmaps. Solid 40fps, and you can switch between quality levels on the fly &#8212; a nice side-effect.</p>
<p><a href="http://www.ludumdare.com/compo/wp-content/uploads/2009/04/4.png"><img class="aligncenter size-full wp-image-5300" src="http://www.ludumdare.com/compo/wp-content/uploads/2009/04/4.png" alt="" width="401" height="302" /></a></p>
<p>Bugs fixed, everything&#8217;s in place. Time to start whipping out some gameplay.</p>
<p>Unfortunately, I just spent the last hour reading up on the history of Texas&#8217; annexation, because our sly governor just dropped the word &#8216;secession&#8217; in a public forum. omgwtf<em>bbq</em>. He&#8217;s clearly floating the idea for personal political gain, but still&#8230;the phrase &#8220;We have an excellent union, no need to dissolve it. <strong>But&#8230;&#8221;</strong> hasn&#8217;t appeared in serious American political discourse in, what, 150 years? An odd notion to even entertain.</p>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Ethergrind and Food</title>
		<link>http://www.ludumdare.com/compo/2009/04/18/ethergrind-and-food/</link>
		<comments>http://www.ludumdare.com/compo/2009/04/18/ethergrind-and-food/#comments</comments>
		<pubDate>Sat, 18 Apr 2009 22:18:43 +0000</pubDate>
		<dc:creator>dstrysnd</dc:creator>
				<category><![CDATA[LD #14 - Advancing Wall of Doom - 2009]]></category>
		<category><![CDATA[ethergrind]]></category>
		<category><![CDATA[foodphoto]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=5242</guid>
		<description><![CDATA[I made some delicious shrimp fried rice. Frying the veggies and shrimp. Rice ahoy! Om nom nom. Also, this.]]></description>
			<content:encoded><![CDATA[<p>I made some delicious shrimp fried rice.</p>
<p><a href="http://www.ludumdare.com/compo/wp-content/uploads/2009/04/102_5328.jpg"><img class="alignnone size-medium wp-image-5243" src="http://www.ludumdare.com/compo/wp-content/uploads/2009/04/102_5328-300x225.jpg" alt="" width="300" height="225" /></a></p>
<p>Frying the veggies and shrimp.</p>
<p><a href="http://www.ludumdare.com/compo/wp-content/uploads/2009/04/102_5329.jpg"><img class="alignnone size-medium wp-image-5244" src="http://www.ludumdare.com/compo/wp-content/uploads/2009/04/102_5329-300x225.jpg" alt="" width="300" height="225" /></a></p>
<p>Rice ahoy!</p>
<p><a href="http://www.ludumdare.com/compo/wp-content/uploads/2009/04/102_5334.jpg"><img class="alignnone size-medium wp-image-5245" src="http://www.ludumdare.com/compo/wp-content/uploads/2009/04/102_5334-300x225.jpg" alt="" width="300" height="225" /></a></p>
<p>Om nom nom.</p>
<p>Also, this.</p>
<p><a href="http://www.ludumdare.com/compo/wp-content/uploads/2009/04/ethergrind2.png"><img class="alignnone size-medium wp-image-5246" src="http://www.ludumdare.com/compo/wp-content/uploads/2009/04/ethergrind2-300x234.png" alt="" width="300" height="234" /></a></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>This is what a deathbed looks like.</title>
		<link>http://www.ludumdare.com/compo/2009/04/18/this-is-what-a-deathbed-looks-like/</link>
		<comments>http://www.ludumdare.com/compo/2009/04/18/this-is-what-a-deathbed-looks-like/#comments</comments>
		<pubDate>Sat, 18 Apr 2009 20:41:20 +0000</pubDate>
		<dc:creator>hamburger</dc:creator>
				<category><![CDATA[LD #14 - Advancing Wall of Doom - 2009]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[closing my eyes]]></category>
		<category><![CDATA[deathbed]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=5195</guid>
		<description><![CDATA[Well, I sort of have a design planned out for my game, so I decided to take out a pen and start drawing. Here&#8217;s what I sketched up in the past 5 minutes. Notice the beautiful asset list: brainwave, eyes, hand, mouth, and nose. A more delightful art asset list I have not seen!]]></description>
			<content:encoded><![CDATA[<p>Well, I sort of have a design planned out for my game, so I decided to take out a pen and start drawing. Here&#8217;s what I sketched up in the past 5 minutes.</p>
