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	<title>Ludum Dare &#187; LD #13 &#8211; Roads &#8211; 2008</title>
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	<link>http://www.ludumdare.com/compo</link>
	<description>A tri-annual 48 hour solo game development competition.</description>
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		<title>:: RoadZ :: Bugfix release</title>
		<link>http://www.ludumdare.com/compo/2008/12/08/roadz-bugfix-release/</link>
		<comments>http://www.ludumdare.com/compo/2008/12/08/roadz-bugfix-release/#comments</comments>
		<pubDate>Mon, 08 Dec 2008 19:12:18 +0000</pubDate>
		<dc:creator>dstrysnd</dc:creator>
				<category><![CDATA[LD #13 - Roads - 2008]]></category>
		<category><![CDATA[bugfix]]></category>
		<category><![CDATA[roads]]></category>
		<category><![CDATA[roadz]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=4291</guid>
		<description><![CDATA[This is a bugfix for Roadz. I&#8217;m pretty sure there is an issue with the timing code on Windows ONLY (as in, it doesn&#8217;t work at all and makes the game even more ridiculously hard.) This release should stop that from happening. Includes Win32 binary and Python source. The original is still up if you [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.ludumdare.com/compo/wp-content/uploads/2008/12/screenshot34.png"><img class="alignnone size-medium wp-image-4292" src="http://www.ludumdare.com/compo/wp-content/uploads/2008/12/screenshot34-300x245.png" alt="" width="300" height="245" /></a></p>
<p><a href="http://nihilsys.com/ld13/roadz-ld13-bugfix.zip">This</a> is a bugfix for Roadz. I&#8217;m pretty sure there is an issue with the timing code on Windows ONLY (as in, it doesn&#8217;t work at all and makes the game even more ridiculously hard.) This release should stop that from happening. Includes Win32 binary and Python source. The original is still up if you want to take a look.</p>
<p><strong>Edit</strong>: Making this fix broke something else non-critical (but annoying!) in that it was truncating the times to the nearest second. That&#8217;s fixed in the above zip as well.</p>
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			<wfw:commentRss>http://www.ludumdare.com/compo/2008/12/08/roadz-bugfix-release/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Looking good!</title>
		<link>http://www.ludumdare.com/compo/2008/12/07/looking-good/</link>
		<comments>http://www.ludumdare.com/compo/2008/12/07/looking-good/#comments</comments>
		<pubDate>Sun, 07 Dec 2008 20:40:43 +0000</pubDate>
		<dc:creator>SpaceManiac</dc:creator>
				<category><![CDATA[LD #13 - Roads - 2008]]></category>
		<category><![CDATA[BLDR]]></category>
		<category><![CDATA[roads]]></category>
		<category><![CDATA[trucks]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=4075</guid>
		<description><![CDATA[With 7 hours 19 minutes 20 seconds left in LD13, I&#8217;m looking pretty good! The main menu&#8217;s still the same, but now there&#8217;s a pause menu (of sorts) and some semi-gameplay. And in that 7 hours 19 minutes 10 seconds left, I just need to add a goal and something to keep you from reaching [...]]]></description>
			<content:encoded><![CDATA[<p>With <span>7 hours 19 minutes 20 seconds </span>left in LD13, I&#8217;m looking pretty good!</p>
<p>The main menu&#8217;s still the same, but now there&#8217;s a pause menu (of sorts) and some semi-gameplay.</p>
<p><a href="http://www.ludumdare.com/compo/wp-content/uploads/2008/12/screenshot3.png"><img class="alignnone size-medium wp-image-4076" src="http://www.ludumdare.com/compo/wp-content/uploads/2008/12/screenshot3-300x235.png" alt="" width="300" height="235" /></a></p>
<p>And in that <span>7 hours 19 minutes 10 seconds left</span>, I just need to add a goal and something to keep you from reaching that goal.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Roads of Dare 1.0 FINAL</title>
		<link>http://www.ludumdare.com/compo/2008/12/07/roads-of-dare-10-final/</link>
