Posts Tagged ‘LD #25’
A huge thank you goes out to everyone who has played, rated, and commented on our entry: Dr. Vile in The Greater Good! We’re very happy and grateful to have received some great feedback from all of you
We’re planning on expanding Dr. Vile into Java and iOS so stay tuned here and follow us on Twitter (@GreenPixelDev) to stay updated! We greatly appreciate your support and continued feedback!
I’ve finally rated 100 of the entries. I was quite impressed with many of them, and as with LD24, I wanted to take a moment to draw your attention to some of my favorites that I feel are underplayed (have under 50 ratings). Here they are, in no particular order (click the titles or images to go to the entry page) …
Trolling – permanente1600 – 48 Hour Compo Entry
A nasty troll does its best to stomp over the flowers planted by a unicorn.
the BRINK – radmars – Jam Entry
Top-notch visual style and audio; feels like a complete game.
Another Castle – RosyPenguin – Jam Entry
Break into each castle and run away with the princess!
A small village was my first entry, and also the first time I released a game ! It’s about a villain doing bad stuff in a small village, where people don’t know what to do against you !
What went right ? After finding my basic idea, I had time to make my small village nearly as I wanted. It was fun making all textures myself for the first time and it was looking good. I like the faces of my little people, goat included. The gameplay (FPS) was quite simple to do because a lot of my test with unity were like this. I didn’t know at first how to add humor in the game then I had the idea of let them yell stuff and it was really fun. I learned a lot all along the creation !
What went wrong ? In the first place, i didn’t even sleep well. I learnt about the theme at 3 a.m., woke up at 10, and wanted to make a 3rd person game, in a village like this. But I didn’t manage to make a 3rd person camera working so after 2 hours of retries I quit to making what I know most. The music in the game was my first time with lmms, so i’m really sorry for your ears ! Some of you liked it, but I don’t myself !
What went REALLY wrong ? It’s the code ! First, there was an update in Unity a few weeks before LD, and I didn’t had enough time to fully understand about the new animation system, nor about classes and methods which becames unusable and invalid. So after the first day, when I was happy about my village, I had something like 25.000 errors in the debug console, and no idea on how to fix them all. Of course, I didn’t had the time to learn everything about A.I. all over so I decided to make a stop to the development of this game before I ended up with nothing to play !
What do to next time ? I think I will be a little less stressed next time, and (I hope) more self confident about my programming skills (which are very low right now). I’ll also spend less time working on the map, and I’ll make a lot of art in a row, not doing so many alt+tab between unity, notepad, flash, photoshop, and the Ludumdare website ! One thing at a time, a better organisation !
Anyway, thanks a lot for this LD, i’m going back to rate your games (I already liked a lot of yours, it’s amazing the amount of idea!) don’t forget to test my little game and to rate it ! A Small Village
Keep in touch,
Also, I didn’t manage to get all three pieces of music in the game (because I’m not a proper programmer), but I promise I’ll upload the soundtrack soon, as I’m proud of it too!
Thank you thank you thank you, for the fantastic experience, third time in a row!
We’re down to a single artist from 3, and she’s is working flat out to get everything ready. We’ve lost one team member to noro virus. But our Jam Entry is shaping up to be a real treat, as you can see by the four horsemen here!
Entering the final stages, putting in the game transitions, hooking up the world server, as there is MMO element(!). Generally hoping that we don’t hit any major hurdles in the next few hours.
I’m looking forward to sharing this one with you.
Wow. I still can’t believe I pulled it off. This is my first Jam, my first “racing” game, the first time I worked with Game Maker and the first time I had to design and code something quickly. So, without further ado:
What went wrong.
-Screen-shots: The graphics turned out pretty bad but the low res screen-shots look horrendous. If you don’t try the game because of this I don’t blame you.
-Graphics: Simply put I suck at drawing. What is more, I didn’t have time to make all the assets I had planned (trees, lampposts, tables, chairs and proper rooftops). The action was supposed to take place in an old city center (thus the cobblestone) but the result doesn’t look like it.
Innovation: I realize a Gta/Carmageddon clone is a very low hanging fruit. I had a couple of really neat ideas but those would have taken much more than 48h to implement.
Game Maker: It appears that the final version has a bug in the sound engine so that it crashes when you quit the game, this is incredibly annoying since I can’t do anything about it bar disabling all audio.Also the HTML5 plug-in is a bit of a joke, each time I added a new feature I realized that it did not work, in the end I gave up on trying to make a web version of the game.
What went right.
The feel of the car: I realize it’s probably a bit hard to control, but I really like the way the car drifts, skids and roars.
Running over goats: Do I need to say more?
Game Maker: Despite the many problems, I’m impressed by how quick and easy it is to get a prototype running. Especially for a person with very little experience like myself.
Fun: It’s really empowering to build something in such a short amount of time and I had a lot of fun working on this project.
You can view the game’s page here.