<p>Notice the beautiful asset list: brainwave, eyes, hand, mouth, and nose. A more delightful art asset list I have not seen!</p>
<p><a href="http://www.ludumdare.com/compo/wp-content/uploads/2009/04/devshot14.png"><img class="alignnone size-full wp-image-5194" src="http://www.ludumdare.com/compo/wp-content/uploads/2009/04/devshot14.png" alt="" width="500" height="357" /></a></p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Fancying Footwork</title>
		<link>http://www.ludumdare.com/compo/2009/04/18/fancying-footwork/</link>
		<comments>http://www.ludumdare.com/compo/2009/04/18/fancying-footwork/#comments</comments>
		<pubDate>Sat, 18 Apr 2009 20:18:05 +0000</pubDate>
		<dc:creator>Redbone</dc:creator>
				<category><![CDATA[LD #14 - Advancing Wall of Doom - 2009]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=5180</guid>
		<description><![CDATA[I&#8217;m currently working on the levels, and trying to make the game harder as you progress up the building. I find making Fancy Footwork be even fancier is hard. This is also the first screenshot to have cracks in the ledges. They of course, break on touch.]]></description>
			<content:encoded><![CDATA[<p><a href="http://s277.photobucket.com/albums/kk63/redbone112/ld/?action=view&amp;current=ld14_4.png" target="_blank"><img src="http://i277.photobucket.com/albums/kk63/redbone112/ld/ld14_4.png" border="0" alt="Photobucket" /></a></p>
<p>I&#8217;m currently working on the levels, and trying to make the game harder as you progress up the building. I find making Fancy Footwork be even fancier is hard.</p>
<p>This is also the first screenshot to have cracks in the ledges. They of course, break on touch.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Physics. Objects. Joy.</title>
		<link>http://www.ludumdare.com/compo/2009/04/18/physics-objects-joy/</link>
		<comments>http://www.ludumdare.com/compo/2009/04/18/physics-objects-joy/#comments</comments>
		<pubDate>Sat, 18 Apr 2009 12:55:02 +0000</pubDate>
		<dc:creator>Doches</dc:creator>
				<category><![CDATA[LD #14 - Advancing Wall of Doom - 2009]]></category>
		<category><![CDATA[chipmunk]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=5003</guid>
		<description><![CDATA[Physics objects working, courtesy of the awesome Chipmunk library. You can&#8217;t see it in the screenshot, but the level spawns about halfway up the screen, each piece just in time before you reach it, and falls down to the bottom. Gameplay? I said I had physics &#8212; you want gameplay, too? Jeesh.]]></description>
			<content:encoded><![CDATA[<p style="left;">Physics objects working, courtesy of the <em>awesome</em> Chipmunk library. You can&#8217;t see it in the screenshot, but the level spawns about halfway up the screen, each piece just in time before you reach it, and falls down to the bottom.</p>
<p style="center;"><a href="http://www.ludumdare.com/compo/wp-content/uploads/2009/04/2.png"><img class="size-full wp-image-5002" src="http://www.ludumdare.com/compo/wp-content/uploads/2009/04/2.png" alt="" width="400" height="299" /></a></p>
<p style="left;">Gameplay? I said I had physics &#8212; you want gameplay, too? Jeesh.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Further progress</title>
		<link>http://www.ludumdare.com/compo/2009/04/18/further-progress/</link>
		<comments>http://www.ludumdare.com/compo/2009/04/18/further-progress/#comments</comments>
		<pubDate>Sat, 18 Apr 2009 11:55:23 +0000</pubDate>
		<dc:creator>Morre</dc:creator>
				<category><![CDATA[LD #14 - Advancing Wall of Doom - 2009]]></category>
		<category><![CDATA[Arrow]]></category>
		<category><![CDATA[Sky]]></category>
		<category><![CDATA[wall]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=4979</guid>
		<description><![CDATA[I&#8217;ve made some further progress, but I&#8217;m not quite sure where I&#8217;m going with this:]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve made some further progress, but I&#8217;m not quite sure where I&#8217;m going with this:</p>