		<comments>http://www.ludumdare.com/compo/2008/12/07/roads-of-dare-10-final/#comments</comments>
		<pubDate>Sun, 07 Dec 2008 16:00:19 +0000</pubDate>
		<dc:creator>sol_hsa</dc:creator>
				<category><![CDATA[LD #13 - Roads - 2008]]></category>
		<category><![CDATA[boardgame]]></category>
		<category><![CDATA[final]]></category>
		<category><![CDATA[opengl]]></category>
		<category><![CDATA[roads]]></category>
		<category><![CDATA[SDL]]></category>
		<category><![CDATA[win32]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=4030</guid>
		<description><![CDATA[Download here Other screenies, time log and the above download here It&#8217;s a board game for 1-3 human players, with AIs taking over the other 1-2 cars depending on how many humans there are. Cars can&#8217;t jump over each other, so if there&#8217;s no free lanes, you can block the traffic. Different routes are longer [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.ludumdare.com/compo/wp-content/uploads/2008/12/screenie8.jpg"><img class="alignnone size-medium wp-image-4031" title="Roads of Dare logo / menu" src="http://www.ludumdare.com/compo/wp-content/uploads/2008/12/screenie8-300x244.jpg" alt="The main menu of Roads of Dare" width="300" height="244" /></a></p>
<p><a title="Download!" href="http://iki.fi/sol/ld13/roads_of_dare_10.zip">Download here</a></p>
<p><a href="http://iki.fi/sol/ld13/">Other screenies, time log and the above download here</a></p>
<p>It&#8217;s a board game for 1-3 human players, with AIs taking over the other 1-2 cars depending on how many humans there are. Cars can&#8217;t jump over each other, so if there&#8217;s no free lanes, you can block the traffic. Different routes are longer than others, and it&#8217;s possible to run out of gas.</p>
<p>Everyone plays with the same cards, only shuffled differently. Have fun!</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Progress, demo</title>
		<link>http://www.ludumdare.com/compo/2008/12/06/progress-demo/</link>
		<comments>http://www.ludumdare.com/compo/2008/12/06/progress-demo/#comments</comments>
		<pubDate>Sun, 07 Dec 2008 02:12:28 +0000</pubDate>
		<dc:creator>Morre</dc:creator>
				<category><![CDATA[LD #13 - Roads - 2008]]></category>
		<category><![CDATA[4kb]]></category>
		<category><![CDATA[java]]></category>
		<category><![CDATA[LD4k]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=3947</guid>
		<description><![CDATA[I have a demo. You die somewhat haphazardly when objects collide, and it doesn&#8217;t tell you when you win (but you have when all the blue thingies have reached the opposite side). I do have win detection, it just doesn&#8217;t show anything. What else&#8230; Ah, you place roads by clicking the gray tile in the [...]]]></description>
			<content:encoded><![CDATA[<p>I have a demo. You die somewhat haphazardly when objects collide, and it doesn&#8217;t tell you when you win (but you have when all the blue thingies have reached the opposite side). I do have win detection, it just doesn&#8217;t show anything. What else&#8230; Ah, you place roads by clicking the gray tile in the toolbox and then clicking in the world. Roads make objects go twice as fast. Restart the game by clicking [R].</p>
<p><a title="Demo" href="http://x2d.org/java/4k/ld4k.jnlp">Demo</a></p>
<p>I&#8217;m afraid I won&#8217;t be able to add a lot of maps though&#8230; I&#8217;m aiming to do this in under 4kb (so I can submit the game to the Java4k competition as well), and I&#8217;m almost out of space.</p>
<p>Screenie, in case you can&#8217;t try the demo:</p>
<p><img src="http://www.x2d.org/java/LD/ld4k5.png" alt="" /></p>
]]></content:encoded>
			<wfw:commentRss>http://www.ludumdare.com/compo/2008/12/06/progress-demo/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Nearing the end of Day 1</title>
		<link>http://www.ludumdare.com/compo/2008/12/06/nearing-the-end-of-day-1/</link>
		<comments>http://www.ludumdare.com/compo/2008/12/06/nearing-the-end-of-day-1/#comments</comments>
		<pubDate>Sun, 07 Dec 2008 01:55:02 +0000</pubDate>
		<dc:creator>SpaceManiac</dc:creator>
