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	<title>Ludum Dare &#187; LD12 &#8211; The Tower</title>
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	<description>A tri-annual 48 hour solo game development competition.</description>
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		<title>TowerAssault0 Post-Mortem</title>
		<link>http://www.ludumdare.com/compo/2008/08/25/towerassault0-post-mortem/</link>
		<comments>http://www.ludumdare.com/compo/2008/08/25/towerassault0-post-mortem/#comments</comments>
		<pubDate>Mon, 25 Aug 2008 19:23:04 +0000</pubDate>
		<dc:creator>edwardoka</dc:creator>
				<category><![CDATA[LD #12 - The Tower - 2008]]></category>
		<category><![CDATA[LD12 - The Tower]]></category>
		<category><![CDATA[postmortem]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=3489</guid>
		<description><![CDATA[I too was waiting until after seeing the final results before I would post my post-mortem. First I&#8217;d like to say well done to everyone who took part and completed a game within the time limit, and thank you to everyone for giving me honest reviews. I had great fun taking part and learned an [...]]]></description>
			<content:encoded><![CDATA[<p>I too was waiting until after seeing the final results before I would post my post-mortem.</p>
<p>First I&#8217;d like to say well done to everyone who took part and completed a game within the time limit, and thank you to everyone for giving me honest reviews. I had great fun taking part and learned an awful lot about game development during and after the contest.</p>
<p>(post mortem continues after the break) <span id="more-3489"></span></p>
<p>I have to say that I agree with most of the ratings and reviews given for my entry TowerAssault0. Although it&#8217;s not bad for something that took ~2.5 hours in the creation, it was entered into a 48-hour competition and on that basis my entry stinks, and I&#8217;m glad everyone judged it on that basis as this gives me something constructive to build upon for next time. <img src='http://www.ludumdare.com/compo/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>What went right:</p>
<p>- Actually getting something almost playable out the door.</p>
<p>- The graphics turned out quite nicely by my own standards.</p>
<p>- From my aborted earlier attempts, I now have the beginnings of a fairly robust 3d game engine in flash, and I now know my way around Flex/AS3.0 somewhat and should be able to start developing with it properly.</p>
<p>- I&#8217;m quite proud of my submission considering how little time I had to spend on it.</p>
<p>- The learning experience. I learned heaps about deadlines and problem solving through this, and will be eager to use the fruits of these lessons in the next competition.</p>
<p>What went wrong:</p>
<p>I don&#8217;t want this section to turn into a hand-wringing self-deprecating whine, but a lot of things seemed to go wrong for me in this contest (most caused by myself)</p>
<p>- Lack of preparation. I basically started the competition with no knowledge of flex or AS3.0, and had to learn as I go along, and had not previously developed a game to completion since Amos Pro on the Amiga some 13 years ago. In hindsight I should have done some warm-up projects using the platform I was targetting.</p>
<p>- Overambition. Using a new platform is bad enough, but trying to create something completely unfamiliar (a wireframe 3d first person tower exploration game a la the freescape games on the 8/16 bit computers of yore) while combatting the above problems was completely beyond me.</p>
<p>- The awful awful online Flex documentation.</p>
<p>- I left the decision to abandon Flex/AS3.0 for my competition entry far too late, and then tried to port stuff back to Flash8/AS2.0 and continue on the weaker but more familiar platform, with some success.</p>
<p>- Failing to learn from my earlier mistake, it was very late in the competition before I realised that I would have literally NOTHING to show for my effort. This led to me to a choice between the total failure of not submitting anything at all, and the poor fallback option of rushing a quick-and-nasty flash game out the door. Had I decided to abort earlier than I did and go down the route of quick-and-nasty flash game I might have been able to add more gameplay to my entry and make it better.</p>
<p>- Out of time - I wasn&#8217;t able to finish my entry, the plan had been to give the player several attempts to hit the castle before game over, but as I ran out of time I wasn&#8217;t able to code all the things required to reset the game back to initial settings keeping the castle at the same distance, so I forced it down the route of a browser refresh. A cheap and nasty way around it. This got the most criticism of all, and deservedly so.</p>
<p>- Spent too long in IRC and not enough time writing code. Enough said <img src='http://www.ludumdare.com/compo/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> </p>
<p>I&#8217;m going to rustle up a post-LD version and will post it here in the next couple of days when I get a chance to work on it.</p>
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