<p><img class="alignnone" src="http://www.x2d.org/java/LD/LD14/progress10.png" alt="Progress 10" /></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Basic shmup logic done</title>
		<link>http://www.ludumdare.com/compo/2009/04/18/basic-shmup-logic-done/</link>
		<comments>http://www.ludumdare.com/compo/2009/04/18/basic-shmup-logic-done/#comments</comments>
		<pubDate>Sat, 18 Apr 2009 11:01:33 +0000</pubDate>
		<dc:creator>5parrowhawk</dc:creator>
				<category><![CDATA[LD #14 - Advancing Wall of Doom - 2009]]></category>
		<category><![CDATA[shmup]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=4953</guid>
		<description><![CDATA[In case there&#8217;s any doubt, the blue bullets are going downwards. Only one problem: I haven&#8217;t implemented collision detection yet, so no shooting enemies and no getting shot. And the framerate is already acting funny for some reason. -_-; I have to force myself to concentrate on making the gameplay work first&#8230;]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.ludumdare.com/compo/wp-content/uploads/2009/04/wallgirl002.png"><img class="alignnone size-medium wp-image-4954" src="http://www.ludumdare.com/compo/wp-content/uploads/2009/04/wallgirl002-300x225.png" alt="" width="300" height="225" /></a></p>
<p>In case there&#8217;s any doubt, the blue bullets are going downwards.</p>
<p>Only one problem: I haven&#8217;t implemented collision detection yet, so no shooting enemies and no getting shot. And the framerate is already acting funny for some reason. -_-; I have to force myself to concentrate on making the gameplay work first&#8230;</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Gameless Screenshot</title>
		<link>http://www.ludumdare.com/compo/2009/04/18/gameless-screenshot/</link>
		<comments>http://www.ludumdare.com/compo/2009/04/18/gameless-screenshot/#comments</comments>
		<pubDate>Sat, 18 Apr 2009 10:53:36 +0000</pubDate>
		<dc:creator>Doches</dc:creator>
				<category><![CDATA[LD #14 - Advancing Wall of Doom - 2009]]></category>
		<category><![CDATA[screenshot]]></category>
		<category><![CDATA[SSSP]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=4943</guid>
		<description><![CDATA[I am so very uninspired this weekend &#8212; it looks like I&#8217;m going to fall on that (trusty) old standby, the sidescrolling platformer. Having some fun playing around with the visual style, though. Wait &#8212; you don&#8217;t see the game in that screenshot? It&#8217;s right there! No? Aww, comon: Yeah, you can really see where [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.ludumdare.com/compo/wp-content/uploads/2009/04/1.png"><img class="aligncenter size-full wp-image-4944" src="http://www.ludumdare.com/compo/wp-content/uploads/2009/04/1.png" alt="" width="400" height="300" /></a></p>
<p>I am so very uninspired this weekend &#8212; it looks like I&#8217;m going to fall on that (trusty) old standby, the sidescrolling platformer. Having some fun playing around with the visual style, though.</p>
<p>Wait &#8212; you don&#8217;t see the game in that screenshot? It&#8217;s right there! No? Aww, comon:</p>
<p><a href="http://www.ludumdare.com/compo/wp-content/uploads/2009/04/1other.png"><img class="aligncenter size-full wp-image-4946" src="http://www.ludumdare.com/compo/wp-content/uploads/2009/04/1other.png" alt="" width="400" height="300" /></a></p>
<p>Yeah, you can really see where my priorities lie. Or at least my ability to <em>prioritize</em>.</p>
<p>Anyway, it&#8217;s a wall. It&#8217;ll kill&#8230;anything on the stage. Too bad the stage is empty. Sigh.</p>
]]></content:encoded>
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		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>Breakfast!</title>
		<link>http://www.ludumdare.com/compo/2009/04/18/breakfast-15/</link>
		<comments>http://www.ludumdare.com/compo/2009/04/18/breakfast-15/#comments</comments>