				<category><![CDATA[LD #13 - Roads - 2008]]></category>
		<category><![CDATA[BLDR]]></category>
		<category><![CDATA[C++]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[menu]]></category>
		<category><![CDATA[roads]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=3942</guid>
		<description><![CDATA[The main menu! Yay! The game. Aww. Finishing up tonight &#8211; pause menu, driving controls Tomorrow &#8211; people that follow you, obstacles, and a goal.]]></description>
			<content:encoded><![CDATA[<p>The main menu! Yay!</p>
<p><a href="http://www.ludumdare.com/compo/wp-content/uploads/2008/12/screenshot1.png"><img class="alignnone size-medium wp-image-3943" src="http://www.ludumdare.com/compo/wp-content/uploads/2008/12/screenshot1-300x235.png" alt="" width="300" height="235" /></a></p>
<p>The game. Aww.</p>
<p><a href="http://www.ludumdare.com/compo/wp-content/uploads/2008/12/screenshot2.png"><img class="alignnone size-medium wp-image-3944" src="http://www.ludumdare.com/compo/wp-content/uploads/2008/12/screenshot2-300x235.png" alt="" width="300" height="235" /></a></p>
<p>Finishing up tonight &#8211; pause menu, driving controls</p>
<p>Tomorrow &#8211; people that follow you, obstacles, and a goal.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.ludumdare.com/compo/2008/12/06/nearing-the-end-of-day-1/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>BLDR Concept</title>
		<link>http://www.ludumdare.com/compo/2008/12/06/bldr-concept/</link>
		<comments>http://www.ludumdare.com/compo/2008/12/06/bldr-concept/#comments</comments>
		<pubDate>Sat, 06 Dec 2008 19:39:20 +0000</pubDate>
		<dc:creator>SpaceManiac</dc:creator>
				<category><![CDATA[LD #13 - Roads - 2008]]></category>
		<category><![CDATA[BLDR]]></category>
		<category><![CDATA[concept]]></category>
		<category><![CDATA[follow]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=3876</guid>
		<description><![CDATA[This is the concept for my game, BLDR. You basically have to build roads to guide things from somewhere to somewhere else. With obstacles, and not running over your people.]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.ludumdare.com/compo/wp-content/uploads/2008/12/concept.png"><img class="alignleft size-medium wp-image-3877" src="http://www.ludumdare.com/compo/wp-content/uploads/2008/12/concept-300x225.png" alt="" width="300" height="225" /></a> This is the concept for my game, BLDR. You basically have to build roads to guide things from somewhere to somewhere else. With obstacles, and not running over your people.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.ludumdare.com/compo/2008/12/06/bldr-concept/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Ack, the time!</title>
		<link>http://www.ludumdare.com/compo/2008/12/05/ack-the-time/</link>
		<comments>http://www.ludumdare.com/compo/2008/12/05/ack-the-time/#comments</comments>
		<pubDate>Fri, 05 Dec 2008 12:59:03 +0000</pubDate>
		<dc:creator>Morre</dc:creator>
				<category><![CDATA[LD #13 - Roads - 2008]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=3677</guid>
		<description><![CDATA[I&#8217;m finding it hard to find the time to find a game idea. If you didn&#8217;t understand that sentence, just read it as &#8220;I&#8217;m short on time.&#8221; Anyway, I&#8217;m hoping to be able to participate with a 24-hour game (sunday only), but we&#8217;ll see. Also, I urge you all to play some Towlr before the [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;m finding it hard to find the time to find a game idea.</p>
<p>If you didn&#8217;t understand that sentence, just read it as &#8220;I&#8217;m short on time.&#8221; Anyway, I&#8217;m hoping to be able to participate with a 24-hour game (sunday only), but we&#8217;ll see.</p>
<p>Also, I urge you all to play some Towlr before the contest starts.</p>
<p>Good luck to everyone!</p>
]]></content:encoded>
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		<slash:comments>2</slash:comments>
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