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Ludum Dare 26 — April 26th-29th Weekend — Theme: Minimalism

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    Posts Tagged ‘LD #23’

    I’m in, LD23 style

    Posted by
    Friday, April 20th, 2012 7:47 am

    With Ludum Dare (Daré) 23 starting in a few hours, I figure I should make it public that I’m in.

    Still deciding on my tools…

    I’m on OSX, so maybe I can get your thoughts and opinions? This will be my second LD. Last time I did web/html/js, since I wanted something that everyone could use. This time around, I’d like to do something a little more graphical.

    I installed pygame, but I’m afraid that it won’t run on other peoples’ machines (and I would be learning pygame as I go). I could also do something in C (OpenGL), but I’m afraid of the same thing.

    What’s the best approach to get the most users (outside of flash)?

    First time Ludum Dare, I’m in!

    Posted by
    Thursday, April 19th, 2012 8:58 pm

    This is going to be my first Ludum Dare and i’m pretty excited!

    I’ve been looking through all the themes and voting. I have vague ideas of what I’d do for about a third of the final themes. I think my main problem is going to be controlling scope; Mainly being too optimistic about what I can achieve in such a short time.

    Language: Java, using either LWJGL or Libgdx. (I’m more familiar with Libgdx but it is a bit constrained for some things)

    IDE: Eclipse FTW!

    Graphics: Paint.net

    Audio: BFXR

    Caffeine source: Black, black coffee

    Distraction: SWTOR and netflix()

    Good Luck all!

    I’m in. SHIP IT!

    Posted by (twitter: @isoiphone)
    Wednesday, April 18th, 2012 3:47 pm

    This time around I’m going to make things interesting for myself.

    I’m building a game from zero to AppStore submission in the 48 hours. For judging there will of course be Windows and Android builds.

    I usually roll my own code, but for this I decided to try out a pretty well known framework and try to leverage what I can.

    Tools

    • C/C++
    • XCode 4.2 / 4.3
    • Visual C++ 2008 Express
    • Photoshop (gfx)
    • SFXR (sfx)
    • Wolfram Tones + GXSCC (music)
    • Cocos2dx (graphics/input/etc)
    • CocosDenshion (audio)
    • Box2d (if I am feeling physicsy)
    • Phillips Beer (http://phillipsbeer.com/)

     

    I’m in… James In

    Posted by (twitter: @Akagarth)
    Monday, April 16th, 2012 3:51 am

    Errr… first time for me.

    Greetings from Andorra. :)

     

     

    Game Jam Time

    Posted by
    Sunday, April 15th, 2012 7:44 pm

    People,

    Figured i’d go ahead and drop the obligatory tools post.  So here goes

    • Impact Javascript: HTML5 Canvas / Javascript game framework
    • Inkscape: Vector art
    • Garageband: Music
    • Komode Edit: IDE
    • Assorted Tools: Spritemonkey, MAMP, dropbox
    • Energy: UKFdubstep, Skrillex, Nero, Porter Robinson, Pantera, Metallica, Feed Me, delicious panini, and hummus

    I can’t wait to play all (well, not ALL) of your games!

     

    Cheers,

    Mark Johnson

    Count us in!

    Posted by (twitter: @cakencode)
    Sunday, April 15th, 2012 1:40 am

    We’re Cake & Code and this is going to be our first Ludum Dare jam. (Our = Zeik the programmer and Cake the artist) We’re currently working on a warmup game right now called Rainy Birthday and hopefully we can get some part of it done by Sunday/Monday. Our biggest obstacle right now for WW and LD later this week is finding a way to craft music into our games. (Neither of us are skilled musicians unfortunately.) Things will work out somehow……or so we’d like to hope.

    Zeik will be using….

    Flash CS5/AS3

    Notepad++ (aww yiss, we fancy)

    and Cake will rampage with….

    Photoshop CS5

    Illustrator CS5

    Coffee + paper + brain

    tag teaming with…

    Audacity/SFXR/something that creates some sort of melodic tunes

    Chronolapse

    LD 23! Im in! (I think)

    Posted by
    Friday, April 6th, 2012 5:58 pm

    Unless my computer continues to freeze im in for LD 23!

    And this will be my very first Ludum Dare, with only one year of programming experience.

    Lets see how this goes

     

    Language: C#

    Libraries: XNA

    Sound: Freesound.org

    Fonts: Fontstruct (if i need a font)

    Art: Paint and GIMP

    Magical Grapefruit for LD23!!!

    Posted by
    Tuesday, March 27th, 2012 12:42 am

    It’s the perfect theme!

    • A physical object that must be present
    • Being magical, it can be sentient or not, your choice!
    • It’s round so it works in many more physics-type games
    • It’s a delicious grapefruit!
    • It’s non-specific enough that it allows for ANY gametype (not just platformers + “art” games) to be designed around it

    Oh sweet god…

    Posted by (twitter: @CNIAngel)
    Monday, March 26th, 2012 7:54 pm

    It begins…

    kittens

    Someone suggested Kittens once again

    It’s Java tower defense – preparing for april 2012 jam

    Posted by
    Sunday, January 29th, 2012 2:16 pm

    Finally I was able to overcome myself and created an account and an entry on ludumdare.com. Still unsure if I’ll be able to participate in the upcoming jam with my homey or if I am still preparing for any jam in the future. Damn, pushing myself hard to understand lwjgl (aka OpenGl in Java) :(

    Currently I am working on a Tower Defense game because it is easy to begin with (don’t want to start another Jump’N Run game…). Can’t wait for the theme selection and hopefully it won’t be another indie cliché like “Alone”. However, it there is still some time left and exams to write until the jam begins.

    If you are interested in what I do then visit my “homepage”: *click me*

    Greetings steamx


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