Posts Tagged ‘LD #12 – The Tower – 2008’
I made a post compo version, fixing the typo in my name and adding an easy mode.
Get it here.
This was my first Ludumdare entry, and not knowing just what I could manage in 48 hours I decided to stick with a simple idea and tools and libraries I’m familiar with. The original game idea was to make the player hit all the walls in a 2d space with a trickier-than-usual to control ball, although this didn’t quite work with the Tower theme. Hence, I decided to turn the walls into a scoring mechanism, and to make a tower to ascend or descend instead.
I just realized I misspelt my name on the menu screen in my entry.
Ludum Dare 12 is the first of this event that I have participated in, and I must say I had a lot of fun making my game for it. I learned a few things about game development in the process, many more to do with the actual process rather than technical details, but some there too.
Here is my post mortem entry. It’s a bit long so click the read more thingie to view it.
My webcam timelapse video is available on youtube. I’m not posting the screenshots only one as it’s really boring.
A few tips for people testing my game:
Use the C key to test the alternate camera style (it’s very hard to play with it but it’s nice). EDIT: Also even in normal camera mode you use the END key to place the camera temporarily behind our blobby hero and view what lies ahead.
On the second level, you just have to get rid of the creature guarding the jump point. They always move in your direction so maybe you can trick it.
If everything else fails, use the cheat code: ctrl-shift-J makes a huge jump so you can skip levels or just have fun.
Entar has kindly made a windows port.
Edit: added SDL.dll to the win package, that should fix the problem.
As per my earlier post, here is the link to the hastily created TowerAssault0, which has absolutely nothing in common with my original plan apart from the name….
Look at the .fla at your own peril. This was written between the hours of 3:00am and 4:30am.
Play Online (Cursor keys to affect trajectory and power, space to fire. You need to refresh the page to try again :>)
Download ZIP containing source and gameinfo
(Entry edited for repackaging and changed host)
Well, I gave it my best shot. Day 1 was entirely taken up by my fighting the losing battle with Flex.
At about hour 34 I completely restarted my project in Flash8, but writing everything from scratch in 14 hours for my main, complex idea, became obviously beyond me, so about 2 and a half hours from the end I started again with an uber-simple game that I could pass off as a submission. I started the code at around hour 47 for this.
I will upload the finished game when I get a chance, but at the deadline it wasn’t finished, so here is a screenshot instead.
What I have is far from a game. Maybe if it was a 3-day competition I could have completed something interesting with it, but as it is now all you can do is run around a tiny test stage. It’s a very quick and dirty 3D engine with terrain collision and animation. I have a hard time thinking small sometimes. Maybe next Ludum Dare I’ll learn my lesson!
My Tower Thing – Requires Python, PyGame, and PyOpenGL
AkinTower – rip your foes on this tower defence game!
Akin is a character I made – he came to me in a dream half a year ago
I made a doll out of him and now I thought why wont I make a game out of him
enjoy the game mates and dont forget to blow them up with Bounching Fireballs!!! yeeeesss
game have 3 enemys 3 shot types and a survivel mode
-use the left mouse key to shoot
-use the right mouse ket to shoot special rage drinking attacks
-hold rthe right mouse ket for attach menu and pick the attack you want
find the game here:
Edit: Mirror 1 works now just added “http://” and it fixed the problem – lol
Old and busted:
This works fine in Linux, just run main-linux.py (or remove the SDL sound driver directive).
You’ll need PyGame and PGU to run it.
I couldn’t get the Windows exe to compile with music, so rather than fighting with it, I just took it out. Everything works fine when running the project itself, but when I compile the exe with py2exe, I get: AttributeError: ‘module’ object has no attribute ‘music’. The mp3 file is still in there (/jams/theme.mp3), so if you want to hear some horribly mastered, feel free to play it in Winamp while you play the game
Yes, I am aware that the connections to the theme are tenuous since The Tower is simply one card of 77 in the tarot, but I wanted to do something different. I was going to make it a plot point, but testing all the cards took a really long time…
Bugs: Enemies can’t move to the right edge of the screen (past row 10).