		<pubDate>Sat, 18 Apr 2009 09:51:16 +0000</pubDate>
		<dc:creator>Doches</dc:creator>
				<category><![CDATA[LD #14 - Advancing Wall of Doom - 2009]]></category>
		<category><![CDATA[food]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=4925</guid>
		<description><![CDATA[Man, it&#8217;s too early for this. Morning apple pastries, with apple juice for fuel. Apparently I&#8217;m going for the GBGames style of LD nourishment this time around. Did some concept art last night, which I really don&#8217;t remember &#8212; things got a little bleary around 5am. Still no good ideas, so I guess I&#8217;ll just [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.ludumdare.com/compo/wp-content/uploads/2009/04/breakfast.png"><img class="aligncenter size-full wp-image-4926" src="http://www.ludumdare.com/compo/wp-content/uploads/2009/04/breakfast.png" alt="" width="500" height="333" /></a></p>
<p>Man, it&#8217;s too early for this. Morning apple pastries, with apple juice for fuel. Apparently I&#8217;m going for the GBGames style of LD nourishment this time around.</p>
<p>Did some concept art last night, which I really don&#8217;t remember &#8212; things got a little bleary around 5am. Still no good ideas, so I guess I&#8217;ll just go with a dumb one. Hey, you work with what you got.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Ethergrind</title>
		<link>http://www.ludumdare.com/compo/2009/04/18/ethergrind/</link>
		<comments>http://www.ludumdare.com/compo/2009/04/18/ethergrind/#comments</comments>
		<pubDate>Sat, 18 Apr 2009 08:34:03 +0000</pubDate>
		<dc:creator>dstrysnd</dc:creator>
				<category><![CDATA[LD #14 - Advancing Wall of Doom - 2009]]></category>
		<category><![CDATA[advancing wall of doom]]></category>
		<category><![CDATA[ethergrind]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=4888</guid>
		<description><![CDATA[I&#8217;m making a classic-style shooter, heavily inspired by R-Type and Gradius. There will be many advancing walls of doom, although I haven&#8217;t really decided what direction they will be advancing from (most likely ALL DIRECTIONS, CRUSHING YOU BETWIXT THEM LIKE UNFORTUNATE SPACE JAM). I spent a good few hours cranking out a nice motion blur [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.ludumdare.com/compo/wp-content/uploads/2009/04/ethergrind.png"><img class="alignnone size-medium wp-image-4889" src="http://www.ludumdare.com/compo/wp-content/uploads/2009/04/ethergrind-300x234.png" alt="" width="300" height="234" /></a></p>
<p>I&#8217;m making a classic-style shooter, heavily inspired by R-Type and Gradius.</p>
<p>There will be many advancing walls of doom, although I haven&#8217;t really decided what direction they will be advancing from (most likely ALL DIRECTIONS, CRUSHING YOU BETWIXT THEM LIKE UNFORTUNATE SPACE JAM).</p>
<p>I spent a good few hours cranking out a nice motion blur effect. Here it is in action.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Progress!</title>
		<link>http://www.ludumdare.com/compo/2009/04/17/progress-12/</link>
		<comments>http://www.ludumdare.com/compo/2009/04/17/progress-12/#comments</comments>
		<pubDate>Sat, 18 Apr 2009 05:13:51 +0000</pubDate>
		<dc:creator>Morre</dc:creator>
				<category><![CDATA[LD #14 - Advancing Wall of Doom - 2009]]></category>
		<category><![CDATA[Arrow]]></category>
		<category><![CDATA[progress]]></category>
		<category><![CDATA[Sky]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=4824</guid>
		<description><![CDATA[Well, it&#8217;s not much so far, but here&#8217;s what I&#8217;ve been working on:]]></description>
			<content:encoded><![CDATA[<p>Well, it&#8217;s not much so far, but here&#8217;s what I&#8217;ve been working on:</p>
<p><img class="alignnone" src="http://www.x2d.org/java/LD/LD14/progress7.png" alt="Progress7" /></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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