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	<title>Ludum Dare &#187; LD11 basecode survival</title>
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	<description>A tri-annual 48 hour solo game development competition.</description>
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		<title>Yeah, that time again..</title>
		<link>http://www.ludumdare.com/compo/2008/04/15/yeah-that-time-again/</link>
		<comments>http://www.ludumdare.com/compo/2008/04/15/yeah-that-time-again/#comments</comments>
		<pubDate>Tue, 15 Apr 2008 12:34:37 +0000</pubDate>
		<dc:creator>sol_hsa</dc:creator>
				<category><![CDATA[LD #11 - Minimalist - 2008]]></category>
		<category><![CDATA[LD11 basecode survival]]></category>

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		<description><![CDATA[So, just to be sure nobody missed it, I posted my basecode some time ago (based on my last LD entry, cleaned up and improved along with some other projects, like http://atanua.org) &#8211; http://iki.fi/sol/zip/sol2dglbasecode20.zip &#8211; OpenGL + SDL, pretty basic stuff, except maybe for some IMGUI widgets which come handy. I&#8217;d also like to remind [...]]]></description>
			<content:encoded><![CDATA[<p>So, just to be sure nobody missed it, I posted my basecode some time ago (based on my last LD entry, cleaned up and improved along with some other projects, like <a href="http://atanua.org">http://atanua.org</a>) &#8211; <a href="http://iki.fi/sol/zip/sol2dglbasecode20.zip">http://iki.fi/sol/zip/sol2dglbasecode20.zip</a> &#8211; OpenGL + SDL, pretty basic stuff, except maybe for some IMGUI widgets which come handy.</p>
<p>I&#8217;d also like to remind folks (esp new folks or others who haven&#8217;t been able to finish an entry in some older LD) of my Ludum Dare survival guide: <a href="http://iki.fi/sol/ldsurvival.html">http://iki.fi/sol/ldsurvival.html</a> &#8211; be warned that it&#8217;s quite serious, unlike some other survival guides you may encounter =)</p>
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