I’ve been able to have the same card in hand twice (The Empress).
Music doesn’t play in the Windows executable.
Go here for the bugfix release.
My first entry for LD is complete. I don’t know what came over me to make an FPS. It’s finished but I had to cut off many features that seemed cool, like levels with many floors and such. It seems that I slept too much, and made some organizational mistakes. Anyway it’s not the best game ever, but it is playable. It has a beging, end, gameplay, win/lose conditons and something that may be called a plot
It is read for Linux and Windows.
It has no known requirements for win, maybe somekind of directx, and any 3d capable graphics card. Linux users should make sure they have SDL and SDL_image packages installed.
To make this ‘killer’ game I used:
- Dev-cpp (for porting to win)
It is 4 AM where I live. I’m not sure I will be able to go to work tommorow :/ but anyway, I hopy You enjoy this little creation of mine
Linux Source (this is actually a full KDevelop project after “Distribution Clean”, as far as I know it is full “makable”):
I’m going to sleep. Have fun I had
Yes, we know that we got disqualified (teams not allowed), but we still wanted to make a game in 48H. So here it is, Super Tower Smashup!
Source DL: http://asgerbj.dk/upload/supertower10.zip
Please leave comments.
Unoriginal title isn’t it?
Hopefully everything works. It’s quite short but rather polished (by my standards in any event).
Arrow keys: move, shift: jump. (no it isn’t an xjump clone :P)
Hopefully windows sooner or later
Good luck to those still working on their entry. Now ice cream!
edit: fixed link (oups)
edit2: Oups, last minute changes created a bunch of nasty bugs, lessons: don’t make big changes right before releasing; test test test after big changes. Hopefully this time it will work.
edit3: Keeyai made a Windows version. Many thanks.
edit4: Fixed windows link, thanks to Entar for pointing out it was broken.
There, I’m finally finished with my game for LD12 :>
____EDIT, 12:20 GMT+1____
Here’s an updated zip. The game is the same, but it has a slightly improved XML file for the compo game loader:
Towerball, CGL XML updated
The final version is here: Towerball
There is also a webstart version.
For instructions, check out the readme.
7-levels in total, one featuring a somewhat dodgy owl. It’s really hard to do art on a 1/5 scale in an overly simple map editor!
Here’s a couple of progress screenshots to show how things have been coming along:
It’s been loads of fun doing my first entry for an LD 48h competition – I will quite probably be back for more!
There is a chance I will finish this one. Five and a half hours to go, and I pretty much only have implement win/lose conditions, and port the thing to win32.
The game looks and is a bit inspired by games like DooM or Strife. One of the reasons is that I didn’t have time to make any 3d models, sprites had to do…
I’m tired. Everywhere are cans of energy drinks. Me… Want… Sleep… … Must… Finish… Game… First… Ugh…
OK, my first Ludum Dare project is finally complete! The code may be messy, but I had a lot of fun making it anyway. I call the finished product “Tower Infinite.” The .zip file includes Windows and Linux executables (thanks to Keeyai for the Linux port). Download links:
The point of the game is to climb each stage of the tower, and destroy (and survive) enemies that will attack you on the way up. Be careful to conserve your jet power and get the most out of each boost, or you may find yourself in a sticky situation. Each level is procedurally generated, so there is a huge number of different possible levels to play. The gameplay is designed to get harder and more fast-paced with every level you play, in various ways like higher numbers of enemies, advancing enemy behavior, etc., so if you think the first level or two is slow, don’t worry.
Well i put a lot into the graphics, but i guess it wasn’t really worth it. Should have added some music, but i just wasn’t prepared for it. Too bad, i would realy set a mood, if it were right.
A tower has colapsed due to an eartquake, and this poor little guy was standing a little too close. He can try to escape but eventualy he going to be crushed. Might as well have some fun with him. The idea was, that it would look funny as the game pauses when he trips, so the player could realy enjoy the expression on his face.
Here is the linux (Fedora 9) executable. Not sure what are the dependencies, probably just SDL.
Here is the Eclipse project, source code, gimp files and everything i created in the process.
The picture( a bit late ):
EDIT: Windows Port