Posts Tagged ‘late’
This is my very first Ludum Dare, and I really like the way people post about their progress on this site, so I’ll join the choir.
So far I am off to a not very good start. I started late (around 10:30 my time (GMT+1)) and I was sure that I already had the tools ready for work, but when I wanted to boot up Flash Develop, it was not on my list of programs… Apparently I’ve uninstalled sometime in the past, and never reinstalled it.
But now, after one failed attempt at installing, I have finally made my own little “Hello World”:
At least I already have the idea for gameplay and the basic story of the game down, so that’s good, I guess. It will be very simple art as that is my weakest skill (well, maybe apart from sound. We’ll see about sound…), but there will hopefully be a sweet little lovestory and some (wish me luck!) entertaining gameplay. The whole story and gameplay is crafted specially for the theme, which I think is a wonderful theme, with so many possibilities if you dare be a little creative with it.
Working title: Half the Time
Cheesy phrase of the day: “She completes me.”
From Italy LD starts at 3 AM, which is a pretty crap starting time. I woke up this morning a made my regular household stuff, then I read the theme (BTW: “You are the villain” is theme I downvoted) and had lunch while brainstorming ideas.
Now it’s 2:35 PM I will not have a lot of time to compete during this weekend, 4-5 hours today and maybe 2 or 3 tomorrow. This gives me a 6-8 hours time span to make my game.
My best idea so far is a Missile Command clone, where you actually try to destroy bases. The idea is simple enough to be doable in this short time.
If I will need more time I may get extra 3 hours by staying awake tomorrow until deadline, at 3AM, but working while being too tired usually causes a lot of troubles, so I hope to get everything done earlier.
I know most people are now focused on the MiniLD, but i just managed to find some time to finish and upload a ModKit for my LD #22 game, She Loves You.
This is one of the two things that i promised but so far never managed to make. The other is a new set of levels, but this needs more time :-P.
To install it simply download She Loves You and the ModKit from the “official” site and Runtime World alpha 3 from its own site. Then follow the instructions the sly-devkit-readme.txt file (which basically boils down to extracting the Runtime World and ModKit files over the She Loves You files). Launch Runtime World and you’ll have the She Loves You textures and entities available to play with. The readme file includes extra information about making maps for She Loves You.
Now, i don’t expect people to actually swarm making maps for the game, but if you do, drop a comment here or in the forum.
I was not at home until now – BUT NOW I AM.
I already have an idea, will start sketching things up soon – hope to have first screen shots in an hour or two…
Good luck to everyone participating!
This isn’t an official entry, since it’s way too late. You can see what I was trying to achieve and why I missed the deadline here and here. I thought I’d post what I’d made, just for fun. This is the product of about two laptop battery charges (~2.5 hours), and one hour to polish, fix the odd bug and package .. so in total it’s about a ~6 hour game made using Processing.org. The game takes 1 min to play, and I’d say most people will be able to beat it on their first or second try.
Chances are, everyone is far too busy judging the record number of on-time entries this year .. but if you are curious, you can see the details and play the game here.
As per my earlier post, here is the link to the hastily created TowerAssault0, which has absolutely nothing in common with my original plan apart from the name….
Look at the .fla at your own peril. This was written between the hours of 3:00am and 4:30am.
Play Online (Cursor keys to affect trajectory and power, space to fire. You need to refresh the page to try again :>)
Download ZIP containing source and gameinfo
(Entry edited for repackaging and changed host)
I know this is past the deadline and what I have is nowhere near complete, but I thought I’d share it anyhow. I was hoping to have had at least 20 of the 48 hours available, but this turned out to be a rather busy weekend so I only got to work 12 hours on it. With that said, however, what I do have is pretty decent (though the code is quite messy.)
It wasn’t originally going to be a simplified version of Mario. I thought if I got the Mario part working the rest of it would be a cinch, since the rest of the game would only involve small modifications to the Mario code … Maybe if I had more time.
It requires only Python and Pygame. I included a batch file and a shell script to help people run it, but if that doesn’t work for you just go into the ‘lib’ folder and have Python run ‘main.py’.
Mario can run, jump, collect coins, hit question blocks, break bricks, stomp on goombas, and die. The controls are ‘left’ and ‘right’ to run and ‘x’ to jump. The level has one really difficult part, but it doesn’t really matter because there is no real way of completing it.
Have fun and enjoy it!